Trojasmic

Trojasmic

Joined Member # 2474803
540 Posts 1,537 Replies 22,272 Reputation

http://pastebin.com/PTbDnzLr http://www.mediafire.com/download/9gjzfxyv0ihbo60/AutoSave(2).EleSav http://www.mediafire.com/download/sbs8zlzojflsszn/LegendaryHeroes1_10-2013-06-09T18-42-03_625.zip

0 Replies 1,412 Views

Hi! Remember me? I'm the guy who wrote "Expert is too easy ... Ridiculous is too hard". https://forums.elementalgame.com/444357/page/1/3361520 Well, I finally did it! And unlike a lot of the posers in this forum who play 30 turns and claim the game is too easy without actually proving it or those who create uber-custom factions and sovereigns to play or those who take the easy way ou

7 Replies 17,276 Views

For me, the key is still all about land grab. Despite Startdock's efforts to curb city spam, you still need to spam pioneers and get as much land as you can. Don't worry so much about making your cities big and pretty until there's no more land to grab. I haven't tried the method of making expendable units first... I always go for the best units I can and groom them carefully from the very beginning so that they become super units in the end game.

15 Replies 14,502 Views

I've played 1005 hours. That looks like the most so far in this thread, but I'm sure there are some others that have logged as much or more than me.

19 Replies 27,140 Views

Dude that is a hard question for me to answer... I play a lot of standard factions because I'm trying to help create better customized units for each faction to play against in future games. I can tell you what my least favorites are: Tarth (weak) and Gilden (boring) and Kraxis (just okay) and Umber (well, beastlord is cool!). Hmmmm... let me think... Altar: Love the henchmen and Rush ability Pariden: Love Summoning, AM, and the Crown</p

21 Replies 28,433 Views

I'm going to repeat a bunch of stuff that parrottmath said and add some of my own stuff. 1. At first, they said it was a design decision to leave goodies lying around because finding goodies is "fun" for the player... which it is! Later, Brad said he wanted the AI to scarf all the goodie huts so he says he changed that on the higher difficulties. For whatever reason, the ability of the AI to scoop up goodie huts changes with every patch. Having said t

15 Replies 8,870 Views

[quote who="Glowing_Ember" reply="8" id="3366394"] doesn't clicking on the pile to bring another group to the top of the pile, making that the active unit work ? I seem to remember doing this to caravans to get the other unit. This was added in to deal with this particular complaint. When there are 2 or more objects on a tile, you can click on the pile to make another object the active one. This enables you to build a r

14 Replies 17,175 Views