Trojasmic

Trojasmic

Joined Member # 2474803
540 Posts 1,537 Replies 22,272 Reputation

To WhiteElk's point, there are probably some optimal build orders to help out. Here's what I'm currently using with Kingdom and I'm not stalling or waiting for turns. 1. Build hut 2. Build study 3. Build workshop 4. Build beacon of hope 5. Build hut and farm on fertile land At this point, my sovereign and Janusk have found some materials in goodie huts and I can start building troops/pioneers no

101 Replies 215,791 Views

good luck dude! if you get a crash, post it here and Stardock will fix it.

16 Replies 5,847 Views

Hi Brad, 1. Have them first research equipment/tools of war, then create a fully armored dagger dude, axeman, and/or spear guy. One to protect the city they're in and one to escort the pioneer that you build next. No more unprotected pioneer spam please. Maybe have them keep at least x armies in the city where x is the city level for defense. That's what I typically do. 2. Teach them to build teams of armies. 3. Teach them to u

101 Replies 215,791 Views

i'm all for fishing, but i think there is way too much food in this game. are you building farms on the food resources? you have to click on the food resource and then click a button to build a farm. when you send out pioneers to build new cities, try to build some near more food resources. additionally, you can research techs in the adventure/domination trees to unlock more food resources! gold shouldn't be a problem if you can keep your cities growing since you

26 Replies 18,263 Views

I'm still steamrolling on ridiculous. I've tried everything to lose... big maps, small maps, lots of opponents, few opponents, different victory conditions, etc. I just can't lose. Any advice?

101 Replies 215,791 Views

Strategically speaking, this is a bad idea. Think about what happens when you get attacked by 3 dudes. If you only have 1 stack then all three of those dudes are pounding on your 1 stack and you only get ~3 counterattacks...the other ~6 attacks will go un-counterattacked. Can't wait to play some of you noobs in the Arena. hehe. just kidding.

14 Replies 10,398 Views

To add to Brad's point, I wish everyone who crashes would post the crashes! Let Stardock fix them before I crash. ;-)

106 Replies 431,703 Views

I think the OP is right on. EWoM was a 4 out of 10. It's now about a 6 out of 10. Let's not kid ourselves. There is no AI yet. There are still many systems that are incomplete: the UI, the quests, the champions, the items, etc. Brad will take issue with my word "incomplete" so choose another one. Compare the UI to Civ V. Compare our quests to WoW. Compare our champions to HOMM. Compare our items to Diablo. 6 is better tha

11 Replies 12,084 Views

I like the idea of more building options in cities... and yes the tech tree needs work so good post in my opinion.

25 Replies 23,168 Views

great post OP... I only say that cuz I've posted the exact same things umpteen times. get on it Stardock!

26 Replies 26,942 Views

[quote who="Frogboy" reply="4" id="2846179"]Elemental has demons, dragons, drath, etc. that one can research up to. That said, I think there's a real pacing issue that needs to be addressed in the future. I am not convinced that we need 5 different tech trees. I could almost imagine it broken down to 3 like: Civilization Lore Magic where Warfare, Diplomacy, Adventure and Magic get split into these areas. O

72 Replies 272,984 Views

The Kingdom Adventure track language is decent, but it would be nice to add something like "Quest Location Level 2 advancement" somewhere in the text. The Empire Domination track language is meaningless and it is all the same. We don't know if we're researching quests advancement, goodie hut advancement, neither, or both. <a href="http://content.screencast.com/users/trojasmic/folders/Default/media/b1184cfc-d8d4-4078-8d4c-7a77e6926fc7/Kingdom_Adventure_Techs.

11 Replies 5,189 Views

Derek, where does cleaning up the text so we know what we're researching in the adventure / domination track fall under? a ) changes in 1.1x? b ) known issues? c ) future features? d) go jump in a lake ... we ain't fixing it.

51 Replies 18,775 Views

Even if I rush defensive units, I'm finding that I have to start the game over about 50% of the time cuz there is an unbeatable mob that appears right outside my city and comes and gets me within the first 10-15 turns. Can you give us like 5 more turns before the onslaught? Maybe take a page out of Civ IV's book and only rush us with animals until there are x number of cities built in the world.

3 Replies 1,801 Views