[quote who="GW Swicord" reply="21" id="2261178"] [...] I'm still interested in the notion of at least *some* ways to 'divest' from an existing essence investment, probably because I'm still hung up on the idea of a meaningful connection between a channeler and imbued lands and champions. However, I think the more common opionion around here is that essence spent is essence gone, but starting essence should not be all the essence you can ever have.[/quote]It's not
Luckmann
Why not triangles?
I just want to advice you since you think this is the Demigod forums - it's not. :p
And here I am, not even knowing what Spartan 1.13 is. :P
[quote who="Ellestar" reply="11" id="2260478"]Yes, i played Dominions 3 a little. You can give up to three orders per unit, not one (so who didn't play it? i played it at least a year ago and i still remember it), that may be an attack order, cast a spell etc.[/quote]You're being way too literal with the interpretation of 'a' general order. Regardless, for the average troop, it's still just "select default order for this squad" and then, if you chose an attack move, select preferred target. U
[quote who="Kitkun" reply="22" id="2260506"]I like C&C:Generals simply because it's different, and it had decent gameplay. Especially if it was slowed down. I had no idea how fast the game actually was until I upgraded my computer. The only redeeming thing about C&C3 was Kane. The only redeeming things of RA3 is the soundtrack and the fact that it actually has better gameplay than C&C3, though not very good still. [e digicons]:fox:[/e] [/quote]Kane is a red
[quote who="landisaurus" reply="23" id="2260906"]I'd want a spell that might prevent fleeing. It could be a high level spell, but still. In HoMM I was always angry when I'd crush an enemy wizard down to like 1 unit then they would flee. Sometimes I'd have such an overwhelming force that I couldn't imagine how they could escape.[/quote]I'd like there to be units that can pursue(sp?) runners, allowing you to make a choice wheter or not to follow them and try to hunt them down.
Personally, I'd enjoy it if Elemental had a varied and diverse soundtrack. But barring that, I'm with Solam. [quote who="Solam" reply="15" id="2260909"]talking about music. I hope we will be able tyo put our own soundtrack in the game. Meaning listening to my music while I play. Music is all good and fine but when you've been playing the game for years it,s fun to have access to your own music.[/quote] &nbs
[quote who="Scoutdog" reply="15" id="2260587"]Bears are not god. Bears are large, fairly stuipd animals that live in forests and tundras. And I can't bow. I'm sitting down right now. :p[/quote]Pfah! Bears are large, fairly intelligent animals that live in forests and tundras. And you can bow. Just put your head between your knees. I'm the Bear Lord! The lord of bears! Not a bear! [e digicons]:hrmph:[/e]
[quote who="Scoutdog" reply="13" id="2260461"]Depends on your definition of "god". Channelers are powerful, but they have limitations. I see a god as being totally omnipotent.[/quote]Semantics. Now Bow before the Bear Lord. :p
Aren't "Going Sauron" mixed up? I always use the example of "Going Sauron" as the "take-down-entire-armies"-channeler as described by Stardock somewhere far back in time.
[quote who="Seboss" reply="11" id="2260360"]In my understanding, PBeM will be implemented.[/quote]It's unconfirmed. It was discussed in one of the dev. journal threads.
[quote who="landisaurus" reply="9" id="2259289"] Me, because my ring is evil and will totally mess you up. I'll be finally free of its weight.[/quote]Lies. How could a ring possibly be evil ? Don't be ridiculous. [e digicons]:hrmph:[/e]
[quote who="Ellestar" reply="9" id="2260223"] Dominions 3 system is too hard for new players. I think MoO3 does it the right way - it's possible to autoresolve combat but you can give a general order to your fleet - for example, stay on long range, close to point-blank etc. Also, each ship belongs to a specific ship type with it's own AI - say, carriers launch fighters etc.[/quote]Without getting involved in yet another Tactical Combat vs. Auto-Resolve, I do have to ask myself
[quote who="KellenDunk" reply="21" id="2260149"]The option to retreat is very important[/quote] "Brave Brave Sir Robin..." [e digicons]:-"[/e]
[quote who="BlakkrDraumr" reply="6" id="2259972"]Banned for using a 2-Dimensional Avatar. Only old people do that.[/quote]Banned for not using an avatar at all, and possibly for thinking 3-dimensional avatars exist. [quote who="IrationalFear" reply="7" id="2259985"]Banned for using the word "whom" no matter whether it was used properly or not. Dang it, not again. gotta type faster![/quote]Banned for being slow, forcing me to properly ban BlakkrDraumr.
[quote who="psychoak" reply="18" id="2259964"]I'm a masochist with 30+ guns lying around, so that's not exactly worrying.[/quote]Bring it.
[quote who="psychoak" reply="20" id="2259580"]That's probably because they're all RTS games. It happens all the time. You get two asshats that are too closely matched, and they wipe each other out in the middle of the map, rarely getting forces into the enemy stronghold. As the game progresses, they both end up with substantial tiered defenses capable of wiping out anything but large scale attacks with minimal support. The
Banned for banning Scountdog, whom dared call me a reactionary. I'm revolutionary, dammit! Revolutionary!
[quote who="psychoak" reply="13" id="2259564"]Destructible terrain, yeah. Sword swings using actual physics to determine damage is over kill. If I can set off a nuke from my channeler and wipe out half a city, leaving a smoking hole in the ground, I'm quite happy. I don't need to be able to get my rapiers stuck in the enemy breastplates, requiring my swordsmen to drop their shields and use two hands to pull them back out. It wont add anything but massive processing req
Oh, c'mon guys. You should've figured out by now that's he's just another attention-seeking douchefag of a troll. [quote who="psychoak" reply="12" id="2259856"] [...] ...has me feeling ursicidal.[/quote]Touch 'em and I'll cut you, bitch! [e digicons]:X[/e]
[quote who="Scoutdog" reply="9" id="2259878"]I have not had the chance to play MoM, but what you are saying makes sense. Balance is elusive, but I think that we have it here.[/quote]What do you mean "have not had the chance"? It's [link removed] [e digicons]^_^[/e] [quote who="psychoak" reply="8" id="2259853"]You've played MoM right? Lots of highly improved cities would eclipse the channeler's personal addition, but individual cities did not. So the guy with oodles o
WHY OH GOD WHY DO THESE PEOPLE KEEP RAPING MY CHILDHOOD?! STOP! FOR ALL THE IS GOOD AND HOLY, PLEASE JUST STOP! ;_; *sobs*
Banned for liking communist hippies.
[quote who="pseudomelon" reply="3" id="2259827"]Fire Emblem (pretty much any, except for Sacred Stones), Breath of Fire III, Legend of Dragoon, and Advance wars (I and II, not III) are all brilliant turn-based games.[/quote]I loved both the Fire Emblems released for GBA. Why the Sacred Stones hate? [e digicons]:|[/e]