Purest Warrior

Purest Warrior

Joined Member # 2477359
20 Posts 107 Replies 473 Reputation

[e digicons]:thumbsup:[/e] The set-up suggestion is great and Cardinaldirection's suggestion is even better.

15 Replies 20,308 Views

Let me just say I have taken a liking to Wraiths. The undeadiness has appealed to me from day one. I'm sure there are a lot of threads about how hit points were overpowered in previous versions, that I haven't read, but I do know that starting as a Wraith sovereign (and Amarian, I guess) has become very hard. Most mobs I encounter near my first city are able to two-shot me. If I have the misfortune to also meet a Wraith (or Amarian, again) as my first champion, I am in

4 Replies 4,028 Views

I don't know about the tutorial, but if you play Civ you should have no problem grasping the concepts of this game. 4x, city management, and diplomacy won't be new concepts for you. In addition you get tactical combat (played Master of Magic?) and quests. A love for the fantasy genre is probably also needed.

7 Replies 8,512 Views

[quote who="mqpiffle" reply="23" id="3238708"]True, but they could both be specializations of the same path.[/quote] I've never seen a warrior being able to chose the defensive and army-wide buff traits the defender can pick. Conversely, I've had my defenders being able to pick an offensive trait only a few times. I must say I haven't played any of the classes beyond 15-ish, so maybe they align somewhere beyond that.

38 Replies 9,553 Views

I can't see how a warrior and a defender are similar in any way: One picks from offensive traits and one from defensive traits. They are also used very differently. At least when I play them. About the taunting: Taunt would remove a part of the tactical battles that I enjoy. It's all about getting your defender up in front, in the path of the attackers. Attackers will attack the closest enemy, if they can't reach another one, so if your defender sits right in

38 Replies 9,553 Views

In a newly started game I cast Propaganda on my first city. It had three essence, so I should get three Gildar from Propaganda. At 40% tax rate I got +2 Gildar (from the village) +3 Gildar (from Propaganda) *40%= 2 Gildar. At 0% tax rate I got nothing. This would indicate that Propaganda is taxable. Something which the spell description doesn't mention.

6 Replies 4,905 Views

[quote who="Glazunov1" reply="2" id="3238419"]I have seen monsters attack AI settlements. I've also monsters simply wander near my own cities, then shuffle around and finally move on. Many monsters are given to random impulses of the moment. [/quote] I think "monsters attacking units" and "monsters attacking settlements/outpost/improvements" are different things. My experience is that I can safely settle near that slag lair and set him on the loose,

124 Replies 255,875 Views

[quote who="OrionM42" reply="27" id="3237762"]It is a Beta Thursday ![/quote] I bet our Australian friends would argue it's Beta Friday.

28 Replies 33,734 Views

[quote who="Purest Warrior" reply="289" id="3235664"]LOL You have to exit the game to start a new one. Standard procedure for the beta.[/quote] Erm yes... I don't have to exit the game to start a new one, so it's not standard procedure. [quote who="seanw3" reply="290" id="3235702"]Restart the game.[/quote] That is obviously also what I do, but I was merely pointing out that the sovereigns disappear. Something which doesn't happen in the r

1,118 Replies 2,452,239 Views

When I quit to main menu to start a new game, I only see the standard sovereigns. That is, the Stormworld and custom sovereigns are gone. Any ideas? Very nice mod, btw.

1,118 Replies 2,452,239 Views

[quote]0. [...] If there is a way to already see this[/quote] You can cycle through the stack by clicking on it. The armies are often so similar, that you can't tell how many there are, though, so your point is still valid. Some sort of numbering or perhaps a window that showed all armies would be nice

13 Replies 11,967 Views

IMO, you should always be able to initiate talks with another sovereign you have met. Sometimes you need to leave trade to check your ledger or foreign affairs screen. You can also not tell them to leave your territory, thereby having them prance right through your lands to settle on the other side. And, of course, the inability to declare war, as mentioned. [quote]How long is the cooldown, btw, anybody know?[/quote] 3-4 turns, in my e

4 Replies 1,979 Views

[quote]I just want FE to succeed. The Elemental franchise and Stardock can't take another blow like WOM.[/quote] This.

123 Replies 320,031 Views

[quote who="parrottmath" reply="1" id="3234734"] Depends if you took pleasure from the action you did. As it stands you are a bad, bad person.[/quote] I did not take pleasure in it. Which makes me a bad, bad person. Which is kind of sad. [quote who="parrottmath" reply="1" id="3234734"]Of course, the person who wrote the quest is baiting such people to kill said peace-loving Garrote. I think the person who hired you to do such an action is evil.[/quote] It seems

3 Replies 5,780 Views

Outposts within city borders seem to somehow lose their upgrades. I can keep building the same upgrade on the same outpost (within a city) and it doesn't display in the "Upgrade Outpost" window. Also, units stationed in the city don't get the attack/defence bonus from Armory/Fortify upgrades. Edit: Consulates don't work, either, and the outpost cannot be razed.

0 Replies 1,218 Views

...or just a cold-hearted mercenary for killing a peace-loving Garrote (some sort of yeti), living in a tree house with the animals of the forest, minding his own business, far off the beaten track of man? And why did I not get an option to let him live?

3 Replies 5,780 Views

[quote who="Gaunathor" reply="3" id="3234536"] Regarding the topic, Knowledge points are applied randomly to all applicable techs. Depending on how far along you are in the tech tree, the techs may be too expensive for the points to make a noticeable difference.[/quote] I am assuming that if I make 50 research per turn and I buy 50 "magic" from Magnar, I should have one turn less displayed on one of the techs in the magic tree.

10 Replies 3,619 Views

^ Maybe it's 0.980.1, maybe 0.98b. I don't think it differs from 0.98 in this matter. I'll change the heading to not confuse things. Has no one had this issue?

10 Replies 3,619 Views