Misaniovent

Misaniovent

Joined Last seen Member # 2543081
0 Posts 16 Replies 1,724 Reputation

I've definitely seen minor races equipping hulls with more than one or two guns, so you never know. Frogboy may say it can't, but perhaps his AI has evolved and is preparing to take over the United States military system.

13 Replies 16,392 Views

This is really interesting and well-written, but as you said, I think you've neutered the AI so much that this is almost a little on the boring side. Still a good read though.

28 Replies 100,160 Views

While I think it's fine the way it is, I wouldn't mind if we had the ability to tell the AI to get its transports out of our territory. I'd also appreciate a pact preventing other navies from operating in my territory without paying me something.

10 Replies 5,946 Views

I really like the idea behind this event, but I always reload whenever I get it, because the ships slow my game down and just too much of a hassle to have to deal with. I wish they'd either make powerful fleets instead or just get rid of the ships.

4 Replies 3,680 Views

Right. That's why you either move trade-routes before you declare war on another civilization, or you don't declare war on them. Trade is a reason to have peaceful relations.

10 Replies 7,118 Views

When you're building items in the shipyards, you're spending more money because you are paying for the production of the ship. That's how it's always seemed to me. If you focus on something you're not using and build nothing on the planet, you spend the least amount of money per-planet. There's also maintenance to consider, and that cost can go up quite a bit.

1 Replies 3,514 Views

It's weird, because it's usually a majority or a very few number of civs using them in each game I play. It is interesting how the AI seems to act differently for each player.

9 Replies 8,860 Views

I use mass-drivers almost exclusively. First, I find that in most games I play, the AI develops missiles and beam weapons; it is rare that I encounter another civilization using mass-drivers. This provides them, them, with a level effectiveness courtesy of their exclusiveness. Second, they are inexpensive and generally significantly lighter than missile-based counterparts, although they have much less firepower. This is important to me because, as I focus primarily on defense for my

9 Replies 8,860 Views

Yes, I've played both, although only ever owned Vengeance (which I would really like to have back). I'd desperately love to see a sequel made, and a ship pack would be great, but it'd be extremely hard to do, considering how difficult it is to even get a good long look at the ships. Fantastic game though.

22 Replies 13,160 Views

1st: Unfortunately, there is no way to select all of a specific type of ship or send all ships of one type to a certain area. You can work around this however; select the planets building said specific ship and set them all to send vessels to one specific rally. 2nd: If you go into the ships/planets list and click the arrows enough times, eventually you can sort by orbit, which I assume means whether a ship is in orbit or not, although I rarely use this feature. Is this what you wer

4 Replies 2,009 Views

Considering this is a game by a small developer, is fairly inexpensive, even includes the feature which has basically no gameplay value at all (although I like it), I'd be happy with it. I tend to switch between normal and full. As far as system requirements go, I'm pretty sure it has more to do with the complexity of this game than the battle scenes.

16 Replies 10,813 Views

I generally select neutral because it allows me to focus less on research. Building a large number of research facilities does not fit with my strategy, and I do not want to gain a very significant research-advantage. So, it allows me to focus on production and my economy (medium maps), and keep up with research without overpowering my enemies.

30 Replies 18,269 Views