Frogboy, Sorry that you have become aggrivated over some of the posts here. I agree that the single player portion of the game has no copy protection. I was only disagreeing with respect to the multiplayer component. You need a unique serial key to play multiplayer. It was never my expectation that I would be able to host an entire LAN party on one copy of the game(although I didn't rule it out because many other games have offered this option) but your initial post seemed to
abomination5
[quote who="StevenAus" reply="49" id="2714100"] Alter this thread's title to say "Minimal Copy Protection", and I think the majority of people would not have any problem with it. Simple as that. [/quote] I agree with StevenAus. It's not the information in this thread that bothers people but the way that it's presented. It comes across as doublespeak. "LAN Games" = No LAN support. You must be connected to the internet at
[quote who="Nesrie" reply="33" id="2714024"] I could be wrong here, but isn't the serial number only used to register it on Impulse for updates and multiplayer? Is it actually asked for during the installation process?[/quote] My interpretation of his post is that two people cannot use the same CD key at the same time in multiplayer (even on LAN). That's copy protection to me.
[quote who="Frogboy" reply="23" id="2713990"] Almost. You would have to have a second serial # when you logon. The game's not attached to any particular computer but any player still has to have an account with a serial # attached to the person.[/quote] That's reasonable to me but if that's the case I wouldn't really claim that there is no copy protection. You may not consider it to be copy protection but I do and I'm sure I'm not alone. This method is also listed on Wikipe
Great news. Looking forward to seeing the changes since beta 4!
[quote who="Doomsday347" reply="9" id="2706079"]I have to agree with SumoX, the combat was extremely disappointing, when armies fight, I should see armies fighting, not one soldier detaching and hitting the enemy while the others stand in the background looking like idiots. This seems like a bastardization of the heroes of might and magic system, where only one unit actually attacks and it takes into account the stats of all the units in a stack, except here it actually shows the rest of the
[quote who="GunslingerBara" reply="87" id="2704868"]I've modified the design of the Elemental forums once again. The columns on the side are gone, the header is slightly smaller, and the forums are slightly wider. I've also made some more minor color changes. Let me know what you think Bara[/quote] Thanks! Major improvement over the first iteration. I still find the darker post background to be a bit too dark for my tastes but still a major
Really love this. This gives you a lot more choices in the beginning. This adds a lot for sovereigns that are out adventuring. Do I keep exploring or do I sit in that lost library until I get that important tech? Great idea.
Thanks. It's much more readable now but I'm still not a fan of black backgrounds.
Yes, I'm talking about the Elemental forums. I forgot that this section was common to other Stardock products.
The recent change to the forms has made them hard for me to read (gray text on black...). Is there anyway to change them back to the old style or at least make them brighter?
I saw this post at work and I was going to write a post with my ideas but a lot of them have been covered by others. I'd just like to say that I'd like special abilities to work as "kits" that you can apply during unit creation. Each unit would probably only get one of these ability kits and certain kits would only be available to certain factions in order to make the factions more diverse. Kits could also be upgraded through research. For example, level one ice arrows could have a 25% chance
VexingVision is right on the mark. Out of all the areas considered here the tactical battles are probably the worst part for me. Go play HOMM3 for a few days and you'll really see how much Elemental is missing in this department. Many of the units in HOMM3 have unique special abilities. On their own these are small but together they combine to make combat much more interesting. HOMM3 also has 8 races(excluding the expansion) with a diverse array of units. Each unit not only looks very
This bug keeps happening to me in new games so I've uploaded my save. Attack the blue city and use chain lightening on the enemy sovereign until he dies. If auto resolve is used everything works fine. http://dl.dropbox.com/u/9576711/Sovereign%20Vanish.EleSav
After capturing a nearby town (before founding my own) my sovereign disappears from the map. After hitting the turn button the town also disappears from the map. Although my sovereign is gone I do not lose the game. Edit: Tried founding my own town first and it still happened.
[quote who="Annatar11" reply="7" id="2697865"]... you gotta remember that the game isn't a tactical battle simulation and they're meant to be short and sweet because you can have many of them per turn. [/quote] Well, they're definitely short. As of 3C the tactical battles are seriously lacking any depth. Looking forward to today's build.
I already have these titles but great news nonetheless.
Totally agree. Units are very bland and boring in 3C.
Well, it's definitely a step forward but when I opened this thread I was expecting to see something about how diplomatic capital had been reworked to have meaning in player vs player games. I'm not completely in love the artificial advantage diplomatic capital will now give over the AI. There were a lot of great ideas put forward by the other testers but I understand that they involved significantly more work.
I do not like the scaling. It's kind of an immersion breaker when my units are constantly morphing between gigantic and puny.
A dark day in Frogville.
I have a top of the line PC so I can view the game with all the eye-candy enabled no problem but I always find myself going back to the cloth map whenever I zoom to far in. For me there is virtually no reason to use the 3D map since everything is so much easier to see in cloth map mode. Especially goody huts. Too bad all that effort was put into the 3D. Personally, I felt the 3D art style could have been much much better. It's not terrible, don't get me wrong, but it feels a bit too generic f
[quote who="otakucore2" reply="38" id="2690998"]I agree diplomacy should offer special units and abilities. Spies, diplomats, geishas, ninjas...of my favorite units from other games. This bleeds into asking for kidnap, assassination, theft, and so on (arson would be nice). [/quote] I like this idea a lot. Diplomatic capital could be a required resource to build these units instead of metal for example. I'd also really like to see
I find that if you attack the fleeing sovereign in melee he/she will die. Not sure if this is a bug.
Ranged weapons are still grossly overpowered. At 7 combat speed for example you can fire 6 shots. If anyone is left just move back one space so that your enemies remain out of reach and then repeat. It's very easy for a sovereign to take over the world all by himself!