You would think the monsters would use teleport to their advantage, but nope...They appear to randomly pick a stop to teleport to. When it says may port to any spot on the map, they mean it, like all the way across the map from my units.
Viperswhip
I think the AI sees through the fog of war one every setting. I mean, I've looked and seen how far they can see and they just beeline for mobs or goodies from way outside that zone into territory they cannot possibly have been to yet. Whether the AI expands seems to be totally random. I enabled the cheats so I could see the whole map and watch a game progress, moving my sov to an island so the game couldn't end. It's entertaining in a bad way (because the AI should be challenging, not randoml
It's why I don't leave home without a mage hero escorting my troops, and in the high traffic mob areas I use my kids as they all have mana/health regen somehow. Use confusion on the stacks that may strike your troops or whom they are going to hit without 1 hit killing and you will never need to worry about it, on the other hand, it's easy enough to just heal the stack if they do take damage from a counter attack.
Well, I have finally noticed that my thief heroes get less gold and often zero for the same encounters than other characters do. Is the amount of gold randomly determined? Because I ran a trial with a 3 troll pack and my sov got 245 or so gold and my thief got 48.
Ya, it's a little a wonky. My Sov, well, I always take adventurer, and she can't wear the traveler boots...She can't wear the sovereign armor, or at least the game notes when you get it that she can't wear it...she's a mage, and suggests you sell it in town but my heroes can wear it. It's really good armor that doesn't decrease your speed.
Its the prestige one I am wondering about, I don't get any increase no matter where they are.
The scale in auto-combat, just keep upping Int and have at least 20 mana or so. All the mage champions scale fine if you have shards in your empire, but again, only in auto combat at this time.
If you have 10 or more cities, having a squad escort a caravan, which you can do already by the way, gets bloody expensive. At least the road stays, or at least, I think it does. Quests pop mostly around your cities but not exclusively by any means, resources pop in your ZOC and that is a pain the butt because you normally have to research the first item in that tech when you've only found a couple of cities. Monsters should not be able to spawn in non foggy areas. I was runni
Wow, there is this spell called Teleport and it transports your sov and the army it's with to a influence tile anywhere on the map. If you have really mean monster coming at one of your cities, get your sov there. All my sov does is jump around the map, carrying a max number of heroes and armies. It's very quick to level up troops, watch that 31 hp 3x troop become 101 hp in no time flat, with big increases to attack and defense at the same time. That's all my sov does, runs around, gets goodi
Could you please make it so the troops line up in tactical based on highest attack rating at the front? If I am the one attacking that is, on D...well, maybe you are ambushed or something, but I hate having to move my spell casters or archers out the way of my melee troops.
I agree completely with the OP, however, it was little harsh :) Blizzard is the other company I trust...and sort of Bioware, and people screamed for years for SC2. I don't play RTS but I am hoping for DIII sooner rather than later. The only game I played more than GC2 has been DII. GC2 developed from a game that was fun but that I didn't think was quite as good as MoO2 but morphed overtime into the be all and end all of the space faring TBS game genre. I am sure
Thanks for this :) I just had to start a new game because I was constantly building up to resources and encasing them in my city limits. Now I build close to them so the army can jump on them if an baddie shows up close to them. Edit, sorry, I know inns and pubs increase prestige, but these heroes that do...I have never seen any effect from them and my last game I had 3 I think.
Well, there is a next idle unit button down on the bottom left middle of the tool bar, and you do get notifications of cities being done building, however there is also a next idle city button opposite the next idle unit button, so there you go.
Unit design in Gal Civ often saved your empire, at least on the more difficult settings. In this game...well, I need to look for the auto design option and turn in it off. I much prefer to go in and design my own units though it's not as big of a benefit as in Gal Civ 2. If you don't custom design in GC2 then you are making things more difficult for yourself. This game needs some tuning though. There needs to have magic resistance, separate from defense, varied types of resistance at
Oh ya, Fantasy General was an absolutely fantastic game with a repetitive but brilliant soundtrack that I still listen to (if you like classical music). Heroes of Might and Magic is a good series as well, though I didn't love how you got tossed around the factions in #5, the last Age of Wonders game did that as well. King's Bounty is pretty good though not a real RPG by any means it has a similar combat system and good pacing. I haven't played a lot of the other games mentioned here t
This happened to me once when one of my units was attacked during the off turn in one of the map animations (ie not tactical or auto resolved).
Could you please give odd huts or ruins or whatever some kind of flag if I've visited them? Odd huts should be able to built over as well. Ruins disappear sometimes but stay others, I think if there is a quest associated with them they stay even after completing the quest. I don't mind if they stay but some kind of flag would be nice. Also, I've had lots of shards popping on top of other bonus structures.
If I hadn't played Gal Civ 2 from day 1, I would probably feel pretty ambivalent about this purchase. However, if the track record set by Gal Civ is maintained on this game, and I believe it will be, this game and any expansions will be glorious pieces of work by the end. I can't see any game ever displacing Gal Civ 2 as the top space TBS game, it may happen, but it won't be for a long time. I expect Elemental will go the same route.
Taxation has massively varied over time from simple taxation on transactions to fees for forming and maintaining businesses to taxing business income and taxation of the individual. Throughout the world and history taxation of some sort has been nearly constant, whether it's dollars or coconuts. WWII started Canada on taxation trend that will never disappear :(
Offensive magic is weak, unless you control a lot of shards (not normally a problem I control 40 or so in my present game), but mages are about more than damage aren't they? There are a lot of protective spells in that list, spells that shut down counter attack, 1/2 damage and slow movement and a lot more and those are the aggressive defense spells, there are a lot more that can drastically increase the security of your troops. I have a mage stationed in every city to go into battle with my t
How is that going to stop you from having more cities than the AI? Presently they just don't value securing choke points or important resources. Heck, I've seen them make some very bad placement decisions. I also think the price should go up, I mean a study costs 25 and setting up a whole new town costs 10? However, that won't fix the issue of # of cities versus the AI.
Now, I am pretty strict with myself about reloading. It's why I loved DII hardcore mode so much, but with Elemental, I will reload if I haven't rotated to the map or something like that and I end up moving my unit somewhere I didn't want them to go. However, on reload, about 50% of the time, I often lose the tile info you get when you mouse over the tile; it just doesn't show up. This normally wouldn't be a bad thing, higher ground or forest for defense and whatnot, I get that, but yo
"Liberate" an imperial city with the warg cage or whatever already built.
Ya, they do seem to pop up for no reason sometimes. I wonder if the AI has researched a tech that is causing them to pop for everybody.
They have to lower the number of shards, seriously. I presently have 12 air shards and 6 fire shards (about 10 earth and a couple water but I don't have those books), in my 6 cities. When I auto resolve combat, well, it is pretty horrid for the computer.