NaytchSG

NaytchSG

Joined Member # 2436731
89 Posts 631 Replies 9,570 Reputation

What is the opposite of a troll post? A pixie post? [e digicons]:D[/e] We are a very sophisticated, good-looking group of gamers who at the same time are extremely modest and a little embarrassed [e digicons]v_v[/e] that you would spotlight our general awesome-ness in a post like this. So get back to work on 1.1 and let us pat ourselves on the back in the privacy of our own homes! [e digicons]O:)[/e] j/k You guys a

24 Replies 20,691 Views

I have played many games with epic events cranked way up and haven't had one happen in a long time, I had 2-3 in late beta, but not since... I would like a frequency option on game setup to have a world changing event happen every fifty turns or so. Make it +\- 5 turns to make it a little unpredictable. Call it Path of the Comet or something to reflect the cyclical nature of it. Just to make things really unpredictable. Thanks!

13 Replies 11,820 Views

I have played many games with epic events cranked way up and haven't had one happen in a long time, I had 2-3 in late beta, but not since... I would like a frequency option on game setup to have a world changing event happen every fifty turns or so. Make it +\- 5 turns to make it a little unpredictable. Call it Path of the Comet or something to reflect the cyclical nature of it. Just to make things really unpredictable. Thanks!

0 Replies 2,528 Views

[quote who="NanakoAC" reply="60" id="3291732"]I don't care much for the changes to curgen's volcano. With this it just goes from overpowered, to unuseable. in either case it still fails to be a suitable component of the game. 500 mana for one spell is a rather expensive cost, but 2000 is pointlessly high, so as to be unattainable until hyper-lategame where you're already strong enough to win. The casting time is a good thing to have on it, although 10 turns i

102 Replies 59,078 Views

'The Astronomicon' still has the sound of wizardry if you were looking to simplify. If you are going to keep tweaking the mage class (just got one hero to level 5 yesterday and chose the first of your changes) then Rise of the Magi sounds good. I don't care what you call it, just keep coming up with the good ideas! [e digicons]:grin:[/e]

169 Replies 442,233 Views

[quote who="Sentinemodo" reply="1" id="3291268"]those rare upgrades could be enabled if some resource is conected to the city. eg. having connected fire shard to the fort you could have a powerful firewall, a wildling camp in conclave could produce wildling shamans [/quote] Good ideas! Wildling shamans are scary in groups! Water shard creates large areas of stinking mud on the battlefield A knights of Asok

2 Replies 2,592 Views

[quote who="MarvinKosh" reply="1" id="3291136"]I think this may be what you're looking for. Just create your sovereign, exit out of the game, open up their file in the Units folder and enter the desired backstory/lorebook text.[/quote] Thanks, Marvin! And absolutely agree, Ambermonk!

3 Replies 2,262 Views

[quote who="jirkaesch" reply="31" id="3289770"]Derek, seriously, why is Alliance tech so late in the tech tree? I would love to wage wars between pacts of kingdoms vs empires, or to face the threat that small civilization I am about to sack has powerfull ally. I remember both things from Galciv II and it worked great, spicing up the late game. But now, by the time alliances are possible, its usually all over. Also, there should be more options for diplomacy/influence rich sovereign

102 Replies 59,078 Views

I used it in my last game to make enough room for a city to build a logging camp that kept giving me an insufficient space message. And enchanted hammers and earth elemental are both very useful. Check out https://forums.elementalgame.com/436647 for a fun spell/magic mod by mqpiffle that has some neat earth spells as well.

6 Replies 10,425 Views

[quote who="mqpiffle" reply="83" id="3289420"]Thanks! Earthmeld is a tactical spell. BTW where did the icons go in your screenshot? Also you need to delete and then reinstall the mod, including what's in the gfx folder. Roots is no longer a valid spell.[/quote] Oops! I just overwrote the mod folder when i downloaded the latest version, I didn't realize Earthmeld was a replacement for Roots... and thx for

169 Replies 442,233 Views

Hello, I really enjoy Fred Saberhagen's Swords series and thought it might be fun to bring them into Elemental. The xml below is my attempt to mod the charm unit (tame/silver tongue) onto an artifact. I was totally pumped when I got it to work, but then realized i had just modded the spell Mindsword's Call into the spell list of every hero. The attributes of being available for customization and the cheap cost for charming units will be tweaked. But I found

47 Replies 35,316 Views

[quote who="immanuel1" reply="2" id="3288568"]I'd say AI of Sovereigns just stinks in general. If they would spend less time smashing their faces against my walls and more time just walking around their own territory looting abandoned lairs, they'd be a lot happier.[/quote] [e digicons]:)[/e] Perhaps if they built a giant badger....

5 Replies 2,540 Views

[quote who="sratner" reply="2" id="3288387"]Yep, one of my first requests when I saw the new city detail screen. https://forums.elementalgame.com/432717 Also, allow us to click on an empty enchantment slot on that screen to open the spellbook directly on the city enchantments page, and cast one without selecting a target. https://forums.elementalgame.com/432673 I just played a game of Endless Space; that UI is so well polished, it is actually quite amazing. Eve

3 Replies 1,833 Views