Edit: On the whole, the ideas aren't really original. You should play more games. :p [quote who="Shadowgandor" reply="9" id="1975024"]Vampires: The masquerade bloodlines is also a game that should not be played if you don't like horror games Well, horror, more like serial killers, limbs hanging around in his house and stuff like that. Bloodlines is really dark, a bit too dark for my taste.[/quote]A lot of things can be said about Vampire: The Masquera
Luckmann
[quote who="Sammual" reply="25" id="1975614"]Why? I know it sounds cool but why spend all this extra time on eye candy? Will all this time spent on the physics based animation system carry over into the combat physics? Will a hit from a large heavy two handed weapon send a small unit flying across the screen as a projectile where a normal size unit may be able to block the hit, and a large armoured unit just ignores the hit and continues with his swing? If it is just f
If you haven't tried any of them yet, I'd suggest Warhammer: Age of Reckoning , or EVE: Online they are radicly different, but both are great, and well worth their money. [quote who="Tamren" reply="22" id="1973142"]WoW is like delicious fruit. It matures, then grows, then it ripens, then it rots. The first time you bite into a rotten apple will be the last time you bite into a rotten apple. But you will probably never bite into a ripe apple either.[/qu
[quote quoting="post"] ive been thinking of buying a new graphics card for a while (had another post about a month ago), but i have just a few questions about it first. 1. I have Windows XP Media Center Edition 2005, are there any compatibility issues that might come into play? 2. When im switching out the graphics cards, what are the chances of damaging my pc? And how easy is it to switch them out? 3. besides a nice graphics card, what would
[quote who="SSAF" reply="25" id="1971306"]They may not say it outright, but people often seem to be far too caught up in the notion that the earth withour humans wouldn't exist. Maybe i'm just cynical.[/quote]From a philosophical point of view, one could actually argue wheter or not earth without humans exist. Is existance is just our affirmation of 'being', if we're not there, does it actually exist? What does the existance of the universe matter to us, if we are not there
It makes me wonder what people bases the assumption on, that barbarians would've low loyalty. Regardless, I'd say that the problem with rebellions is that they're generally undesirable. Sure, a minor rebellion here and there could be "a part of the game", but major rebellions or revolutions have the means to make or break a game. Also, short of seceding to another channeler, why would people rebel, no matter how cruel or unforgiving you are. You're literally a god amongst men,
[quote quoting="post"] Our story so far... In Elemental there is no such thing as a knight or a wizard or an archer. Instead, players design their own units. If you wanted to call a unit a knight, you might take a man, equip him with some armor, give him a helmet, arm him with a sword, and pair him up with a horse . [...] [/quote] I find this flagrant case of spe
[quote who="Hawawaa" reply="12" id="1973695"]Almost forget BEAR, BEARS, BEAR RAGE, BEAR MOUNTS, ...cubs, BEAR KNIGHTS and DAAA BEARS! ...space pony?[/quote]Bear, bears, bears, paladins, bears, paladin, paladins on bears, bear paladins, knights bears, and so on. [e digicons]O:)[/e] I'm suprised "Calvary" isn't in there, somewhere. :D
[quote who="taltamir" reply="5" id="1972438"]you can't use a no CD to play online with your friends, only for single player offline play... so you are doubly screwed. But interesting to see that this is not a singular instance, and that atari just does not provide any patches for their digital download versions of games.[/quote]Depends highly on the game. I know a number of games where I'll have absolutely no problem playing with a no-CD crack, from oldies like Red Alert 2 & CnC G
It's just faster than light drives. George Lucas settles this in a documentary I saw years ago (which I don't remember the name of) personally. He mentions how he had to set down some ground rules for the setting to work, for the setting to make "sense" (from a perspective of internal realism, obviously). This includes things such as "In Star Wars, there is sound in space", as well as the fact that it's possible to travel faster than the speed of light, and the lack of time dilation.
What I'd like is to apply textures or "styles" onto other models. So that you can take those black-rock cities of Mordor and put red lining, red roofs and white/grey "regular" masonry on it - Imagine the "evil" architechture of Mordor with the "goodness" of 'human' castles. Such customization on a built-in level is a bit much to ask, though.
Clearly, we also need Firetrucks . "A solitary hunter, the firetruck stalks its prey..."
