To me balance means that I can do a lot of things in different ways and still be successful. Build mages or build warriors, use champions or monsters or soldiers, have a lot of cities or few cities, be diplomatic or warmongering. etc. But, it should be "balanced" in a way that one strategy isn't far superior over another. Right now deciding to stick with the civics path over the other two, will get you killed. you have created a beautiful nation
Lord Xia
Maybe, at some point an established city should have regular, trained and professional defenders instead of relying on farmers and stable boys? It maybe by design that if you truly want a good defender, than you have to train and garrison them yourself, but I still think it would be cool if your defenders improved more with the building you put in your city. Right now the cost of maintenance on a lot of these building don't really make their cre
You can actually play the game more than one way? Bullshit. War is it. The only choice is how you conduct war. Random techs is a cheap way to create replayability. I have a hard time believing that these random techs actually create replayability. Really? you've already said you find them to be pretty meaningless. Random techs only work if all the nations are pretty much the same and generic. Which to me is awful. Who I am and wh
I think having a play "random faction" option, with each faction having their own specific tree would work towards that. I think the only reason that random techs is liked at all is because so little about the factions are different. I would rather get my feeling of playing a different faction by actually playing a different faction, not just get a few random techs here or there.
[quote who="seanw3" reply="5" id="3108594"]Bioware is now an EA logo, not a talented development group. I was just venting on how all of our favorite games are having sequels that ruin the franchise. I rather expect that from this one too. But I only expect these things to avoid disappointment. Expect nothing and never be let down.[/quote] I admit that Bioware has disappointed me the last few games, I haven't attempted ME3 yet. Pretty much since they
Couldn't agree more tjashen.
Who is even making this game? Do we even know what game this is? It is really BG3? Or just BG1+2 being rereleased?
[quote who="seanw3" reply="1" id="3108575"]Prediction: Bioware: Soviet Studios Presents.... BG III: A tactical based first person shooter. You play John Henry, an over-muscled beat cop with a grdge against ferrets and zombies. Sent back in time to war against enemies that only seem hide behind chest high walls, your mission is to close the oblivion gates to prevent the developers from patching the game![/quote] Hm
It's not a total game breaker, god. It's just not very fun. It doesn't add to my fun at all and it takes away from my ability to plan.
Well, we also don't want "too many cooks in the kitchen" either. No, I don't think Brad saying this isn't the game for you is the best response, but I also don't think that Elemental's big flaw was that they didn't listen to the fans...it was that there really wan't a someone to steer the ship. Kael is doing that for FE.
Yea, my post was meant to be 100% joke. If Brad was a well know Democrat, I would have found a way to make a democrat joke...I don't actually care much for politics, I just like teasing and making jokes. [e digicons]:sun:[/e]
I'm curious about the land of Yoren. There are items that reference it, it was mentioned in the book, and it was once a minor faction. Will Yoren ever be represented in the game? Although the in game description of Yoren made it sound a little too much like Altaria. But I know it was mentioned to be a coastal city with an important port and had large ships...if and when ships are reintroduced would Yoren make some kind of appearance? Either in a campaign
Brad has said it's difficult to find people to hire that have the right skill sets, well these guys just might and they just got laid off, so they might be desperate enough to come work in whatever frozen near-Canadia tundra state Stardock is located. I think Brad should hire some of these guys then make a Lord Xia inspired game. Or at least hire these guys to work on a Elemental RPG. I can make brilliant decisions with Brad's money..
I don't think they ever get armor for militia, but yea, all the rest is pretty weird then...
I can't look at the save, but I have noticed this when the units are too weak to use heavier gear, they will not load up a unit with gear that puts them over 100 encumbrance.
It spoils the fun because the randomness takes away from what and who my nation is. Picking a sov, picking a faction should lead to a certain play style. Strategy games are about planning. Oh great, my faction has access to super bows, even though they use mages instead...or are weak and have access to masterwork plate...I would rather be able to fit the appropriate tech tree to fit my race, sov, and faction.
I agree 100%.
It's also a problem of game mechanics. The numbers for combat don't allow for good wiggle room. You can't really hurt anything with a staff. Or at least the few champions I have had that are equipped with them sure couldn't. That isn't fun. I just paid 100 gold for you to club a bear for 2 points of damage and then get murdered and receive an injury that makes you even more useless? Units need more HP ATTACK and DEFEN
Okay, I'm less concerned about realism and more about fun. So lets say for the sake of argument, what is realistic in the scenario presented then? I'm sure that at the beginning, we would be able to create some basic weapons and armor. So, what materials do we have? Animal hides, shells, and bones? Stones? Stone headed spear or hatchet, some patchwork hide armor? Sounds like more fun to me to start with than a club and a staff. Then
I could make a crappy sword out of scraps I find in the wasteland, sure. It's more Fallout than 10,000 BC. The knowledge of is certainly there and the knowledge how might have slipped, but I doubt it would take years. I work in a mental hospital, and had a friend that worked in a prison. I doubt these people knew how to brew their own alcohol, light cigarettes with a AA battery, and make homemade weapons and armor befoe they came in..
Unless they really make the factions each unique and awesome to play, I doubt that I would ever play this game without the ability to make my own faction.
When the ideas were first put up for items in the Tech Tree being Random, I liked the idea. I was wrong. Tech trees should not be random, they should either be faction specific, and/or truly be able to specialize within trees. If I make a persoanl faction ow eak, but magical and research gifted Wraiths, plate armor is of no use to me and masterwork plate is of little use too. But maybe masterwork Chainmail would be? I think we should scrap
More places that could be settled would be great. Even if places like deserts only provided minimal food and resources, like 2/2 would be better than not being able to use large portions of land.
If you get the sand golem early game it can be useful. Annie the dog never is useful and you are much better selling it than summing her. It would be nice if they were useful at some point in the game and also gained meaningful levels.
Gilden being both the owner of natural resources and greedy being seen as lawful good along with the World of Elemental being a world that has suffered a cataclysm in which only white people have survived is a true Republican fantasy world. [e digicons]:thumbsup:[/e]