Relias also has the Muscle unit-trait.
Gaunathor
Agreed. The description states, that the Great Axe has more attack than the Greatsword, which is definitely not the case.
Yep, it is intentional. The reward is well worth the risk though.
Or you could open Techs_Amarian.xml, find the Spellbooks tech and change "Enchanters" to "TheDecalon".
I have another weird waterfall... ...and a grass tile, that acts like a river tile. Here is the <a href="https://dl.dropbox.com/u/107322588/1.0/Waterfall%20and%20river%20tile.EleSav" target="_self
[quote quoting="post"]If anyone notices any mistakes lemme know and I'll fix it.[/quote] The index says "Water Spells p. 36". That should be "Other Spells". Both Chaos and Pandemonium mention, that they have a random effect, but not what kind of effect. The description of Freeze is currently: "Target enemy army is -2 Initiative (-1 per water shard) and immobilized for 2 seasons." That should be changed to: "The target enemy army is immobilized for 2 seasons and suf
I'm still not sure, what you consider spam. How many cities are okay and when are they considered too many? I'm currently playing standard Yithril on challenging/challenging difficulty. It is turn 98 and I have six cities. The sixth one has been settled last turn, and number 5 about ten turns ago. I have ten outposts and am currently considered the second most powerful player (which is going to change as soon as I start my troop production). The most dangerous monster I had to
I was destroying an Obsidian Golem, settled a city next to the lair, disbanded a Gray March unit (which increased the city population by three; I thought that was no longer the case), cast Enchanted Hammers and Obsession on the city and hit end turn. The game no longer responded after a few seconds and finally crashed. A dmp-file was not created, but here is the Debug.err . I tried to recr
What would you have done with this location?
The tooltip for Undying Curse still says, that the maximum unit-number is 9. This should be 5.
Did your army-leader get webbed? This seems to happen when your leader is still webbed at the end of the fight.
Edit: Sorry, mis-read the question. 2nd Edit: Sorry again. Must have clicked "quote" instead of "edit". 3rd Edit: Okay, to at least be slightly on topic, here is something else from the changelog: "Fixed an issue allowing K'uo Sian to get the Finesse trait twice" I don't know, if they fixed all traits, but the devs are at least on it.
Yes, it has. From the 1.01 changelog: "Improvements that level up trained units now allow units that can select their level-up traits to pick all their level-up traits"
[quote who="Kamamura_CZ" reply="18" id="3260064"]fact that NPC monsters and characters don't fight each other[/quote] I'm sorry, but I have to disagree. In my current game, I watched a non-recruited champion getting killed by a pack of Ignyses. I have observed similar things all the time during the beta. Regular monster fighting against roaming Wildland monster. AI players fighting against monster. Sometimes the AI player get even killed off by the monster. On turn three of my
[quote quoting="post"]I had a city get taken without any warning or fight of any kind. I just saw it was taken, the name had been changed, and the champ and others I had parked there had been ejected. This might be a mechanic or something I don't understand...[/quote] Kraxis has the Broken Loyalties spell, that allows them to steal cities without a fight. It costs a lot of influence (500) to cast though. Regarding the bug, you should move the thread to the support forum (j
1. Most of this has already been covered, but there is one more thing you can do with influence: recruit monster. Depending on your faction (kingdom or empire), you can recruit for example Wildings, Ogres, and Dragons. You just need to find their lairs and, in some cases, have the necessary technology. Most of them are not that strong, but can be used as good cannon fodder. They get automatically replaced over time at no additional cost. 2. The occupation penalty goes down to 0% event
[quote who="Nerhesi" reply="13" id="3259591"]1. Can I get a link to 1.01 changelog? 2. Also, to clarify, after the 1.01 patch, I will not need "Enchanters" , only "The Decalon" to be able to purchase and use the elemental magic books? Correct?[/quote] 1. Here you are. 2. Exactly.
Muscle is a unit-only trait. She shouldn't have it.
Even a minor Sovereign needs to take a bath sometime. Who said again that Tarth is overpowered?
[quote who="larienna" reply="30" id="3259263"]Sorry for asking a new bee question, but do we download the game the same way that we downloaded the beta updates or is there a different procedure to download the full game?[/quote] It's the same procedure.
[quote who="Jon Shafer" reply="2" id="3259341"]Hmmm... there's nothing that specifically takes it away. Is anyone else seeing this? - Jon[/quote] I had it happen in my game, too. The spell was gone as soon as I entered the last map.
Pic no longer needed. Should be +3 Production per Essence and +1 Gildar.
I was in the fight against the Hermit and several Obsidian Golems. All Golems used their Imprison-ability in their first turn. During the second turn for the Golems, the combat stopped. It seemed like the AI wanted to do something, but was prevented from doing it. The only way to finish the combat was to auto-resolve. Here is a save right before the battle. The same thi
[quote who="Sille1337" reply="2" id="3259161"]Ok, then i was there, i could enter but nothing happens when i did. Hmm, maybe im missing some item or something.[/quote] The House of Sirdir is only there to block your movement. The building behind it is where you need to go.