NaytchSG

NaytchSG

Joined Member # 2436731
89 Posts 631 Replies 9,570 Reputation

[quote who="Ronin313" reply="19" id="3336297"] Agree, I am a spear man myself. Where are the good spears?[/quote] Exactly.... The ice spear would be sooo much better if it had the ability to slow an enemy like the touch of an ice elemental.

27 Replies 82,867 Views

So is shrink, so is stun or slow, so is 100% fire resistance. Stack all of these together and they are effective tactics against dragons and other fearsome beasts. So is a critical strike from an Assassin with a Boreal blade. Or Fracture and Web... More choices and paths to an end = more fun and replayability.

44 Replies 207,262 Views

[quote who="Lord Xia" reply="10" id="3335595"] It's okay if there are really good strategies, like Commander + Bears. The only problem would be if there weren't a dozen other good strategies too. It's okay for something to be really good, as long as their are multiple really good things out there. I don;t think this is the one, best strategy. [/quote] Exactly! Now Pony Cavalry Commander... that ability is totally OP!

44 Replies 207,262 Views

[quote who="sweatyboatman" reply="12" id="3335583"] Quoting Azunai_, reply 11maybe the accumulated fame could also trigger small random events like "a merchant has come to town XY, attracted by stories of your great deeds, he has some artifacts for sale. do you want to buy the Axe of Roflstomping or the Hammer of Pwnage for X gildar?". so you could basically gat some good items for your high level sov without relying entirely on luck. for that idea[/quote] I he

27 Replies 82,867 Views

My level 8 cave bear almost never gets more than 4 hits and most frequently only 1 or 2 before a unit dodges. Even my tamed Juggernaut (thank you Azure Collar Quest!) rarely lands more than 3-4 in a row although his splash damage is zomg. I always try to use high dodge/high init units versus a mauling creature and hope for the best. There are counter-measures in the game mechanics already, use them to nerf a dangerous ability. Procipinee's

44 Replies 207,262 Views

I think one of the biggest problems is the lack of loot scaling with monster difficulty. i.e. A letter of marque early in a game is quite helpful. Getting one just after researching 4 man armies, not so much. Of course, if I defeated a weak stack of bandits, that's fine. But as alluded to above by Nichtganz, and as I posted in this FE thread, https://forums.elementalgame.com/437

27 Replies 82,867 Views

This is why I build one fortress with as many essence as I can get and try to avoid building troops until I get a lvl 3 strike garrison. It would be cool to have some other way of acquiring troop bonuses from different cities. Maybe a special expensive trait that costs 50 production and lets troops pick up a cities bonuses as they visit them? I would also like them to get the upgrade systems for armor and weapons worked out to start. The upgrade group button

7 Replies 11,998 Views

I find them different flavors of fun. It's a single player game, you could mod them and post it as an alternative version. I would rather improve the mediocre professions than nerf the fun ones. I would love to see a nomad sov/ faction that can't settle a city and must roam until they conquer someone else's. I thought that would be a good way to counterbalance the old Adventurer sov profession (heroes for free.) I wish Bandit Lord let you st

24 Replies 28,746 Views

Quoting Mhantra: "Many of these take a lot of work just to open them up in the research tree, so there is already a control on them, but perhaps make them their own timer, not connected to a town, but maybe make it have a longer timer to build, or have some other limitation. It is a good system, just overwhelms the city building queue, especially since you usually have only a couple cities nowadays, so there can be 2, 3, 4, once I had 6 outposts go

155 Replies 131,044 Views

Totally agree, would also like to see loot drops scale with monster power a bit, just defeated two brood hunters and 3 black widows and got a practice sword with my stack that had just cleared Vertrar's icy wildlands. I don't mind the occasional *psych* empty chest, but I am so sick of rusty armor bits.

27 Replies 82,867 Views

As all stated above and Nature's Bounty/Gentle Rain to help speed my Fortresses to Strike Garrison (and first strike Archers of Win). Though in LH, this strategy is not nearly as effective as it once was... Would love to see specific Strategic Spells/Items/Buildings for different sov professions. I really enjoyed finding a Summoner's Ring with my Summoner Sov and the Azure Collar quest netted me Thog the Fierce an Escaped Juggernaut I was able to tam

21 Replies 16,449 Views

[quote who="ben_sphynx" reply="14" id="3332114"] I would like to see more city buildings producing defenders. A smith might appear with a big hammer. The cleric might turn up from the shrine. The alchemists guild should send some alchemists with some scary exploding things. Some lumberjacks with their axes, etc...[/quote] Very clever and fun idea! [e digicons]k1[/e]

26 Replies 95,751 Views

A Summoner sov should get a special free city summons. A Beastmaster could get a trained, armored war bear. and add a prowler per city level. A wealthy sov gets + 2 stacks of mercs every battle. Only Ironeers or races with the Master Smith trait should get metal armor for their militia. Tarth gets extra archers. A General's militia could be + init.

26 Replies 95,751 Views

Awesome SD!! Love the immediate summons spell effects! Would be a neat artifact/item to make that blocks or randomizes an enemy's summons. Would like to see some love for the lowly ice elemental, too slow (low init, only 2 moves a turn) and brittle (I know... it's ICE [e digicons]^_^[/e] ) . Would you consider giving it a ranged ice bolt or cone of cold that lowers initiative and/or hobbles enemy units... or an ice wall that

62 Replies 104,631 Views

Especially with the new fame mechanic and being able to choose one of two heroes as you increase it, I had a thought. 1) Make the current pioneer unit strictly able to build outposts (and/or roads), and also let them act like additional constructors ala GC2 to add upgrades to an outpost if i want the closest city to be working on another project. 2) Give every hero with the governor trait the one-time "settle" ability like your sov has at the beginning of the game

4 Replies 5,021 Views

Also interesting when you have a mixed stack of resistant creatures with non-resistant in a strategic spell situation. A stack with an Ophidian in it is immune to some strategic spells (tremor and freeze in my experience). I can't remember if tidal wave or tornado worked on the mixed stacks... I have also witnessed the behavior Trojasmic describes in tactical with Ignys and fire shrills vs. fire elementals.

22 Replies 25,202 Views

I enjoy crushing my enemies, seeing them driven before me... etc. just as much as the next guy. But when I am the one crushing and driving, sacking city after city, I expect a little... groveling from those who seek my mercy. Time after time, they beg me to bring my armies home, but never give me the... respect i'm entitled to. Please make it where the enemy AI offers me tech, gildar, an artifact, even a hero or two or outposts to con

5 Replies 9,079 Views

I second sweatyboatman's dialogue suggestions, especially that "far beneath the withered... blah" at the beginning of the game. I have NEVER been able to get my custom sov/faction text to show up in that window ever. Ditch it. Other thoughts: Instead of the equip/trade/ok screen can we just have the sov/hero inventory screen with scrolling arrows for multiple heroes in a stack and the ability to assign the item right awa

74 Replies 255,682 Views