Good news !!! But .. are you sure they're will be enough spells for so long games? In most games they're only a handful spells, and the others are too dependant of the context to be usefull. Maybe spells will be used to do.. everything (or almost)?
vieuxchat
Perfect. About the caravans : they are just pictures but when can you attack them? They need to have a real unit. Another thing : will the warehouse really be full to expand the goods to other towns? It would be good to have some sort of control over it. For instance a town receive 10 units of coal. You keep 5 then send the 5 to another town. Waiting to have a full warehouse is a little counter productive .. because you won't build bigger warehouse or you would stop supply to your oth
It was indeed too powerful. Those beasts should have a big big big upkeep (mana and/orgold/any currency (like sanity?) that can be in) When you got a worm you were almost indestructible. They ate five or six heroes for their lunch.
And why not something like the pirates in Sins of a Solar Empire? But not as strong as in it. Instead of a "I'll attack " why not disperse attacks? If I use more mana/gold/diplomacy to be in good relation with neutrals then I will have less problems with them, but I would still get some nuisances from them.
[quote who="assassinedge187" reply="3" id="1930825"]I don't particularly like the art. I think it makes the terrain look empty or sparce but that could be related to earliness in the game development cycle. It does remind me a bit of Wind Waker or Super Mario Bros. No offence intended.[/quote] I was just talking about general aspect and the art choices like the black border and the choice of palette. They said they'll raise the level of details. So i'm almost sure they will fi
Or maybe that retaliation would be some spell researched .. or mana used to raise the retaliation level. Ron, if you think of retaliation, then it makes sens for whatever side you're on.
Nop, I have Dominions 3 and the system I describe is really different. In dominions 3 you never have any kind of influence during combat. Everything is automated. But the Combat Mission system is really an excellent one.
50% would be too harsh. The idea is good, it would lessen the "go kill the leader" effect. Killing another avatar would need real planing due ti the fact you would be altered in your power some turns after the opponent death.
It seems my MoM memories are a bit ... too old :p Anyway it's still burden that isn't needed. A researcher should always (even with few books) know what they need to research. Number of books would limit the max level spell that is researchable. What do you think about my idea of searching genral branch and the result is random? You would have to ask "I want a level 2 spell of summoning" And the spell would be random with weight. If you have 3 books of fire, 2 of air, 1 of ear
[quote who="Sammual" reply="8" id="1930161"]I think that all factions should have 'Standard' and 'Special' units. Standard Units would be Spearman, Swordsman, 'Basic Ranged', 'Basic Mounted', Catapult or Ballista, and 'Basic Caster'. Special Units would be unique to each faction, like Paladins, Unicorn Riders, Giants, Cannons.... If you took over a factions town you could build all of thier Standard units but not the Special units. Simple, easy to c
And what about my idea of giving part of your power to an item(like sauron), then you lose some of your powers and they are transfered to the item with some bonus (sauron got more powerful in magic) AND malus (he loses wat he left of its sanity). You would need some kind of "fate mountain" to forge it. And you would have to give it up !! If your avatar keep the item then it can't revive you. So you have to gie it to a hero, and as long as the hero keep it then you can revive. And the
[quote who="lambdaman" reply="6" id="1930713"]One request I'd make is to keep cooperative multiplayer vs the computer in mind. My girlfriend and I like playing games together, but not competitively (mostly because I always win, but don't tell her that ). What would be really cool for us would be if there was a two-player campaign mode available that we could play through as a team.[/quote] QFUT (Quote for Ultimate Truth !!) My wife also don't want to play versus m
I would like to see real different kind of weapon and different effect. Pole arms should have the advantage but be slow (it takes longer to give a second hit). They should also be able to make fall other units. Flail should nullifiy the advantage of shields. Axes should weaken shields, and have a fear effect. Swords should have a higher critical hit (they were more pierce weapon and with only 2 cm in the body you could reach vital areas)
I think it will be a bit like games with "simultaneous turns". You give orders then you look at the results. It's really better than the usual I go-You go which leads to stupid things like units getting behind ennmy and the ennemy doesn't react (because it's not its turn). The game combat mission is even more realistic and it's really really good : you give orders (such as advance in that direction, advance with caution, run, run and return fire etc...) and the next 60 seconds are calculated
Successors would be good, and why not a disciple? When you grow strong enough you can take a disciple and train him (that would drain an amount of mana to teach him). If you die he takes the succession. Or a Sauron kind of ring. When you're strong enough you creates artefact with some of your essence. then you would gain great magic power but lose some of your humanity (and then it should have some drawbacks like having hard time to keep your cities at rest, or you come closer to your
Yep, I would just love a successor system. And why not some kind of "changind state" with death like gandalf the white or Sauron that keeps its powers thanks to the ring.
AoW did it the right way I think : If you have at least one mage tower in a city then you resurect there. And if you die with no Mage Tower then you die definitely.
[quote who="Spartan" reply="21" id="1929045"]Ummm.... I'm starting to feel stupid. Everytime I post about the art in a thread a new one pops up and the comments about the art in the other threads vanish. Anyway, for the fourth time, my opinion on the visual style is thus: I really like the artistic style so far. It has that 70's fantasy graphic art pen and ink visual quality to it. A very elegant touch if done right to be sure - at least for an old timer like myself. It puts me in
And why not a campaign that would always be on a single map? The campaign would be a "big" mission with lots of little missions, the more you advance, harder become the missions. Then you lose .. nothing. You're always on the same map. And to avoid the supreme commander syndrom (before each new mission you stock the best army possible then trigger the next plot) you can put a time limit to succeed a mission, and if it fails then you have another mission that would take into account that you f
Yep, that's just what I did :) FF --> ie --> FF
Yep but after? You would be able to build any unit with the proper buildings? That would be just too easy. The more I think about it, the more would love to see a kohan system (with support units), and you could only build support units of an ennemy faction. edit for spelling
I hope that things are not simply B&W So do I. But the game is between the human and fallen ones. It's the only flaw I can see to the game. Good and Evil are just overbeaten dead horses.
Adn why not mixed armies? You can only create your kind of units but you can "attach" support units to yours (like in kohan !!) You are a basic human with cavalry and those things. And you conquer a barbarian city. Then you can add a nbarbarian support to your knight build On thaht city. Those would let you a chance to scare some ennemies before combat.