[quote who="pigeonpigeon" reply="2" id="1969346"]I vaguely recall someone from Stardock mentioning somewhere that they very well might ship the game with some other races than Human and Fallen, just that they wouldn't be part of the official story or campaign. Like everything else that I 'remember' I might be lying. Does anyone else remember something like that? I feel like it was in one of those 3rd party sneak peeks or something.[/quote]I don't remember that at all. I fact, I remember them
[quote who="MatBerryman2" reply="12" id="1968061"]Faviorite game with a plot hole: [...] [/quote]Just because you don't have all the facts or understand all the background doesn't mean it's a plot hole.
[quote who="Nights Edge" reply="23" id="1968842"] I really, really like the Skaven from Warhammer fantasy. They're just one of the most wonderfully unique factions in any fantasy anywhere, and twisted in an (ironically) very human way: rabid rat fanatics anyone? They're even sort of sympathetic in an underdog (underrat?) sory of way. I don't know if rats should be mounts in the core game - maybe. If there's a well-done rat people mod or gian
[quote who="Eplekongen" reply="22" id="1968887"]Why in space? I thought the space ponies lived on a planet, only being called space ponies because they are not on earth.[/quote]But then what do they have the space helmet for?
[quote who="Nights Edge" reply="2" id="1968849"]*Cough* wonders of the world *cough*. Oh hell, why not? They're always fun, give a focus for players to compete over. The only thing is there probably shouldn't be too many. I think the wonder inflation (deflation?) of Civ and Galciv expansions dilutes their interest.[/quote]The only thing I didn't appreciate in the addition to Wonders in GalCiv2 expansions were the exclusive ones. Having a wonder of the world that only you can build
[quote quoting="post"] I have aways enjoyed death magics of other games, the idea of summoning the weakest skeleton to the strongest dreadlord of the underworld, making your towns people undead so they dont eat food (and can never recover) but instead cost some of your power as upkeep apeals to me. Elemental could even make this the "forbidden" element as all the other magics are about doing good things for your people and bad things for those aginst
[quote] [...] Why isn't Andrew Ryan revived by a vita chamber?? Its explained in the game that the vita chamber can revive people and that Ryan had it set to only work for him. As his son it will work for you due to the security not being perfected. Unless that is a plot element in the sequel.[/quote]It's also explained in the game that Andrew Ryan disabled the Vita Chambers before you came to him. Why? A m
[quote who="GW Swicord" reply="4" id="1967137"]Some folks elsewhere have talked about wanting some sort of 'open' tech trees. Seems like the Animal Husbandry branch could be a good place to work something like that out, at least in terms of variety if not endlessness. Instead of Tech A inevitably leading to branches A1, A2, and A3, why not have the root Animal Husbandry craft simply enable you to develop a specific craft for each type of useful animal you encounter? That way, if your people w
[quote who="pigeonpigeon" reply="21" id="1966523"] [...] Yes - it's the weakness that balances the superior strength and abilities of individual fallen. [/quote]It's a weakness shared with all ubermensch. Birth rate of the social elite have always been lower than the common plebe. [e digicons];P[/e]
[quote who="pigeonpigeon" reply="2" id="1966545"] [...] Maybe. But size probably isn't the most important aspect of saddle design. I'd imagine the physiology besides size would be more important (where are the limbs? where is the most stable position for the rider? How does the animal move?). Personally I'd just bundle the saddle tech into mount training tech (they do go hand-in-hand) for simplicity. Breaking up the training/saddle into separate techs doesn't rea
[quote who="StoweMobile" reply="2" id="1966435"]yes, that is something I would like to know. Are the mounts aesthetic only (other than a speed and charge bonus) or do they have different stats. I really hope they have different stats that make different mounts better at doing certain things (for example normal horses would be faster than bears, but bears pack a much more damaging attack and have a larger effect on morale). I presume you could set/effect these stats when creating custom mount
[quote who="Red_Nemesis" reply="25" id="1966292"]I haven't been very active, so I'm sorry if this is blatantly obvious to everyone else. Will there be singleplayer? This thread almost makes it sound like there will only be multiplayer outside of the campaign. I can't imagine a real time strategy game requiring an internet connection , so I'd be shocked if that was the case.[/quote]<a id="ctl00__Content__RepeaterReplies_ctl01__LinkUser" class="hand" title="Click user n