I'm all too aware of Capitar and Umber (considering I've been playing EWOM since beta), but right now there's only 8 in plan. Perhaps those factions will get added back in an expansion, maybe they'll have their own weapon focus when that happens, or maybe they'll do something else. But I'm not one of those who are super concerned about that at the moment. As for Gilden, I also think they would fit Earth more thematically, but... there's no earth "element" i
Kalin
Also... it's this kind of comment, that we are saying what we're saying: [quote who="Tridus" reply="144" id="3154690"]umm, multiplayer is one of the things people were expecting from the very start. It was listed as launch feature back when the game was announced.[/quote] It's not to people who are expecting reasonable things like multiplayer after the game finished.
In that case, just walk your army up to their cities, they'll tell you to get out, and you can say, "I want your head on a pike!" or something like that. Then take their city while you're at it.
I thought I'd be more excited about it too, but I haven't even bothered to pick it up yet... maybe it's that old thing.
To put it another way: Do you HAVE to have multiplayer, even though the game might only be half finished as a result? Or would you prefer to see a finished game get multiplayer in an expansion?
I'm pretty sure Fast only affect technologies. As in, it makes research times faster or slower. Isn't that why it's called Tech pacing?
If I recall correctly, it's not very hard to spawn a specific resource near a start location, at least it wasn't in EWOM. If you really want to, I'm sure you could mod it so the start loc always spawn with a food resource and a clay pit nearby, which essentially turns it into a very good city. I just don't think they (Brad & Stardock) want to over emphasize the capitol. There are some who likes it that way, and there are some who prefers being able to find prime real estat
Wow, I feel like a noob to these forums... and I've been here 6 years. *sigh* Thanks.
I don't really mind the solo champion thing, but I think it might turn heroes into scouts (especially since they can't be perma killed). You'd hire some random guy send them in to scout out your enemies and prepare for a strike. It's basically the exact opposite of your 2nd point regarding seeing troops in city when out range. Regarding that point, I don't think that's going to be in the final build, it's probably something to help players identify problems
Thanks for the kind comments, let me address a couple of the posts... [quote who="Brago" reply="2" id="3153679"] I like it too, especially the dagger one (great!) and the initiative malus linked to encumbrance only (i like the -1 per 10%)[/quote] Believe me, I know what you mean regarding the -1 init per 10%. It's simple, easy, and make sense, so it's good to new players. That was how I originally conceptualized the system. However, there
I'm telling you, my capitol hasn't even hit 3, and he already finished the bazaar, the vault, and the acadamy (that's next to last tier civic).
Pretty sure it's because Gilden (or rather Markinn) has the "builder" trait, which focuses into civic research pretty heavily. This is usually how you gain a huge advantage over other faction if you can survive (so if you or someone don't take them out early, they become powerhouses). If you play on hard or above difficulty, it'll seems like they are down right cheating sometimes. They will often finish most of the world wonders before your capitol city meets the level requirement
I played GalCiv2 quite extensively, and to be quite honest, they never managed to invade me... ever, even on the hardest difficulty, due primarily to starbase protection bonuses. A couple of garrison units and the AI just get totally WTF ownt the moment they get in range. But at least in GC2, you had to build tons of constructors to get those SB online, here... barracks, monuments, altars, walls? Cities are easy to take if they are undefended, but if they are properly garrisoned... good
No offense, but if you think the AI has a horrible time taking back the city it just lost NOW, how the heck is it going to ever manage to siege the city with your new mechanic? Or heck, how is it ever going to INVADE anyone that has a proper defense (meaning you). The AI is having trouble just dealing with unrest from conquered towns. The biggest problem isn't walls or siege, but that the AI isn't putting together proper competitive armies. They are using very small groups (3/5) of un
Or you can just trade your war declaration with another faction for res... >.> It's kinda cheap, but works too well.
This is a collection of notes and thoughts I've jotted down during my time playing FE across several versions of beta 3, yes, it's pretty long, I apologize before hand. Let me start out by saying that I'm not terribly thrilled that weapons gets these innate abilities (I would much prefer that it be handled through traits), but since this seems to be the course from here on out, I'm willing to put that aside and find a way to make the system interesting. As long as
[quote who="Mistwraithe" reply="1" id="3153456"]Very interesting read, thank you. You did pick Dense Monsters so I'm not sure whether it should be regarded as a bug that there were tough monster groups scattered all over the place. I imagine some players will want to play games where they start with serious monster problems, although perhaps the start game screen should make it clearer that Dense Monsters may make the early game rather hard![/quote] Yep, I was quite aware
Graceful is by far the worst trait in the game... for the price of 100 gold (cost of a horse/wrag) you have the trait (mounts give the same bonus as the trait) and more. So yeah, I wouldn't mind seeing it reworked or removed completely. Other traits are situational. Some traits aren't too great at the moment, but may become useful later when the game gets more content (Enmity, Spell resist). While others do seem like they could use a bit of a buff. Potential might not be great
Yeah, I'm pretty sure it's a bug. It usually happens with the Bazaar early game.
[quote who="Glowing_Ember" reply="1" id="3153312"] I noticed his as well and it was pounding me so hard i had to counter it with charge. I decided to go with charging spearmen over hammer and shield to keep my initiative up. Can't wait to see if the ai will react quickly with new units. edit: to be specific i played magnar for the first time. I was aware of the cold weakness but didnt think too much about it. Then Tarth declares war on me and starts
Procipinee is pretty easy to play... arcane monolith alone should be enough to dominate, but if you really must have fire early, get a fire hero at start (ctrl+N for it) and steal their soul. Otherwise, research the books and buy it.
I'm a little more concerned about the NUMBER of votes since friday... even if it's only people who are in the beta voting, it still seems a bit on the low side?
Drain Life only heals the caster... Heal heals other units... In fact, later down the life path, you get Wellspring, which heals EVERYONE, for way more than Heal in fact. I can't believe we're discussing heal when wellspring is in the same game.
Regarding the summons... while they do start at the same cost, you can reduce tactical spell cost quite a bit with a combination of items/enchantment/traits. So it's really not that big of a deal except right at the beginning.
To be fair, even when they do work, it does 4 piercing damage... so even if you don't have much armor it almost always does 1 damage. It's kind of pointless if you ask me. You could have just picked up a random rock and throw it for that much.