[quote who="Frogboy" reply="4" id="2661446"]XeronX: Just remember, in your build, magic and adventure and diplomacy are disabled. There are alternatives to hunting around for fertile food. Also, in Elemental, dropping a city isn't necessarily the best idea. The game is about your character, not your cities. [/quote] Well I am willing to take it on faith that will be the case come release. But a little more explanation as to why would be greatly appreciated
XeronX
[quote who="Gorstagg" reply="2" id="2661431"]Hi XeronX. It's a balance, but your food output and city size is also a factor, with housing. If you don't have enough housing you will stay stuck at 10. You can also learn tech's that will enhance your food options, such as Apiarys for the bee hives, and other stuff for Wild Game, and the actual Farming of Fertile land. You can also go to my blog, and watch my video's on how I got cities larger. http://g
Alright cool ty Froggy. So it is set up that way., I'll have to admit I am sure I am a big fan of that (like I said that could be gamebreaking for me personally) but I won't sit here a scream that you are all wrong lol. But the idea of having to hunt around beyodg mabey the first 4 turns for an ideal city location irks me. It just really goes against my ingrained nature of not losing time on my cities. Even in MoM or Civ games if it took me more than 5 turns to drop a city I
Alright I have done my damnedest to figure this one out and have pretty much stopped beta'ing in frustration. But when I build a city it is only allowing a single garden. Now outside the obvious level up civ tech to an unreasonable level to refine farming enough times or having to build where I can build a farm. How the hell do you get a city past level 2 with only being able to build a single garden. Am I missing a patently obvious thing like an idiot or is that t
Title says it all kids
Just some random thoughts of mine. Every post I am reading has people assuming you need cities to claim resources. but those of us who have played Beta 1 know thats not true, we have pioneers. Of course the problem with pioneers is that when they claim a resource they only produce at half efficiency and of course defending this wayward outposts is kinda brutal. So my suggestion is the way to fight city spam isn't to make pioneers less effeicient but more effecie
[quote who="PyroMancer2k" reply="6" id="2643620"]I might be over analyzing this but Lake Gandru doesn't seem that realistic. It has two rivers leaving it both of which go to the sea and on opposite sides of the continent. Water flows down hill and takes the first available opening so which ever river exit was lower would take precedent except maybe in times of heavy rains when the lake rises enough to poor into the 2nd river. I'm not that familiar with every lake/river in the world
I call dibs on the big island in the middle!!!
But it does matter. These are the same guys that are screaming foul about others treading on their rights to their IP. And they are doing the exact same thing to the new guys, just in a legal (and more disgusting) way because they place it in the fine print and don't just come out and say it. Granted your own damn fault for not understanding what you are getting into. But that doesn't change the fact that legal jargon is dileberately confusing and deceptive for that very reason. Coi
[quote who="Jafo" reply="70" id="2641823"] BTW....don't contradict yourself so painfully re the shooting the 18 year old rapist....and...."when did it ever become acceptable to take it out on others for bad things that happened to you by someone else." The shooting of the rapist, no matter how entertaining and 'apt' is actually illegal.... [/quote] Actually I don't beleive I was contradicting (while I can see how that could be construed)
Alright well then on to the question of when does Paramount lose the sole control of the property? Because I can get behind the creator having the ip rights till he dies. I can get behind the creator having the rights to sell it off and both he and who he sells it to can profit off it for a reasonable amount of time. What I cannot get behind is due to the fact that a corporation is not a living entity and therefore not on a restricted lifetime (with the exception of misma
I have a question. Gene Rodenberry created Star Trek correct? So Techinically it is his IP correct? And he is Dead correct? Now assuming that the above three questions were anwsered as a yes... Does that mean Star Trek is now a free IP because the person who created it can no longer profit from it? Or does a company own the IP? If a company does own the IP, when will the IP considered free? Now I am not asking
Seriously wintersong, do you a schizophrenic Avatar or something. They are some truly amazing peices of work, but how often do they flip personalities, every 3 days? [e digicons]:grin:[/e] p.s. wait.. no cat or feline reference there?
[quote who="Frogboy" reply="107" id="2640406"] The diplomacy changes are mostly related to the AI. I have to have the AI do a decent job on that and I'm not in love with the traditional cheese in there. I'm almost inclined to eliminate some features in the diplomacy system because it becomes very hard not to cheese it (I've slowly been converted by the "no tech trading" camp). [/quote] I can see why.. Why would you want to lease you tech to your opponent, then have them make
Wait... What... we can actually send you personal messages and questions.... oh shit. Though curious. Would it be helpful if you released a set map (AI Meat Grinder) as a beta phase like you did in the last half of 1z to test the mechanics. We could play the hell out of the poor thing, comment on it's tactics and problems. Would that help build it faster? Don't get me wrong I cannot wait for graphical random maps finally. But if us doing a bit more time on static maps wo
Wow some some definite changes from our beta in there. Going to have to watch this video 3 or 4 timnes to try and grab the changes. Though the fact only the workshop is buildable from the looks of it without mats is an interesting one.
[quote who="Raven X" reply="25" id="2639357"]A very good point you make, Frogboy. Without a smart and challenging AI all the features, pretty graphics, editors, modding....None of it means anything if the game can't play as a "game". Take all the time you need with the AI. Bring in help if need be. Push it back till Feb if need be. We'll be here supporting you and Stardock either way. Besides, if you push it back till Feb, just think of all the other cool stuff you can cram into th
I beleive it runs on it's own servers, so steam or impulse should make no difference.
Actually speaking of MoO2 I have seen a LordCobol running around here. I am wondering if he is the same LordCobol that did the 1.41 MoO2 Dosbox patch. And if he is i have a few questions for him.
Okay I am confused. I know you guys said a holiday release was not possible because it was booked? Obviously I am not in marketing lol. But why, what does booked mean, is it that your factory cannot develop the tangible products during that season, the retailers can't/won't accept it then, All you folks are busy getting drunk off spiked egg nog ;-p? I am just wondering what the semi-specifics (if you can't go into detail) of why it is either Summer or Febuary (Shudde
Ahhh yes but should a dragon be more powerful than a sovereign?
PST Tell for Bobby Kotick Raid Invite
[quote who="Campaigner" reply="55" id="2637710"]I've never modded a thing in my life and I don't plan to start now, but it's great for the ones who like that. I wonder....which game will have the strongest modding capabilities.... Elemental ? OR StarCraft II ? This feels like a unique time in the history in PC gaming when both strategy camps get their ultimate game. And BOTH games will have the best mod
Ok my concern is about balance. what has been our favorite scream..... Food and Housing!!!!! Do you not anticipate the balance issue taking that long to nail down. Also there are still alot of ideas we are kicking around the forum, the latest being the research point and build start issues which all lead up to the tech tree. Which I know some of us consider needing some serious work. So my question is I guess are we past the point of major changes to the m
Screw that, So what if the AI isn't completely up to snuff. there is alot we need/want to look over besides that. Balance, mechanics, bugs. Bring it on, just patch in the AI improvements as we go. Not like we haven't been playing with a nerfed AI for a while anyways, what is another week on that.