[quote quoting="post"] *** Unreleased *** Removed the Potential 2 and 3 traits [/quote] Now make Potential 1 = 25% exp bonus.
Trojasmic
Finally back in front of my computer so here's my list of spells I've never used and why: Alchemy: Costs too much mana. I might use this spell if it were 50 mana = 100g Bless City: Costs too much mana. I might use this spell if it were 100 mana cost. Blind: Effect not good enough. This should be changed back to -50% accuracy. Blood Rage: Underpowered for being a Level 5 spell. Give it a lower co
vandy you just named some of the best spells in the game! I agree that blizzard should only have 1 turn casting cost and curse should have no casting cost tho.
[quote who="Kestral2040" reply="11" id="3357907"] My assassin in my scenario game uses rain of arrows to AoE crit dudes for like 50+... but he has a point in shadow strike for ignoring armor and all the vital strike skills. Plus I found a bow with 22 Attack they are out there, I promise: http://screencast.com/t/0vcoEPPE0zit I'm not saying they couldn't use any tweaks or anything, but they are viable also, yea Tarth m
It's funny that 2 people have already brought up Blind. Yeah I would like to thank all the stupid people that called for its nerf. It's useless now.
[quote who="Darxim" reply="26" id="3357806"] But, yeah, more bug fixes, please.[/quote] what bugs? I thought LH was bug-free ... Except for the take over a converted city then units lock up bug, crashing, and AI building on 0/0/0 tiles.
I learned from getting powned by an AI bowman that Warrior is now the best class for bowman despite Rain of Arrows etc under the Assassin skill tree. Take a bow with 8 attack + 3 attack (warrior) + 12 attack (lethal 1/2/3) and you have a bowman with 23+ attack. so I agree the assassin tree needs work. I like the idea of dmg/lvl type skills or more specialized attacks like hit and run, stun, double strike, bleed, traps, etc.
Can someone post a list of all the spells real quick? I'm away from my computer.
Any ideas?
Hi Derek, One more thing... there's still time to get my quest into the main game before release. It's a great little unique quest! And Parrottmath did the XML work so you know it's good. https://forums.elementalgame.com/442891/page/1/#3347535
Hi Derek, Will you please fix this bug? It basically forces you to end the game. It reared itself in yet another manifestation today on me where Umber took my city then I took it back on the next turn and then everything locked up. None of my units can move and the end turn button doesn't work. https://forums.elementalgame.com/444277/page/1/#3356727
FIX IT! http://www.mediafire.com/?9r13743aqtp835u
There's a first time for every thing.
Derek, maybe should rename this city to "ThisIsALevel8City...ItIsNotABug" so that people quit reporting this non-bug.
I've been reporting this bug since the early days of FE. Stardock has no plans to change it. Whenever you load from a saved game, all of your units will move if they had been previously been given a move assignment before you saved. That will results in all kinds of chaos such as you and enemy units standing on the same tile. I think you've also pointed out a related issue that if you get attacked while you have a previous move assignment, then you w
[quote who="parrottmath" reply="2" id="3353783"] I do not crash on this quest and looking at the quest file I don't see any mistakes with it.[/quote] That's odd! I've now crashed on it in two totally different games, on two totally different versions (.80 and .87) with two totally different factions (custom faction and Kraxis) and it was repeatable even if I went back and loaded from a saved game. Did you follow the exact same choices I took? I
This quest is still causing crashes in .87. FIX IT!
They can fly over mountains and water, but not chasms?!? How come?
I summoned a Lightbringer that was 2 levels too low also. However, the Summon Ignys was the correct level so maybe that's a clue. Are the Life Shard level-ups not being applied (or maybe they're not supposed to be applied in which case you need to update the text).
A Wisp is Level 2 + 1/Level per Life Shard (I have two). My Procipinee is a Summoner (+2 levels) and has Summons I (+1 level) and Summons II (+2 levels). 4+5=9, but the Wisp is summoned as Level 7. One of the bonuses is not being applied properly. FIX IT! <a href="http://content.screencast.com/users/trojanben/folders/Default/media/342cd978-59e4-4e0e-bf84-6f195f6fd95b/wisp_b
I thought I was playing .87, but I was still playing .85.
I thought I was playing .87, but I was still playing .85.