Kalin

Kalin

Joined Member # 2423659
17 Posts 971 Replies 10,700 Reputation

I usually get this for the 1st hero I recruit, who I shelf after the exploration phase, and recruit a better one to lead my armies. Even better if I can get merchant on them.

58 Replies 134,513 Views

[quote quoting="post"] 1. General feedback on if you felt the monsters were a threat (were they to strong, to weak, or about right). 2. General feedback on if you felt the AI players were a threat (were they to strong, to weak, or about right). 3. What difficulty did you play on? 4. What faction/sovereign did you play (if you made a custom sovereigns, what traits did you pick)? 5. If you think the AI was to easy, what did you do to

180 Replies 700,223 Views

It's because your accuracy isn't high. Hit = attacker's accuracy - defender's dodge. The dog won't be able to dodge if you have 100 acc, but only really high level units get that now.

6 Replies 3,037 Views

To be fair, you're using a cheat to see everything, so you know the dangers before you go and all the stuff that's out there, there's no need to explore or keep close to your city to defend. As a result, you can't possible compare your progress to theirs. Take for example, outpost placement, if he doesn't see the other resource, then he's not going to be able to tell where that "optimal" spot would be. That isn't to say that they can't improve, like avoiding fi

15 Replies 65,328 Views

[quote who="CariElf" reply="10" id="3142095"]There are spells that revive the land, they're called Birth Of Summer (Kingdom) and Bloom of Twilight (Fallen). They're level 5 Earth spells.[/quote] I just had to try this out, so I loaded up a save where I was trying to win with spell of making that I had this random tech (it's the absolute LAST tech of the magic tree - takes like 400 seasons to get)... and... it doesn't work on city tiles (which is wh

35 Replies 33,047 Views

Regarding the HP per level change... I think there needs to be two different ones, one for heroes (keep at 4 per level) and one for units (lower it to 2 per level), then raise the base HP of units slightly (5-10 HP more). The reason is, while units get super tanky when leveled (because you can have multiple of them in a stack), heroes aren't nearly so hearty, and gets assassinated too quickly if you drop their HP too low.

73 Replies 65,696 Views

The tech tree right now is more of a "what do I get first" thing instead of a "what goes with my strategy" thing. You basically want all parts of it, civ tech to grow infrastructure, warfare for troops, and magic for... well, for tireless march if nothing else (although I like the lightning spear a lot). The question is, what should you try to go for first... some people might want balance due to cost, for me, I grab the basic spearmen tech and then go heavy into civ first because that makes

29 Replies 11,776 Views

Um... you can hold an endless amount of items and it won't count to your encumbrance. Only the items that you EQUIP counts. I should know, my sovereign runs around with an armory that could arm a couple of armies.

5 Replies 4,221 Views

I'm glad to hear it helped, I'll keep a close eye on the 0/0 cities to see if I can find any other examples. It's definitely not something you run into everyday though.

10 Replies 13,033 Views

I've noticed after a few games that Hard AIs have massive crystal reserves compared to other resources. I don't mean a bit of a bonus (as they should be getting at that setting), I mean absolutely impossible to get amounts. I would take over all their cities/resources and only notice 4-5 crags and they would have several thousands crystals from it (2-3 times what I have in reserve and I have way more crags - neither of us at the point of actually spending tons of crystals on troops).

0 Replies 992 Views

[quote who="Gammit10" reply="18" id="3142869"] You completely missed the point. I doubt the pioneers in the OP did not move because of strategy. I doubt the OP could not walk through friendly territory because of the intended game mechanics. I know there was little more I could do in my scenario. The issue, IMO, is indeed in world generation. After tens of turns, simply saying "oh well" and hitting ctrl+N is not a viable option if you want the cust

31 Replies 78,218 Views

It would rock... the first time you face it... then you start sending in fodder to waste all of its mana before your real army arrives... and then it's right back to normal again. The 2 biggest thing in my mind that needs to be changed: 1) Roads, the bonus to movement effect shouldn't apply unless it's on your territory, heck, improve the bonus inside your territory. This prevents you from rushing a city before they can even react, while allowing the

52 Replies 152,072 Views

You can see their mana on the foreign relation screen. Sometimes, not only do they run out of mana, they will also get negative mana (too many enchantments, then their shards get razed). They don't seem to stock mana for emergency well in my experience, so razing their shards cripple their spell casting abilities. Also, the reason you see 2 stoneskin is because there's two spells, one strategic (with a maintenance) and one tactical (without the maint).

2 Replies 18,507 Views

No offense, but to me that seems to be a problem with world generation than it is one of game mechanics. Everyone knows that the map generator isn't perfect, that's why they have ctrl+N. I suppose you could argue that you might want to pick earth magic just in case of something like that, but I would just restart if that were the case. The whole issue here isn't the fairness in map generation, but that he wants to be able to walk through everything that isn't hostile,

31 Replies 78,218 Views

I also had this, and explained it in detail (including a save for it) in my review thread: https://forums.elementalgame.com/423451 [quote quoting="post"] 3) Abeix's tactical battle is bugged if you fight him manually. It seems he spawns in an unreachable tile on the map, so when his turn to move comes, the battle just stops and wait for him... forever. You can hit auto resolve and it'll resolve. Save:

2 Replies 2,904 Views

To be fair, a lot of the negative traits are free points in the right circumstances. For example, lower accuracy when fighting higher levels? Have you seen what level your sovereign is at lately? Not to mention that their accuracy is insane high as it is. It affects about 3 battles in the beginning of the game that you could use spells to win, after that, free point.

9 Replies 11,122 Views

My last game I had wondering knight of asok killing everything I send out of my starting city for a good bit of the early game before I pull out enough spearmans to fill them with holes. It made the game way more fun overall, because the AI finally had a leg up on me (hard AI). Had two declared war on me before I ran all over them with my sovereign. Taking out those knights was the highlight of the game.

40 Replies 43,625 Views

Please please fix the unit building city enchantments effects upon loading... it's one thing for me to not use it, it's another when the AI is running around with 20 def more than it's suppose to have. I posted details of the bug in my review thread: https://forums.elementalgame.com/423451 [quote quoting="post"] 2) City Enchantment with associated shard power gets really buggy as the game goe

73 Replies 65,696 Views

Don't bother trying for armor early, just stick with building a couple of spearmans (you'll want to redesign them with some good traits though) to help your sovereign kill stuff. The faster you clear the area, the more space you have to settle and expand. Learning what you can take on, and what you can't will help a lot as well. Research wise, I normally grab the spearmen tech, then focus mostly in civic, but that's really up to how you want to play. Oh, and y

2 Replies 3,123 Views

Well that might just be the point, everyone tend to neglect terraforming spells, and here's finally one occasion when they are actually useful for something. Perhaps it's made that way so you might pick them up? I mean, if this is the obvious, and easy solution, then what's the problem? As for the movement through peaceful nations. I might not want someone peaceful to go through my territory, but don't want to threaten them to leave every time they do, s

31 Replies 78,218 Views

They definitely are aggressive, I've seen monsters destroy a giant cluster of 3 outposts at once and even a city owned by AI players, but yes, they don't always attack. To be fair, AI monsters don't always go after YOUR stuff either. I guess that's because monsters don't always behave logically? They might just wander around and leave, although if they are dead set on attacking, they'll rush straight for your city. The reason you are probably thinking this is because t

16 Replies 18,749 Views