DGB246

DGB246

Joined Member # 2466694
39 Posts 267 Replies 14,454 Reputation

Would it be possible to take the FE engine and make a tactical/strategic RPG dungeon crawler like Warhammer Quest/Heroquest/Descent? That would be potentially awesome I think and it also would fill a void in the PC game market.

171 Replies 741,250 Views

Hi Brad your post got me thinking about board games with solid game mechanics and I was wondering if Stardock would ever be open to colaborations with some of the premier board games companies - Fantasy Flight Games is one that immediately springs to mind as they do some pretty epic stuff such as Arkham Horror and Twilight Imperium which would be awesome if ported to PC. Other cool games that could also be ported as mobile apps would be something like Pandemic (I've forgot the publisher).

43 Replies 133,510 Views

Is anyone working on a balance mod for champ traits, spells, and faction traits? I've been taking a break from FE until some of these things are ironed out. Just curious if anyone is on the case.

15 Replies 36,054 Views

Joeball, I agree with you - 2 schools is fine as you want to have points to spend on other stuff when creating a sov. Also, it gives more focus when you level up - no pot luck on which spellbook to upgrade

36 Replies 60,909 Views

The sovereign traits feel totally unbalanced to me too - things like veteran are lame and things like wealthy are awesome - I hope Derek has another look at the traits and does some rebalancing here

36 Replies 60,909 Views

Outposts (starbases) gave flat bonuses in Galciv2, which allowed you to min max weak units in the outpost AoE. I think that regardless of the chosen mechanics, a player will find a way to stretch it as much as possible. The game does have ways to deal with stacks of doom, it's just unfortunate that the AI doesnt use them.

5 Replies 8,505 Views

I'm pretty sure juggernaut backswing vs counterattack is bugged too - if you dodge their first attack and kill them with the counterattack, you take damage from their backswing anyway - fecking juggers

74 Replies 247,667 Views

Hi Stardock, I've encountered an issue in my last game where the game's mouse icon turns into an eggtimer and won't let me click on any buttons like end turn - basically locking up the game. This happened after I cast dispel enchantment on a cursed city and then clicked to end the turn.

2 Replies 3,931 Views

I think dirge should be cheaper and also apply wither and mass curse - i.e. it should be a triple whammy of effects. This would make it good without one shotting armies, which is what was drawing the complaints. Horrific wail is a far better spell at the moment and it doesn't even rely on multiple death shards, just champ levels - I think it's inevitable that the devs will hit it with the nerf hammer as it does all the things that the old dirge did.

7 Replies 2,866 Views

Is finesse working properly now? If it is then a lightly armoured unit of rogues with daggers and finesse is cheap and effective in the early game, especially if combined with a champ that has the tactics perk

47 Replies 37,016 Views

The game has never been balanced IMO - the faction perks, sovereign perks, and spells have been all over the place. People did highlight these things in the beta process but unfortunately they're still around. I think it's going to take someone modding the changes before things are set right, Derek and Brad are making tweaks here and there but I think more is needed. As for AI difficulty I find expert is the best level to play on because on this setting you see much better per

76 Replies 84,346 Views

This is all very interesting - I thought challenging was supposed to be a level playing field but this clearly isn't the case. Great stuff here Tuidjy I wonder if anyone knows exactly what bonuses/handicaps the AI gets on different settings. In the Civ games it's possible to look up exactly what these stats are - are there any details on this for FE?

195 Replies 495,366 Views

Hi Chaosti, are you playing against the Trogs, those guys are absolutely insane on ridiculous setting - I'm 90 turns into a game and those jerks have a power rating well beyond 1300. The next game I play on this setting will not include them because i seriously think they are bugged. They always pull far ahead of the other factions (the other AI faction I saw was Magnar with a score around 270). @ Tuidjy I don't know how you beat ridiculous with a standard faction, it

4 Replies 28,296 Views

The best setting for world difficulty is 'challenging' - on this setting the monsters are supposed to attack you and the AI equally whereas on the harder settings they will ignore the AI and attack you. This isnt explained ingame but Brad mentioned it here on the forum

29 Replies 38,796 Views

It's turn 60 on the last ridiculous game I've played - I'm hemmed in between Yithril and Kraxis and I've just conceded the game after Yithril attacked me with an epic army that includes 9 units and 2 juggernauts plus another army with a further 2 juggernauts. The third faction is Altar and they have just discovered higher education. I think they must get some crazy high bonuses on this setting - Yithril are particularly annoying

9 Replies 8,393 Views

Cheers Heavenfall, much appreciated. I have found art assets for the items and will work on designing and inputting some mage gear. I was pleased to find out that the devs have created some more mage items but I think there's scope for more

3 Replies 6,179 Views

I find expert to be OK, it's still very winnable but I share your sentiments for ridiculous+ - the cheating on that level is quite staggering. The last ridiculous game I played, I had to face down 4 juggernauts (with 1000+ hps combined) with basic spearmen and leather armour - unsurprisingly I lost that game. If you go to the foreign relations page you will see that the AI starts with astronomical resources to give it a leg up.

9 Replies 12,311 Views

Hi guys I'm wondering if anyone could explain to me how to create new equipment for champs (mainly thinking about mage gear here) and how to edit/add spells. I was hoping the workshop would provide tools to do this but I can see it's not going to be so straightforward. I've never modded anything before but am willing to give it a go so I'm hoping someone can point me in the right direction

3 Replies 6,179 Views

I'm not sure what to make of all this spell nerfing - I'm sensing a drift towards WoM where spells were pretty weak and didn't scale well. Damage spells are already weak on the higher difficulty settings and these changes will make them pretty much irrelevant

357 Replies 610,791 Views

@Viking I understand it's value from a gameplay perspective - you don't need to be such a sarcastic anal retentive about it. I just think the shop mechanics could've been implemented in a different way - it's more of a leftover from WoM really. I think the shop is fine for now but I hope they do something about it in an expansion at some point. What they could've done was distinguish between a sovereign's personal funds (fo

42 Replies 17,037 Views