NoPJag

NoPJag

Joined Member # 2417247
13 Posts 62 Replies 4,280 Reputation

[quote who="Illauna" reply="15" id="3425860"] Quoting NoPJag, reply 14 What a tease ! It looks almost like a MOM 2 interface. Insta-buy if so, given that it never left any of my machines since the release in 1993 Willing to believe but wasn't it difficult to secure the rights to MoM ? I think Stardock already tried no ? Please keep the Attack: 4 swords mean : 4 * 0.3 = damage (and so on), with most spells implementing a change on that (enchanted sw

22 Replies 106,668 Views

What a tease ! ;-) It looks almost like a MOM 2 interface. Insta-buy if so, given that it never left any of my machines since the release in 1993 ;-) Willing to believe but wasn't it difficult to secure the rights to MoM ? I think Stardock already tried no ? Please keep the Attack: 4 swords mean : 4 * 0.3 = damage (and so on), with most spells implementing a change on that (enchanted swords, mean 0.4), Some spells + 1 Sword, etc, etc... There you go. I'm all hype

22 Replies 106,668 Views

Hi, My opinion is that I would like a new stardock 4X game in a medfan setting, with dinasty like you said. But I also want to have something fresh and new. While I like Fallen Enchantress, I think I want a new lore, world. I think also for Stardock the company, it would be better to come with something branded new and not something that press would consider as a next iteration of Elemental. Anyway, I'll give an eye to anything new from Stard

206 Replies 1,570,708 Views

Hi ! Happy thanksgiving (even if we don't celebrate it here). Also, the more I play Fallen Enchantress, the more I enjoy it !

23 Replies 71,910 Views

playing with Oracle Ceresa, and infection spell does not seem to spread to other enemies unless I understood it wrong.

1 Replies 2,520 Views

Hi ! Just tried a game. It's quite enjoyable. I will vote excellent this time (good last time IIRC). There are enough choices (I have still to try somethign else than Resoln to see how factions are different). Like most people, I want to praise the new changes in the interface. Book and the lot of new graphics assets, fx. I could not complete my game though because of a bug (I have found 3 in total so far) 1. The turn button was no longer available (enter d

196 Replies 715,975 Views

Hi, I just voted. I voted good previously, and now I voted fair . I'll explain why. Obvious to me, the game has never been better than now, but at the same time I think there are still some balance issues and the general state of the game if near release worries me a bit. At the same time, I sometimes wonder if we are not too much demanding. But I will get FE for free, so maybe I'm not to critical because I think it is a nice gesture. If a friend would

33 Replies 158,948 Views

[quote who="ins2" reply="39" id="3068387"]Also, perhaps on an expansion, PLEASE PLEASE let us craft or imbue, choose an icon for and NAME our equipment/weapons/armor !!! I loved the way MoM allowed you to construct magical weapons and give them meaninful names, and I would LOVE a the ability to do this in FE (perhaps through a spell, an ability or a forge building)...[/quote] Would be awesome of course !

52 Replies 258,186 Views

Hi ! At this point, I think the FE is becoming pretty good: - The game has a lot more personality now. I don't know if it's already been done, but high praise for the cinematics for the wild lands area. - The game mechanics are much more understandable. Unit statistics: I'm looking at you ! :-) - City management is for me close to perfection: it's different from other games and it works. In a game with Resoln, I chose to develop Research first and it wo

52 Replies 258,186 Views

Yeah ! It annoys me too. I don't mind that he uses designs when he plays the factions I designed the units for. But not when Altar uses units I designed for Resoln for example. Here I'm wondering if it's a bug. Maybe they did this on purpose ?

4 Replies 4,833 Views

[quote who="mqpiffle" reply="34" id="3064653"]High population + high level buildings = greater chance to pop heroes. Or one or the other. Just sayin'.[/quote] We could use prestige to control that. Right now, if I'm correct, prestige doesnt do much more than giving a growth bonus ? It didn't appear to me to be a critically desirable stat in the game.

50 Replies 16,702 Views

I'm definitely for some kind of permanent death for heroes. Right now, they look immortal. Lost tactical combat should not always result in death, but there should be a chance to have that. Let's say one of a 10 injuries. You know the game blood bowl ? It's a roll between a list of injuries and one entry is death. The problem is there are now a finite number of heroes at the beginning of a game, that's why they need to be immortal. Some other posts have suggestions abo

10 Replies 3,058 Views

I support this. Because later in the game, your heroes can do anything. With some maluses for mages in armor, you have to protect them => more tactics required. Normally, weight should lower initiative, but I never had any of my heroes with too much encumbrance.

14 Replies 15,472 Views

Maybe it has not been implemented yet? Anyway, I won the game with spell of mastery and I got a 0 score :-(

7 Replies 33,303 Views

Just won a game using the spell of mastery. But just before I could cast it, IA broke one of my shards (fire). In the spellbook, it was mistakenly marked as if I was missing an air shard.

9 Replies 6,004 Views

[quote who="Lord Xia" reply="1" id="3062927"]From what I understand, dynasties were not done well enough, and they didn't want to put the resources into that feature when they didn't have a solid way to make it work and be balanced, interesting, and fun[/quote] Yet, it was one of my favorite features in WoM ;-) And it was not so far from greatness? [quote who="Lord Xia" reply="1" id="3062927"]In WoM, there were a lot of bugs involved with the Dynasties, and they w

5 Replies 4,849 Views

Oh! In that case, item and spell I don't think it is an issue. You could always give the item to a non death mage. I'm more concerned about the fact that in hero statistics you see sometimes a spell more than once: does it mean I could have had another pick ?

2 Replies 3,517 Views

I'm just wondering why caused suppression of dynasty feature? If it's because time constraints or implementation problems (family tree, switching sovereign to another one), then I understand perfectly. But if it is because of gameplay issues, then I don't understand it. For me, dynasties are a good way to have some control on how many heroes you have. In some games, I tried to focus on the magic research path and tried to make 'super heroes'. But in

5 Replies 4,849 Views

I agree this is annoyant ! :-) Not because of that particularly (I'm used to that limitation that MoM already had), but more because the city itself shows 9 available slots for units. If it was limited to army size, it would be easier to know why it gives problems and we would know how many units can pass a a time/

1 Replies 1,273 Views