Trojasmic

Trojasmic

Joined Member # 2474803
540 Posts 1,537 Replies 22,272 Reputation

Finally back in front of my computer so here's my list of spells I've never used and why: Alchemy: Costs too much mana. I might use this spell if it were 50 mana = 100g Bless City: Costs too much mana. I might use this spell if it were 100 mana cost. Blind: Effect not good enough. This should be changed back to -50% accuracy. Blood Rage: Underpowered for being a Level 5 spell. Give it a lower co

45 Replies 42,352 Views

[quote who="Kestral2040" reply="11" id="3357907"] My assassin in my scenario game uses rain of arrows to AoE crit dudes for like 50+... but he has a point in shadow strike for ignoring armor and all the vital strike skills. Plus I found a bow with 22 Attack they are out there, I promise: http://screencast.com/t/0vcoEPPE0zit I'm not saying they couldn't use any tweaks or anything, but they are viable also, yea Tarth m

15 Replies 21,613 Views

[quote who="Darxim" reply="26" id="3357806"] But, yeah, more bug fixes, please.[/quote] what bugs? I thought LH was bug-free ... Except for the take over a converted city then units lock up bug, crashing, and AI building on 0/0/0 tiles.

89 Replies 272,561 Views

I learned from getting powned by an AI bowman that Warrior is now the best class for bowman despite Rain of Arrows etc under the Assassin skill tree. Take a bow with 8 attack + 3 attack (warrior) + 12 attack (lethal 1/2/3) and you have a bowman with 23+ attack. so I agree the assassin tree needs work. I like the idea of dmg/lvl type skills or more specialized attacks like hit and run, stun, double strike, bleed, traps, etc.

15 Replies 21,613 Views

Hi Derek, One more thing... there's still time to get my quest into the main game before release. It's a great little unique quest! And Parrottmath did the XML work so you know it's good. https://forums.elementalgame.com/442891/page/1/#3347535

89 Replies 272,561 Views

Hi Derek, Will you please fix this bug? It basically forces you to end the game. It reared itself in yet another manifestation today on me where Umber took my city then I took it back on the next turn and then everything locked up. None of my units can move and the end turn button doesn't work. https://forums.elementalgame.com/444277/page/1/#3356727

89 Replies 272,561 Views

I've been reporting this bug since the early days of FE. Stardock has no plans to change it. Whenever you load from a saved game, all of your units will move if they had been previously been given a move assignment before you saved. That will results in all kinds of chaos such as you and enemy units standing on the same tile. I think you've also pointed out a related issue that if you get attacked while you have a previous move assignment, then you w

7 Replies 5,372 Views

[quote who="parrottmath" reply="2" id="3353783"] I do not crash on this quest and looking at the quest file I don't see any mistakes with it.[/quote] That's odd! I've now crashed on it in two totally different games, on two totally different versions (.80 and .87) with two totally different factions (custom faction and Kraxis) and it was repeatable even if I went back and loaded from a saved game. Did you follow the exact same choices I took? I&#3

11 Replies 55,396 Views

I summoned a Lightbringer that was 2 levels too low also. However, the Summon Ignys was the correct level so maybe that's a clue. Are the Life Shard level-ups not being applied (or maybe they're not supposed to be applied in which case you need to update the text).

8 Replies 10,680 Views

A Wisp is Level 2 + 1/Level per Life Shard (I have two). My Procipinee is a Summoner (+2 levels) and has Summons I (+1 level) and Summons II (+2 levels). 4+5=9, but the Wisp is summoned as Level 7. One of the bonuses is not being applied properly. FIX IT! <a href="http://content.screencast.com/users/trojanben/folders/Default/media/342cd978-59e4-4e0e-bf84-6f195f6fd95b/wisp_b

8 Replies 10,680 Views