[quote who="Island Dog" reply="1" id="2947624"]Sorry but no, we aren't at E3 this year. Instead, hard at work on FE. [/quote] I'm all for hard work, but isn't E3 kind of a big deal? Seems like that would have been a good place to show off the goods.
Trojasmic
Hi Derek, I hope you will consider giving the buildings the same kind of love. For example, my entry in the quest contest (which you did not accept) was about a sleepy merchant who possessed a seed--a seed that would grow into a gildar tree when planted in one city. This tree would grow and produce +1 gildar per level of the city. This is one example of a random/unique building that could be introduced by quests. Another way to introduce cool buildings would
Are these unique creatures or generic names? Unique Monsters: Jade Green - Better name for a Green Dragon Scarlet O'Paxton - Better name for a Red Dragon Arachnid Queen - Better name for a Giant Black Widow Spider Generic Monsters: Emerald Dragon - Better name for a Green Dragon Crimson Drake - Better name for a Red Dragon Octoped of the Dark - Better name for a Giant Black Widow Spider
For the spell, I liked Fletcher's Folly by IronKaiser ... I'll add Deflection, Errant Shot (maybe that should make the archers less accurate rather than increase defense vs. missiles), Matrix Movement (remember how they avoided bullets in The Matrix).
Duplicate
Unit Abilities: Precocious - Unit starts at 2nd level Calculated or Proficient - Increases the crit chance all units in this units army Faction Abilities: Metallurgist - Halves the metal and labor cost of armor and weapons Serpentine - Gives the faction the ability to recruit Naja, Ophidian, Drakes and Forest Drakes (snakes and lesser dragons) Armor
[quote who="Frogboy" reply="28" id="2944507"] My *personal* preference is that War of Magic goes in direction A and Fallen Enchantress goes in direction B and then the third Elemental strategy game takes it in direction C where each time we're learning what ideas we liked and which ones we didn't like and refine, refine, refine. [/quote] I'm hoping that once v4.0 comes out we can merge all three back into one and have a sweet game that does everything
While we're working on make city levels matter again... could we also do something about the city level-up bonuses? Here are the things we've requested a number of times: 1. Don't make us choose our bonus immediately--let us come back to it after we've reviewed our city and the rest of our kingdom so that we can be sure to pick the right thing. 2. Give us more choices-- spell research, tech research, gildar, and random monster spawn is not eno
[quote who="Frogboy" reply="28" id="2944507"] FE has a much tighter scope (no ships, no dynasties) but instead focuses on doing magic, combat, and empire buildings really...really...REALLY well.[/quote] I'm surprised Derek didn't try and take a crack at making "water" work since water is huge part of having a better world experience and having a better world experience is one of the key aspects of FE. It's not too late you know?!?
[quote who="Frogboy" reply="252" id="2944292"]Update: The beta won't be out this week as Kris/Nakor is on vacation this week and I don't want to have to get publishing involved on my quasi-private beta of v1.3. So plan on the following Thursday.[/quote] Take your time you swamp dwelling amphibian! This should give you an extra week to add "pioneer protection" to the AI and turn on "AI can be attacked by wandering creatures / armies" in v1.3.
Everything about EFE will be awesome including the manual. So let it be written. So let it be done.
I heard that EFE is going to be better than World of Warcraft.
[quote who="Island Dog" reply="5" id="2942221"]Sharks with freakin laser beams I want! [/quote] Dude, you beat me to it.
I promise not to make any more promises. I promise.
[quote quoting="post"] Your first study will only cost 1 (instead of 5). Your second one will cost 2. Your third one a bit more and so on. This helps get the game moving early on but also makes it hard to get the crazy, out of control, late game scaling that has been typical. It also makes bigger cities more important because higher level settlements are the ones with the best resource multiplying improvements. [/quote] I like this idea cuz it addresses
Is he hiding, busy, or did a bone ogre get him?
I get the part about this being a cooler world to explore and conquer. I still don't get how this new world works with city building, city spam, claiming world resources, etc. Any ideas?
I fear that something has gone terribly wrong (or right) with 1.3. We were told that the lengthy 1.2 beta just meant that 1.3 beta would be released earlier because it was being simultaneously developed. Your quote in the original post also seemed to confirm that 1.3 was right around the corner. So here are some theories for the rest of the forum to vote/comment on. A. 1.3 beta is not all that close to being ready (and never really was) B. It is n
I just figured out why the devs aren't saying anything about the uniqueness of factions in FE... it's because there are no factions in FE. they've all been cut. the only AI that's needed in FE is the AI behind the roaming and boss monsters. poor AI problem fixed. lack of uniqueness in the factions fixed. there's only one victory condition = conquer the untamed world.
Are caravans in or out for FE? My guess is out.
[quote who="Valentine82" reply="16" id="2940608"]While I hate to interject on the todish love fest I'd like to interject to ask if there was ever any discussion among the developers of diversifying the factions a bit, changing up the aesthetics from this two sizes fits all thing.[/quote] This. Yes please post your playful developer chat room banter about how to make the factions more unique.
Agree with all you posters about how much potential the dynasties system had, but that's just it... potential. If I had a nickel every time I heard the word "potential" associated with EWOM, I'd have a lot of nickels. Derek has decided to fix tactical combat, the world, and the magic in EFE and throw everything else out. Perhaps in Version 3.0 they can make a true sequel and add dynasties, etc. back in to an already sweet EFE game... or maybe Brad can make dynasties
[quote who="BoogieBac" reply="4" id="2939190"]3rd dev diary will be about magic. Needless to say it was one of the areas that got overhauled in FE. 2nd Dev Diary, which focuses on the World you'll be exploring/conquering, should be showing up VERY soon edti: But to wet your magical appetite, know that several of the items listed have already been resolved (or have been tweaked in a way to solve the annoyances brought up).[/quote] Excellente!
[quote who="Winnihym" reply="3" id="2939173"]I'd like to see this: https://forums.elementalgame.com/402583 It covers a lot of what Trojasmic asked for.[/quote] Nice work Winni! You're hired.
Yeah I think the AI is struggling with water which is funny because CivIV AI was so good over water... Anyway, I'm enjoying the game now after several patches (and heavy land maps). It is different from CivIV. I like to think of CivV as more like Chess than CivIV. It really plays like a Chess game to me. You really have to protect every piece (troop) you make. I also like a lot of the UI improvements... well done Jon! P.S. It's helping me pa