Nuke to your coordinates in 10...9...8...
DarkSide73
This is all sounding very sweet - can't wait to try it
[quote who="Sir_Linque" reply="41" id="3005690"]HenriHaki, so you want to have spell tags AND unique spell counter information in the XML, in order to simplify it from having only unique spell counter information? I'm with Heavenfall on this. Doing it by tags makes it a lot harder to make AI do the right choices. You need to balance the tags perfectly for it to know which spell is the best counter. There's also a big risk that the AI would cast a spell that is i
to the AI comment by XIA: I disagree, I think this is a good way to start. If the AI knows that it has a counter it should use it, sort of reminds me of yugio when I was reading it and it sounded fun. The battle system has never been very good in elemental it was more about overwelhm the enemy with numbers or if you had a spell caster just bomb away on them before they reach you - fun but not truly tacticle. The spell types and such in
Heroes are much better balanced then they used to be. In the early versions of EWOM you could get a team of heroes in the best armor and a war hammer and they would put the work in on most enemy forces. Nowadays you have to have a good team of troops with them. At the current moment I think the balance is just about what it should be.
This is a sad, sad state of affairs.
Just reading this is putting a smile on my face. This sound epic and fun
There is a fast movement option , though I don't like my units warping to their desitination
ENCHANTMENT, ENCHANTMENT lmao
lets see - yeah preorder- DONE!~ wIN 7 64B-bit, 8 core, 9gb of ram, 2gb of video ram - my machine needs more sin
A tee a tee a tee (that's the tin man crying from the OZ - ?Nipsey Russel, classic) Good info my friend - keep it coming
I actually like the game and find the early to midgame to be very fun. problem is there are still crashes (mostly in the beta) but v1.1 is playable
I've been developing process management software for a decade and he makes a good point here. There is a point where you need balance. Development has a life cycle for a reason and there has to be a well defined scope for each phase of a project. I think game design works very much the same way. All of the best games have come to a point where content may have been cut to meet a deadline or to reduce scope creep. I think Elemental has a gr
I like to focus on Gilder production, farming and military might early on. I try to get my economy up with 3-4 cities in close range and make sure I have caravans moving about. I get groups early on to have a number advantage in combat over the AI. Who tends to like to Get guys with big hammers early. I hire Heroes as I can and marry early. My heroes are used to buff my cities if they have the skill or to handle quest duties. Using m
I've played it off and on since it's release in attempt to find s game similar to sins - this game has a slightly higher learning curve - have they fixed the issue with ships becoming space husks after going beyond fuel range? I have not played in a while but will pick up the latest patch tonight
Id say it goes without saying. There just makes not sense for all of those planets and stars and galaxies to be out there to be wasted on just the species of Earth. Are you kidding me? I might even think there are more planes of reality and such - materials that bend light and engines that run in decimals we do not hear - why wouldn't there be. I would think that like Earth has a purpose so do many other planets. We just have yet to learn enough about the univers
have them both - but I prefer RTS games - since sins I've been looking for a game that was simlar and nearly as good -have not found 1 - love it
oooooooh, meeeeee likeeyy
LOL - won't be much you can do without that dohickey. LOL-BTW great post
Turn your peasants into an army - move them out of the city and then disband them and build better units, To get archers you need an archery range. either remove trees from near your city if you have citizens but cannot expand. Or if you have no citizens - which i think is the case - then either reduce your army or remove some of your studies. Research exploration to open up new tiles, also check to see if you have the option to build a garden - which he
When you 1st play this game it is certainly hard and confusing - come one guys you all remember all the posts about wtf I can't build my city up. 1st things first - makes sure you place your 1st city right next to a patch of grass - that is going to allow you to build 3 houses once you build on it. Create your city and build the beacon of faith If you find the assistant guy hire him and put him in your city. (Janik I think) he will help to jumpstart your
rare sure - but hardly every seen- sheesh - it should be call Invisibilism
Rare -no my friend - Elementum is Rare - I don't recall the last time I've even had any, horses would be second rarest and Libraries a close 3rd
Also, let me add - I did not experience lag while playing on the ps3
I played the Beta for 5 days. The game is certainly fun. Powers are just diverse enough, there is a good deal of loot to be had which I like I have to assume that the leveling was ramped because I was able to hit level 20 pretty fast. Good mission selection, mix of fetch missions and seek and destroy missions. there are also awards within missions for killing certain numbers of enemy types. I found the game to be responsive and fun.