Kalin

Kalin

Joined Member # 2423659
17 Posts 971 Replies 10,700 Reputation

Am I the only one who thinks upgrading groups is a bad idea? To quote myself from another thread: [quote who="Kalin" reply="2" id="3145332"]While the idea may seem nice, I fear that this would be a huge imbalance for the players if it gets implemented. That's because players tend to keep their units alive way better than the AI does. As a result, you'd get super powerful stack of troops (high leveled) if you let them upgrade everything. Worse yet, the player would only build a

15 Replies 16,374 Views

Actually, that lack luster effort is probably due to the growth nerf associated with harder leveling (sovereign levels affects empire growth via prestige). I've been seeing it a lot lately in my games, the AI expands fast, and pump out units, then they get stretched thin due to low population and low growth and just kind of waddle along until you put them out of their misery. They just don't build enough infrastructure to maintain their demand for more troops. I have a pretty lengthy

74 Replies 70,613 Views

I don't get why this isn't on the list of choices: 6, 7, 8, 9... start with 6 guys, with 9 guys maxed. That way, the beginning troops and militias has a better chance against higher end troops. Research adds some power, but not insane unbalancing amounts.

8 Replies 10,746 Views

[quote who="OsirisDawn" reply="15" id="3149884"] Quoting Kalin, reply 6... and the fact that I can't demolish buildings to change my city's role ... I never used it, but i have seen a button for this right under the building list.[/quote] That button doesn't work. That's why it frustrates me to no end. Apparently they removed the option during beta or something? (Not sure, I wasn't in it)

64 Replies 223,308 Views

Wow, looks like brad's been busy. I've loving the change log, can't wait to test it out. Though, if I may, a word regarding the difficulty of the AI... currently a lot of people feel that challenging AI is still a bit too easy, while the hard AI is pretty tough. As a result, I think it would be wise to try to buff up challenging difficulty a bit, while lowering the bonus it gets on hard slightly. Ridiculous AI should be... well, ridiculous, it's meant to be the mode that you n

102 Replies 94,327 Views
Reply to Needs a twist in FE Beta

To be honest, right now, the wildlands feels like a distraction more than a twist, something to do when you're bored of beating on the AI. In fact, most of the time, by midgame, with a decent army traveling with your sovereign and a spell strategy, none of the wildlands are even remotely challenging. Then there's also the rather sad reward for killing that not-so-super boss... 10% growth and something random that probably never gets used... ? The only thing that's really valuable

6 Replies 36,946 Views

If you skip the middle step, then obviously you won't think it make sense... higher taxes = higher unrest. Does that make sense? higher unrest = lower production. Does that make sense? higher unrest = lower creativity. Does that makes sense? Seems okay to me. o0

11 Replies 47,120 Views

I once beat a drake rush by spending all my mana on using Tremor to hold him in place... for what must have been like 20 turns after he tried to rush me, but hey... dead drake.

9 Replies 11,190 Views

Wow at the training yard change... well that's one way to justify the AI ALWAYS picking it. Heh. Works for me, I'll build it in 1, and Garden in all the other... wonder who that helps. :p

102 Replies 94,327 Views

I've been playing it myself, and just as Frogboy said, it's not that much like Elemental. The focus is pretty different. It's more like a board wargame. The game is pretty fun, and I'm wasting quite a bit of time with it, but there are also a lot of things about it that bugs me. The silly quests, the unbalanced units, and the fact that I can't demolish buildings to change my city's role is pretty high on my hate list atm. Also, the AI... it's kind of a let

64 Replies 223,308 Views

If you're looking for unique units, try Gilden and their Iron Golems, I was a bit disappointed with their abilities so I didn't mention it before, but it's pretty unique. They are also giving Resoln some spider monsters in the coming patch... it's a work in progress, but I don't think you need to worry about that too much. As for tactical battles, the battlefield actually do scale in size according to the number of participants. Early game with smaller armies you&#

10 Replies 8,236 Views

Nah, I've seen the monster beeline for an AI city before, when there's nothing around and the monster just ride the road into the city and smoke it, it's pretty obvious. That isn't too say that there aren't times when the monsters just doesn't seem to notice the city being placed under them. Heck, I saw monsters sitting ON TOP of an AI city and it still didn't attack it (it attacked me as soon as I went close, of course). Case in point: <a href="http://i107

52 Replies 17,348 Views

I think Resoln's Wraith blood also needs a bit of work... the -1 HP per level is a pretty nasty penalty rather than a bonus, +1 HP on a kill doesn't help much when they're losing 5-7 HP per level on a stack and they die before they can kill anything. Right now, troops is mainly there to soak up damage, and theirs is failing at it. If the HP reduction stays, then they need some form of limited vampirism, that absorb part of the damage they do.

