I pick it as often as warrior or mage, and almost never pick gov or assassin.
Lord Xia
Umber is still in there, I have Kool-Aid Khan leading an army agisnt those trog bastards right now. And yea, where the fuck is my pony? I'll take a unicorn now. Interest.
Yay, pre-made maps! Maps that will look like real places! The old Elemental map from the book? Somehow remade so it's usable without boats? I loved that map, Frog. I demand it! [e digicons]:cylon:[/e]
[quote who="Heavenfall" reply="9" id="3238422"]Stormworld Undead have a spell called Endless Resurrection which can be used on any champion with 3 or more injuries, removes them and renders the target immune to any further injuries. After that, hero gains 50% less experience and can't learn any more spell traits. Oh and it drains one death shard power as well.[/quote] This, I like. It's both a cure and consequence of the injuries.
At the very least cut the mana to somewhere between 8-12.
Yea, I've seen some pretty bad starts. Most of the time, there is at least something decent, but usually its 4/2/1 at best. I got atacked the other day before turn one. As the game loaded I was attacked by darklings. I survived becasue my Sov was built for combat and had some life magic, but if he had been built differently, I could have easily been defeated before ever taking a turn.
[quote who="Kongdej" reply="1" id="3238407"] new feature, so I not expecting this to happen. Thats not a new feature, thats a new building Since the game have all the code for it its not a new feature, a new feature would include hours of coding a bug-finding etc. I would hope there was some way to get rid of injuries, but I don't think it should come for free, I would hope a potion that would remove 1 injury would at some point be sold in the shop fo
Yea, and that's really overly complicated solution to this. I prefer a solution that takes us one or two steps, like adding overkill or really reducing mana cost.
I'd like it if there was some reliable way, spells or something that has to be build or researched, to get rid of injuries. It can be expensive, I wouldn't want it to be too easy to do, but I would also like to do something about all my damaged people.
[quote who="DsRaider" reply="8" id="3238334"]Also armor would block that damage. So it's really bad.[/quote] Lord, I didn't even think of that, this means you are probleby spending 22 mana and doing 2-3 points of damage. 22 mana to throw a rock from close distance. Yea, if it had overkill, it would be worth it, becasue then it would be useful agaisnt soldiers, not heroes or single monsters, but it would have at least a use.</p
Looks very good to me, I hate the fact I am at work and not home playing it. Bugs and balance is really all, plus game pacing. I need to play more fo the current patch to see how that is going, but so far so good.
Its range 3 for 8 damage, it's already not comparable to real spells. It's too costly. 12 mana would seem a high cost for it, I would say 8, but 22 is freaking unusable.
Yea, I've never used it becasue of that cost.
Well, I'm playing Men so I can buy quest maps until I get one I guess. [e digicons]O:)[/e]
Something that has to be found or is it somehting that a town can produce?
I was wondering if there is as of yet any way to cure the injuries heroes get from being defeated? Or are they just relgated to being city bound cripples?
The game hangs up on me all the time. Every 50 turns or so, it hangs, and the turn can't continue and I don't know what the problem is.
I had this happen with Resolin last night too.
[quote who="Sethai" reply="80" id="3237601"]I've said a thousand time before that the solution to this debate is in the very basic mechanics. Look at a game like warhammer, or D&D: the powerful characters have similar, but better attacks then soldiers, but the units of soldiers get multiple attack dice (to represent multiple arrows, or sword blows). To compensate for this, in the later game, powerful champions get multiple attack DICE as well. So while the two are both powe
I agree that a high level unit is worth upgrading, I just don't see why it should cost more. You are paying for the same gear, if anythig, it should cost less to upgrade. The idea that upgrading an already existing unit should cast more than creating a new unit is silly.
[quote who="Jean=A=Luc" reply="16" id="3236675"]Great news Stardock, thanks for listening. Quoting CdrRogdan, reply 10This can get absurd with enchantments and some of the high end buildings and a 9-man group can easily hop out the door with more than 200 hitpoints. The whole differing group sizes thing should've been axed imo. It just complicates balance so much. One group size for the entire game would work just fine and ev
There does need to be some tie in with Champions and cities. There needs to be a reason that champions need more and better cities, that there is a reason to want more and better cities.
[quote who="parrottmath" reply="11" id="3236664"] Quoting Lord Xia, reply 8So what are you doing with HP? HP should have a higher base and a lower growth than they do now. Via the change log for .981 they have Changed hit points from 4 (base) + 4 (per level) to 6 (base) + 2 (per level) so a few levels don't make such a dramatic difference[/quote] Ooh, well then, yay! [e digicons]\o/[/e]
I think at most, play the little campaign of WoM if you are interested in any story of it.
So what are you doing with HP? HP should have a higher base and a lower growth than they do now.