I am actually enjoying my current game where I had just a single 4/3/2 spot for the first 100 turns. I built up a nice level three fortress (love strike garrison!) and built 5-6 outposts to gather resources. I was really pleased that even though I lagged behind the AI players I met, nobody declared war on me for another 120 turns or so. I had a few tribute demands, most of which I ignored. Now, I am at war with three of the nine other factions but adding many cit
NaytchSG
"So FE will continue to evolve down its own road for the foreseeable future and Legendary Heroes will go down its path." Could that mean you release more modding tools for FE and let people play around with more game mechanics then is currently possible? It would be great to have a monster builder/editor similar to the troop designer and let us introduce new creatures/races etc w/o having the brainpower/dedication of the FE Super Modders (you know w
Here is Magnar with his retinue of Heroes, slightly better than pioneers... but only slightly [e digicons]}:)[/e] This is on Challenging AI level on a large map with 9 opponents. And then three of them cast gift of iron [e digicons]X|[/e]
[quote who="Kongdej" reply="18" id="3321837"] Quoting NaytchSG, reply 16or a random beast joins your cause. Depending if could be coded. Could offer a new beast every x turns or on next city level. You could make it similar to the Binding Trait ability, gives a unit, then waits till the unit dies to give a new unit. Quoting willie sanderson, reply 17And did you "play balance" all of these changes? Did you play 100 games to see if it was fair all around to ever
Menagerie: Makes studded collars available in the shops... or a random beast joins your cause. Depending if could be coded. Could offer a new beast every x turns or on next city level. Secret Tomb: While building your city, citizens unearth a powerful artifact. Could be random, or a predetermined item. Could be different levels with items that scale. Logging trail: lets the city unlock sawm
Thanks, StevenAus! I meant to post about this in 1.2 and it slipped my mind! Agreed, any quests that give you a unit = fun!
Hi DsRaider, I really enjoyed the scenario! It was quite fun and I like how you made research into quest loot. And I absolutely love your dialogue, it made me lol a few times! Your custom beast in the lower corner of the map was really cool (no spoiler, i hope i am being vague enough). I look forward to future chapters! Could bandits as a race unlock stuff for their shops based on other races tech advances? C
[quote quoting="post"] Now that the expansion has been announced and there has been some mention of tactical battles having a slighter bigger focus, please, please give the actual battlefields some love to make tactical battles more interesting. Deliberate elevation: make the elevation important (bonuses to range, critical, defense, etc) and make the elevation of tiles obvious at a glance. Ramps, cliff sides for where elevation changes, etc. Destructible elements (
[quote who="DsRaider" reply="6" id="3319484"]Hmmm, did you read the readme and place everything in the correct place? The maps go in Documents\My Games\FallenEnchantress\Maps Secret_ElementalDefs replaces Campaign_ElementalDefs in StardockGames\FallenEnchantress\data\English\Campaigns. I will do some more testing but it worked on my other computer. [/quote] The maps thing is what threw me, thanks! Got it now! T
DsRaider, I have downloaded the files and I can select your scenario from the scenario screen, but it crashes as it loads. Love the splash screen quote btw! I tried erasing the other mods in my mods folder, the units, etc. Any suggestions? Thanks. I was playing with ROTM and my summoner mod wip prior to loading your mod.
[e digicons]:blush:[/e] D'oh! Fixed in OP. Thanks! Loved your Grimoire, BTW!
https://www.dropbox.com/s/dwp5sx5prx95ecs/Summoner_Mod.zip Only via dropbox for now. Only strategic level summons. Working with already existing units except Magma Elemental which is a reskinned sand golem. [e digicons]>_>[/e] So wish there was a creature editor ala GC 2 shipbuilder... Will take any and all suggestions or already built creatures if you have some built. Eventually plan to have 5 summons for each shard type... &nbs
I'll be happy to join your gauntlet... well lets call it a parade, sounds more fun! Good points, abob101.
Wow... fixed on the same day! [e digicons]:O[/e] [e digicons]:thumbsup:[/e]
First turn, I settle my city, recruit a hero and she finds a +10 research bonus. Before I end my turn, I open the research window and pick Civics, end turn, no bonus applied and it shows I need to research 9 more turns. I check the Magic and Warfare trees to see if the RP went to one of those areas and none of my bars are filled. Thanks for the update and the constant improvements, I can't stop playing!
The fog of war reveal is annoying... if my unit spots something on auto-move a pause would be nice. Also it seems the FOW doesn't revealuntil my unit stops moving, even if the sov or hero has a +1 vision item.
1) Loot variety and scaling with monster difficulty, the occasional empty chest is fine but I am tired of finding rusty gear or at least let me convert it to metal or another resource in it's stead. Even +20 mana or +20 production points would be fun. 2) BobChillingworth's (Post#36) and mqpiffle's (post #31) observations about the diplomacy are spot on. Let me add that GC2 had a surrender empire to another player option and such an option for this game would be
[quote who="Nick-Danger" reply="5" id="3307077"]Another reason to never use auto-resolve is the sometimes profligate and unnecessary use of mana. I auto-resolved a battle where my troops greatly out-classed the AI, where it was just a matter of my strong troops meleeing a few weak skeletons, and the battle used ~250 of my ~500 mana (when I was gaining ~15/turn, so ~250 was a considerable amount). How/why spells were cast by my troops I have no idea, there was no reason for that.[/
I am actually more concerned for the AI... does this put them at too big a disadvantage?
I am making a Summoner mod and while play testing my spells, I had occasion to take fire shrills and garrotes into battle. On many occasions, I decided to hit auto-resolve. Not once in auto-resolve did the fire shrill use his firebolt attack or the garrote use maul. And these were not against one hit creatures and it did not show a dodge after a hit. I had wondered earlier about auto-resolving against Juggernauts and this may be why they are pushovers in AR, n
At one time these swords were known as blooding blades because young Trog warriors would head into the wilderness with them to fight and kill a bears. The was discontinued when much worse things than bears began killing the warriors. "kill a bear" singular and "The" of the second sentence should be "This" Thanks! Might I suggest: "Once known as blooding blades, these swords were carried by young Trog warriors eager to prove thems
[quote who="Frogboy" reply="101" id="3306514"] Well expect riots with 1.2 since the turn time is increased significantly on large maps because the AI is a lot smarter. That's the trade off.[/quote] That is a fair trade IMO. It just gives me more time to fold laundry in between turns! That'll make the wife happy for sure!
[quote who="Vendetta187" reply="97" id="3306371"]I opened a seperate thread for this discussion. This one derailed pretty bad from its original intent. https://forums.elementalgame.com/439133 Another good idea! [e digicons]k1[/e] Ahem... So, uh, Brad, how's the AI going? I was pleased to see a Death Demon leave his lair and turn AI Procipinee's Tenfell into Moria [e digi
[quote who="Malachon" reply="95" id="3306348"]Isn't the most obvious solution already in the game as a concept? If I want my units to have more soldiers, I need to research certain techs. If I want my army stacks to contain more units, I need to research certain techs. So, solution: allow all civilizations to start with a maximum of 3 cities, and add say 4 of 5 techs to the research trees to increase this number. Rationale behind it would be that it would take a more advanced c
My new vassal; he didn't get a chance to summon his own fiery wrecking crew, but the AI is picking your traits! Will load 0.95 tonight!