Yes I think the Warrior and Assassin trees are backwards right now. Melee units make better Assassins and Archers make better Warriors.
Trojasmic
Your supposed to only be able to use that on one of your own units
The UNBELIEVABLE Conclusion... [video]http://youtu.be/YmCv9G_6bCk[/video]
Strained relationships and dangerous tension between opposing military powers... [lots of gameplay issues a few bugs ... this is the best one for Stardock Dev team to watch] [video]http://youtu.be/XTbLSItevZo[/video]
The legend grows as expansion leads us to find Tarth and Yithril. [video]http://youtu.be/73wIsshIlR4[/video]
The race for land: Kraxis vs. Gilden ... a.k.a Ogres, Darklings, and Stalkers OH MY! (and bugs caught on video) [video]http://youtu.be/e4OoIPTwGpg[/video]
I'm playing Kraxis against 5 opponents on a medium map. Enjoy! The Kraxis nation is born. Emperor Karavox soon finds out he is not alone. [video]http://youtu.be/oU7dkpbNVCo[/video]
I've noticed this too.
http://pastebin.com/PTbDnzLr http://www.mediafire.com/download/9gjzfxyv0ihbo60/AutoSave(2).EleSav http://www.mediafire.com/download/sbs8zlzojflsszn/LegendaryHeroes1_10-2013-06-09T18-42-03_625.zip
I figured out how to properly embed my YouTube videos in the OP... hope that helps.
Nevermind... I figured it out. There's a little YouTube button in the edit post text area.
Can anybody point me in the right direction?
Need some help...
Hi! Remember me? I'm the guy who wrote "Expert is too easy ... Ridiculous is too hard". https://forums.elementalgame.com/444357/page/1/3361520 Well, I finally did it! And unlike a lot of the posers in this forum who play 30 turns and claim the game is too easy without actually proving it or those who create uber-custom factions and sovereigns to play or those who take the easy way ou
For me, the key is still all about land grab. Despite Startdock's efforts to curb city spam, you still need to spam pioneers and get as much land as you can. Don't worry so much about making your cities big and pretty until there's no more land to grab. I haven't tried the method of making expendable units first... I always go for the best units I can and groom them carefully from the very beginning so that they become super units in the end game.
Posts like these make me chuckle...
I've played 1005 hours. That looks like the most so far in this thread, but I'm sure there are some others that have logged as much or more than me.
Dude that is a hard question for me to answer... I play a lot of standard factions because I'm trying to help create better customized units for each faction to play against in future games. I can tell you what my least favorites are: Tarth (weak) and Gilden (boring) and Kraxis (just okay) and Umber (well, beastlord is cool!). Hmmmm... let me think... Altar: Love the henchmen and Rush ability Pariden: Love Summoning, AM, and the Crown</p
I'm going to repeat a bunch of stuff that parrottmath said and add some of my own stuff. 1. At first, they said it was a design decision to leave goodies lying around because finding goodies is "fun" for the player... which it is! Later, Brad said he wanted the AI to scarf all the goodie huts so he says he changed that on the higher difficulties. For whatever reason, the ability of the AI to scoop up goodie huts changes with every patch. Having said t
[quote who="Glowing_Ember" reply="8" id="3366394"] doesn't clicking on the pile to bring another group to the top of the pile, making that the active unit work ? I seem to remember doing this to caravans to get the other unit. This was added in to deal with this particular complaint. When there are 2 or more objects on a tile, you can click on the pile to make another object the active one. This enables you to build a r
take his axe away dude
freakin frog teaser
I'm glad we have joeball in these forums to bring some serious insight to all these non-sensical claims.