102 Replies 94,327 Views

They are working on faction diversity in the current beta, and while there are definite balancing concerns (as there should be), it's a lot better than nothing. Although, not all factions have gotten the love yet, so only a few actually seem to play different (Magnar's slavery & Pariden's arcane monoliths). As for tactical battles, I don't think we're going to see anything that would resemble a tactical wargame, so if that's what you are looking for, I thin

10 Replies 8,236 Views

It gets you higher level faster, but leaves your sovereign weaker as a result, because it isn't enough to get you 1 extra level at the high end. Basically you are trading combat strength for more prestige (affected by sovereign level) early. You should never get it for any recruited heroes because that's like wasting a trait (unfortunately, sometimes, most of the choices are worthless). It might need a buff.

4 Replies 5,197 Views

There actually are world events in game. They just happen to be very very rare. I've only encountered them twice while playing all my games, both of the time it was the Eclipse event, which increased the level of all monsters. I have a feeling that this is just a placeholder event (because it really doesn't do all that much) and that they will be adding in more of them in a later beta when the mechanics of the game are sound.

12 Replies 46,437 Views

Is there any chance you guys can take a look at faction prestige before this patch gets the go ahead? The recent changes to leveling has left a pretty drastic drop in faction prestige (due to much lower sovereign level). This, in turn, is making empire growth much slower overall, and it is having a very detrimental effect particularly on AIs who tend to over stretch themselves during the landgrab phase. I have more detailed info on the topic here: <a href="https://forums.elementalgame.com/424

102 Replies 94,327 Views

I don't think this has anything to do with AI competitiveness, it's all about how you like to play the game. Basically, it's the difference between quick domination versus slow, drawn out war. You might like to play quick simple games, and that's fine, but not everyone feels the same. Heck, sometimes, I feel like the movement is still a bit too fast (particularly because of roads) because as soon as you break the front lines the war might as well be over, since there's jus

20 Replies 7,109 Views

I kinda miss dynasties too, sometimes it's fun to plan out your offspring... and see them become complete monsters (or completely useless), but the whole system in EWOM was pretty buggy as a whole, so I didn't mind too much when they disabled it. If I recall correctly it is just hidden, and can be reactivated... perhaps in a mod? Though, I have no idea if it's actually feasible anymore with all the changes.

55 Replies 146,348 Views

The problem with this is starting position. If you don't start with the right shards (for your picks), you end up pretty screwed. So you end up Ctrl+N even more than ever. Besides, the whole point of having cast time on spells is because they want people to be able to counterspell it. It just isn't quite there yet atm.

11 Replies 8,061 Views

To be honest, I think the AI is doing a better job of protecting it's pioneers than me. Right now pioneers are so cheap for me, that I just pump them out, send them, and forget. I couldn't care less cares if they die. Heck, when my cities don't need to build anything important, I'd pump them out and disband them to move population to new cities. IMO, they definitely need to cost more, take longer to train, and have wages. Otherwise, putting guards on pioneers is a wast

35 Replies 10,703 Views

I believe it means all your units either a ) have moved (no movement point left) or b ) are moving (has a move path). I don't think it takes cities into account, because sometimes you will intentionally leave cities not building anything to get certain effects (like bonus money or research).

2 Replies 7,486 Views

I just tried this, putting an outpost and razing my own city (a crappy 2/3 one I just captured)... doesn't seem to work (playing as Kraxis)... I get some weird ZOC destruction instead (the outpost's ZOC isn't square like it's suppose to be, missing the city tiles). I'm thinking it's some weird bug. I only encountered it while playing Pariden, perhaps it's something to do with Arcane Monoliths? What are you playing as when you see it?

6 Replies 3,168 Views