Having the highest score on the last turn is one way to change the game. There is a bar on the victory screen that shows you how many turns you have left.
discodog
That is a fair point about being able to choose both traits. I should have pointed out in my first post that the Mancer's Silverswordsmen use the experience trait and not the veteran trait, which makes them more expensive than they should be.
If I am reading it right, both the Veteran and Experienced traits will add a level to your units on creation, but Experienced increases the units wages and cost more in labor.
Thanks I'll give it a try
I've never seen this in any of the betas so I'm wondering if this is something with my setup. On the strategic level, but not on the cloth map, trees aren't showing up. They effect movement and the square is moused over the indication is that it is forest square, but it looks identical to the plains square.
One thing to consider is towns have buildings that increase food in other cities. That is helpful in leveling your conclaves.
My understanding was that champions share/split xp with each other and units share/split xp with each other. The idea being that you don't want to many champs in one army.
1. Are the computer AI seeing each other? Several hundred turns in and the faction window shows that none of the AI have meet despite bordering each other. 2. It's good that it now takes 5 turns to be able to raze a captured city, but that doesn't seem to apply to the AI.
Since Froggy said we aren't feature locked yet. . . I think there should be some late game mechanic recognizing that your small group of cities has grown into a large kingdom/empire. A splash screen (like when you found your first city) and some sort of bonus (it might be neat if this was faction specific) similar to when you level a city. It would also be nice to have a simple game play mechanic added at this point. Running a large empire shouldn't f
Yup nothing till beta 4, although they have fixed a couple of bugs. I'm not sure of the technical aspect, but since you have to be online to play the beta they can fix simple things without posting any download.
I think this is a design decision, you'll notice you don't have to hit the defend button after moving units with out abilities like we had to in older versions of the beta. I see why you might want to defend with a unit instead of attack, hopefully they will fix that without making me click that extra button each time.
I've been playing on challenging. I've been thinking about bumping up to hard because I feel like it would help the endgame be more difficult. But I'm probably not going to play much until beta 4 and then I would want to try it on challenging anyway. edit: I've been playing with fewer AI opponents so that probably makes it easier.
I think sometimes the wildland mobs wander aimlessly around the map not fighting anyone and not being killed. Or possibly they are killed by the AI and it doesn't clear the wildland.
The first thing is that it isn't an expansion its more like a sequel. Also, you probably know this already but depending on when you bought WOM you may get a discount or even already qualify for the beta.
I run on a pretty old machine and 32 bit vista and haven't had a crash in several patches. The only problems i've seen are the running man and other known issues.
[quote who="Kalin" reply="1" id="3171510"]1. Path of the governor is actually quite powerful early game, you get bonus prestige (helps your empire growth), you can single handedly hold up your entire economy (via merchant) for the early game, and you can generate quite a bit of research (again, for the early game). All of this is counter balanced by the fact that once your empire grows, they become less and less useful. It's not something people use often, but I really wouldn't call i
Three things. One, I thinking influence is underutilized (except for Kraxis). Two, the path of the governor is just not as useful as the other paths. Three, the computer doesn't build up it's champions as well as the player. An idea that would be interesting and would address all these things. In the path of the governor there should be an ability (or maybe an ability with tiers) which allows recruitment of other kingdoms champions. I
[quote who="Glowing_Ember" reply="11" id="3170126"]I'm going to try to reapply the update because i'm still getting the splash damage problem and its really frustrating me. Its really harsj as resoln with my no armour[/quote] To be clear you have to start a new game.
[quote who="Glowing_Ember" reply="11" id="3170126"]I'm going to try to reapply the update because i'm still getting the splash damage problem and its really frustrating me. Its really harsj as resoln with my no armour[/quote] To be clear you have to start a new game.
The more materials in your founding city the faster you can build. It makes a big difference early on. Also some kingdoms/empires just are slower to expand at the start. [quote who="Tuidjy" reply="1" id="3170906"]I do not play on easy, so I'm only guessing... Doesn't Kraxis get a lot of gold in the beginning? If he uses that to rush buildings and troops he can get seriously ahead.[/quote] Good call I assumed kraxis would use the extra money to buy more hero
If you start a new game the splash damage problem will go away. There is some stuff about it in other threads. Beta 4 is about cities, and I have also seen that the diplomacy system is going to get some love. My guess is that because of these two things, and the number of complaints about AI walking through player territory, this will get fixed at some point. About monsters attacking cities. While I've seen a lot of people talking about this, I honestly d
Awesome thanks [e digicons]:D[/e]
Yeah just tried with a couple different kingdoms, it's not just attunement. Something with mana is wack. Thanks Kongdej.
This might be a known bug, but playing as magnar the amount of mana I gained and had was never right. Tool tips said I was getting 4 mana minus 1 mana being used (which should have been right). Instead every turn I received 2 mana. In addition something wasn't right in battle, The amount of mana a spell should have used and how much it did use was different. Actually I suspect the amount of mana I had was wrong. Anyway I ended up with -2 mana several ti
Hey thanks for getting to this when I know you are hard at work on Beta 4.