This spot is reserved for dootyhowdy who is always first.
Trojasmic
Here's hoping you'll say things like: 1. More love to life and death magic I really liked how Master of Magic incorporated Life and Death magic along side their elemental magics. This would give players the option to play a little good vs. evil even though we know there are no good vs. evil factions in EWOM. ;-) 2. 10 spell levels instead of 5 Having 10 spell levels will allow us to do spell mas
[quote who="Tridus" reply="3" id="2938727"]Whatever happened to the 64 bit version of Elemental anyway?[/quote] Yeah, I wonder if the Magic: The Gathering-like cards that are hogging all the memory problem as well as other memory problems would go away if they were using 64-bit for the game.
[quote who="Heavenfall" reply="1" id="2938683"]Bad idea, since FE is "making up" for the E:wom release which was promised as a 32-bit release.[/quote] SD never promised what platform it would be on... they only said it would be "free".
[quote who="Lord Xia" reply="2" id="2938693"]And I don't have 64-bit. Sorry Stardock, but they don't have the power to influence people making that kind of change. It would have to be some real major game release to do that, not Elemental.[/quote] FE is going to be the sweetest game ever remember? It would be the perfect choice for an industry changer. Brad laughed at me when I sent in a screenshot on my wife's Windows XP laptop. Time for Wind
Let SD help move the industry forward... since you don't make games for money, let's help make the industry move in the right direction. You'd be the James Cameron (3D) or George Lucas (digital) of the gaming industry.
how do you do it dh? yer amazing!
With all this talk of the "world" in FE, will the oceans actually be worth exploring and stuff? Will there be rivers?
Hi Frogboy, The list is looking good. Have you given any thought to making the factions more different? I know we've talked about it a lot in this forum, but I can't remember seeing your thoughts on it. Do you think the factions are distinct enough already or do you have some plans to make them more unique in 1.3? The list as of May 17, 2011. War of Magic v1.3: Changes Implemented
Good stuff Timmy... I hope somebody besides me is listening.
"Do you want the truth?" ... "You can't handle the truth!"
[quote who="Edwin99" reply="217" id="2937667"]I liked the tactical combat better in the first version of Elemental. In 1.0 AI attacked with summoned creatures and cast spells at your forces. In the updates, magic magic has been nurfed so much that it is rarely used in combat by the player or the AI and summoned creatures; other than the imp, rarely make an appearance. Its just a clash of armies with minimal tactics and no magic. For V1.3 I would like the de
1.3 beta?
Freakin Tobster... live a little! That was the best video so far. Well fix yer "blocky" cliffs and "tiley" forests and then show us that stuff again. It was really cool.
What happened to the FE art thread?
While we're on the subject of maps, will you please improve the mini-map? Make it useful and pretty like GalCiv 2 not EWOM.
Very nice...had to watch it twice. Great job Stardock!
[quote who="RFHolloway" reply="11" id="2934536"]Just create the Great Demandabot Bugsquashing Thread. Im sure AlLanMandragoran can keep this sufficiently high to make it easy to find just by posting his bug reports.[/quote] ALM is a great demandabot threadkeeper but I want SD to own this thread so that we know our bugs, AI suggestions, etc., are being heard. How many times have 4 or 5 of us reported the same bug for multiple releases? Is SD not reading our
I'm hoping for a 2013 release myself... more time to make it sweet before release.
[quote who="Frogboy" reply="46" id="2933124"] Oh, I make no promises that FE will be awesome for you. I only promise I will think it's awesome. Don't ever think for a moment that I make games for other people. I make them for me. [/quote] I can vouch for Brad that this true. I once told Brad that EWOM needed hero traits like HOMM, items like Diablo, UI like GalCiv, AI like CivIV, quests like WOW, etc., and he told me that he doesn't make
[quote who="BoogieBac" reply="36" id="2932780"] Quoting onomastikon, reply 35how can you possibly believe that you can ensure that FE will be awesome? Brad knows the answer better, but besides restructuring the design flow and bringing Derek on for some pro management help, one big step we'll be taking (once the game is feature complete and we're onto the 'polish stage') is making use of 'pre-reviews'. What game developers can do is hire reviewers
I thought Brad had said that FE was going to be an MMORPG for the Wii.
[quote who="Lord Xia" reply="1" id="2932586"]Master of Magic? Hmmm....interesting. I wonder if the Devs ever played that. I can't recall ever hearing any one else mention that game in relation to this one... I do agree with your points. How monsters and quest are done isn't currently fun nor make sense.[/quote] LOL dude. Yeah, it's too bad the Devs were too young when it came out. They never got a chance to play one of the gre
Derek needs to fire up the known issues list so that we know they got this... boggles the mind that we have to keep reporting it (and all the other bugs).
So when does the 1.3 beta start?