To WhiteElk's point, there are probably some optimal build orders to help out. Here's what I'm currently using with Kingdom and I'm not stalling or waiting for turns. 1. Build hut 2. Build study 3. Build workshop 4. Build beacon of hope 5. Build hut and farm on fertile land At this point, my sovereign and Janusk have found some materials in goodie huts and I can start building troops/pioneers no
Trojasmic
good luck dude! if you get a crash, post it here and Stardock will fix it.
Hi Brad, 1. Have them first research equipment/tools of war, then create a fully armored dagger dude, axeman, and/or spear guy. One to protect the city they're in and one to escort the pioneer that you build next. No more unprotected pioneer spam please. Maybe have them keep at least x armies in the city where x is the city level for defense. That's what I typically do. 2. Teach them to build teams of armies. 3. Teach them to u
i'm all for fishing, but i think there is way too much food in this game. are you building farms on the food resources? you have to click on the food resource and then click a button to build a farm. when you send out pioneers to build new cities, try to build some near more food resources. additionally, you can research techs in the adventure/domination trees to unlock more food resources! gold shouldn't be a problem if you can keep your cities growing since you
good post OP... all that shiz needs to be addressed.
I'm still steamrolling on ridiculous. I've tried everything to lose... big maps, small maps, lots of opponents, few opponents, different victory conditions, etc. I just can't lose. Any advice?
since he hasn't slept for the last two weeks (thanks to daily beta patches!)
Strategically speaking, this is a bad idea. Think about what happens when you get attacked by 3 dudes. If you only have 1 stack then all three of those dudes are pounding on your 1 stack and you only get ~3 counterattacks...the other ~6 attacks will go un-counterattacked. Can't wait to play some of you noobs in the Arena. hehe. just kidding.
To add to Brad's point, I wish everyone who crashes would post the crashes! Let Stardock fix them before I crash. ;-)
More AI please.
Take this one step further. Whatever guy or city you're currently have selected needs to be highlighted in the pane on the left. Been asking for this since Day 1.
I think the OP is right on. EWoM was a 4 out of 10. It's now about a 6 out of 10. Let's not kid ourselves. There is no AI yet. There are still many systems that are incomplete: the UI, the quests, the champions, the items, etc. Brad will take issue with my word "incomplete" so choose another one. Compare the UI to Civ V. Compare our quests to WoW. Compare our champions to HOMM. Compare our items to Diablo. 6 is better tha
I like the idea of more building options in cities... and yes the tech tree needs work so good post in my opinion.
great post OP... I only say that cuz I've posted the exact same things umpteen times. get on it Stardock!
Let's get on it!
[quote who="Frogboy" reply="4" id="2846179"]Elemental has demons, dragons, drath, etc. that one can research up to. That said, I think there's a real pacing issue that needs to be addressed in the future. I am not convinced that we need 5 different tech trees. I could almost imagine it broken down to 3 like: Civilization Lore Magic where Warfare, Diplomacy, Adventure and Magic get split into these areas. O
yep agree... we still have a long way to go to get to that "just one more turn" hook. v1.1 is bug free tho. does that help? ;-)
Great idea...surprised SD hadn't implemented it already.
Hi Derek, Will you please acknowledge that you've seen this? I'm answering a question you asked here https://forums.elementalgame.com/402210
The Kingdom Adventure track language is decent, but it would be nice to add something like "Quest Location Level 2 advancement" somewhere in the text. The Empire Domination track language is meaningless and it is all the same. We don't know if we're researching quests advancement, goodie hut advancement, neither, or both. <a href="http://content.screencast.com/users/trojasmic/folders/Default/media/b1184cfc-d8d4-4078-8d4c-7a77e6926fc7/Kingdom_Adventure_Techs.
before i get ______ again.
Derek, where does cleaning up the text so we know what we're researching in the adventure / domination track fall under? a ) changes in 1.1x? b ) known issues? c ) future features? d) go jump in a lake ... we ain't fixing it.
I'm all for oom fixes.
Even if I rush defensive units, I'm finding that I have to start the game over about 50% of the time cuz there is an unbeatable mob that appears right outside my city and comes and gets me within the first 10-15 turns. Can you give us like 5 more turns before the onslaught? Maybe take a page out of Civ IV's book and only rush us with animals until there are x number of cities built in the world.