The problem with that is it would take 500 turns to have a city build the things you need to level. Making a slow game even slower.
Lord Xia
Pretty spot on. The game has a bunch of fascinating parts, that onto themselves work well, but it hasn't coalesced into single good game experience yet. Cities and armies have to be more meaningful. One idea is I think cities should be un-razable, right now the easiest way to win is simply destroy everything. Almost the exact opposite of the purpose of the game, to repopulate and re-civilize a damaged world. Right now, soldi
Whatever the reason, it's not fun. And that's the bottom line. It's a less fun game mechanic as if I want even three cities, I am rarely capable of having them remotely close or in a way that would resemble an actual nation.
The more I think about this, 90 is a pretty big number to get to, but I still think it's achievable. For some perspective. War of Magic got something like 52ish. Warlock got 70ish and Civ 5 got 90. I use these three games as they are all turn based strategy, they are games I have played a lot of, and they also give a good range of scores from 50, where WoM was, to 90, where we want FE to be. How does FE compare to those three games? First off, I think i
I think FE has plenty of content, I think with good balance and polish, it could hit near a 90 metacritic. I think the pacing is a bit slow, and I don't like the fragile cities that fall to ruin to monsters that then salt the earth, and I haven't yet seen how balanced late game is, but I like what I see so far.
I don't mind it at all.
I'd like them to join Obsidian. Or make a new company, like a Black Isle or Troika from the dead!
Dragon Age 3 was recently announced, called inquisition. Dragon Age 2 was just not what I wanted in a RPG. And I have little faith that anything that Bioware puts out will be what I like. EA has always been in my eye, a publisher of well-polished, produced for mass appeal, mediocrity.
[quote who="UmbralAngel" reply="3" id="3231388"]EA should just rename their whole company to Bioware : P All I can say is that Project Eternity is way more appealing to me than Dragon Age 3.[/quote] Right now, i completely agree.
This really seems the final nail in the coffin to what Bioware once was. Over the last few years, after being bought by EA, I personally have felt disappointed with Bioware's games overall. My opinion isn't the end all or be all, I know that. But it does sadden me that this was once a company that I looked forward to every release, and now I barely pay attention. With Zeschuk and Muzyka leaving, it's pretty much the end and Bioware are re
Is this were we pretend that Rebellion isn't suing Stardock over the name Sins of a Solar Empire: Rebellion? Or has this been settled?
Would there be the opposing idea too? A group of twelve guys can't all hit one guy, they would get into each other's way? I don't like either idea really.
The way they went about and kept this mechanic is a nightmare, but this isn't a solution to me. I hate the multiple-unit unit, it makes the game impossible to balance.
[e digicons]:thumbsup:[/e]
I'm kind of sad to see the same basic problems from being unable to balance single units versus grouped units.
If she did all those fucked up things, then she deserves to be sued, but to say that she was the cause of WoM horrid failure is fucking ridiculous.
"I can't make a buch of cities, fix it!" "I can make too many cities, fix the city spam!" "There's too many things here, its crowded, monsters, other AI, there's no room!" "It's too empty, the worl dis bland and boring, fill it with interesting things!" Can't please everyone...
Eh, I can understand not wanting to deal with Gamestop, I have had some unpleasant experiences with them.
Our hospital staff work 60-80 hour weeks a lot of the time, many work three, four, or five 16 hour days in a row, working with dangerous mental patients, and are constantly being nit-picked about everything. No cost of living increases and many with no benefits at all, and if they get attacked by a patient, they aren't allowed to go to the doctor until after their shift and only then if approved by the work comp doctor. If they have to take worker
I downloaded the most recent beta, and I have to say, that it looks far better than WoM. I was especially impressed with the cloth map. Although I did notice one strange thing. There was this still picture as the game was loading up of this wizard with a skull on his chest, a cool pic, but there was clipping in it. His skin was popping through his robes. Seems hard to miss...
They should either make one big tree, or make three interdependently viable trees. But, I shouldn't bitch, as I haven't played a recent beta to really know what is actually in the game.
I thought there use to be five, but I couldn't think of what they were...
I was a moderator on a website once for a few years. It was created as a social site from people who met on Gamefaqs, and found there forums a little young. I became a moderator after having a huge fight with one of the forum administrators about the fairness of bannings. They kind of decided it was better to have me inside their tent pissing out, than outside their tent and pissing in.
They are probably more afraid of EA's lawyers so they are suing the small company. Just a publicity stunt to get their name out there, probably.
Hahahaha, what a bunch of bullshit.