Lord Xia

Lord Xia

Joined Last seen Member # 2418462
72 Posts 3,653 Replies 23,676 Reputation

Yea, the Drath were in little villages like Knights of Asok and Ogres are now. And are Drota and Wildlings the same thing? I'm totally confused by that bit of lore, maybe the heirgamsthing says.

6 Replies 8,957 Views

I think too many people get there knowledge of weapons and armor from games, video games or things like Dungeons and Dragons. Understand that games tend to want to balance things and make them fun to use, not be as historically accurate Take the Scythe in D&D 3rd edition. This was the weapon of choice for power gamers, 4x criticals. Do you know how Scythes were really used in war? By peasants who moved the blade so it worked like a really shitty sp

37 Replies 29,429 Views

Is it anything like Primal Fear? I love Ed Norton and think Richard Gear is dreamy.

15 Replies 71,226 Views

I'll Work on having the Altarians in the game. Done! I might have made them too good, they have the ability to make their own champions and can do an endless amount of quest. I have been thinking of making a Drath race and faction mod. If you don't know, the world of Elemental is the same as the world of Altaria, so that means that the Drath are also of this world and were in the last game, WoM.

6 Replies 8,957 Views

After many, many hours of gameplay, I have noticed that every single Sov chooses "Path of Assassin". It's pretty fucking lame and boring. I assume that the champs and sovs simply pick what ever the first level up perk is on the list, and Assassin is always first. Would be nice if a better system was developed. Seems kinda half-assed. Maybe a sov that starts off with Summoner or Warlock should have path of the Mage? You guys made a great game, and I hate

23 Replies 48,258 Views

- Have web ability also decrease accuracy and spell mastery since the unit is entangled. That's a really good idea, since the AI tends to target those units and it's wasted on them. Making it hurt accuracy and spell mastery would make sense and make it more useful. It doesn't seem to actually help the spiders much as is.

6 Replies 11,316 Views

The tactical battles are pretty flawed and even though range on bows and spells is something that good tactical battle games have, in FE it would just cause a dominoes effect of problems. It's so flawed, I just can't think of a way to fix it and not make the whole thing worse. I agree in principal, but in this game the way it is, it's just not going to work.

37 Replies 29,429 Views

[quote quoting="post"] This is a melee hero, or at least path of the warrior with strength and +1 hp per level, recruitable level 7 hero with 36 hp! He should have far more than that. [/quote] Actually, I think level 7 with +1hp would be 36. base 15+ 3hp per level, 15+21 = 36.

3 Replies 4,868 Views

General and wealthy. Air and/or life magic. Wealthy works really well for Capitar as they start with civics and can rush from turn one. Also, I wouldn't recreate Carrodus completely, as he is still in the game as a level 9 champion. Don't want two of them around...

1 Replies 2,935 Views

Also, with Adventurer, Relias is probably the one person who needs it the least. Altar can make tons of henchmen, what does he need with free champs? Karavox needs it, with betrayer and adventurer, he could gather tons of champs. If Relias had Diplomat, he could use silver tongue and take an enemy unit every battle, he has near infinite influence. Krax would be better with an adventurer Sov and Altar would be better with a diplom

37 Replies 66,137 Views

Can you build a Heroic+Wanderlust+Betrayers? That would be super powerful, but it would take 5 points and I think you can only take one disadvantage? Isn't heroic 2, wanderlust 1, and Betrayers 2?

21 Replies 14,746 Views