[quote who="Jingseng" reply="1" id="2759498"]actually, i haven't noticed the npcs attacking monsters very much, even when they wander about in their towns. And for the most part, monsters only attack my trade wagons and pioneers - they rarely attack my other units or settlements (although they do, occasionally) [/quote] Thats not the point I made as I said I know NPCs attack monsters, but why dont the monsters attack the NPC's and thier cities.
NeoWolfen
Okay i've come across something in my recent game that has given me a little cause for concern. first just let me get out the way the suggestion of adding a few/normal.many/insane option on the spawn rates of the random world monsters because so far i've been SO BUSY continually fighting the monsters spawning on my borders and charging my cities that I simply dont have time or resources left to fight the neighbours.. anyway back to the topic at hand.. WHY do the monsters not a
Frankly I find it quite heartening that a CEO is putting his hands up and saying "you know what we kinda screwed the pooch"... because lets face it more often than not when thier is a hiccup with most games out there in consumer land their is very little in the way of explanation, apology or attemp[t to rectify issues in a timely manner. So for that Brad you have my respect. As for the game itself..well were it not for the dx issues preventing turn porgress after a certain point
!.07 sadly didnt fix then cant progress turn issue, nor did it fix the out of memory crash issue every 20-30 turns, which are my biggest gripes right now. Oh and while I remember that annoying rename your city to another factions city name bug when switchign ebtween them REALLY needs quashing that bugs the heck out of me. Love that monsters have been toned dramatically down now they got crazy hard way too quickly for my tastes, the Ai is still city building like mad however..n
There seems to be some incredibly odd randomness regarding attack ratings when you use Auto resolve. For example I have an ogre that has 20ish attack, if i auto resolve in the report at the end it will list the attack as a different amount each time, sometimes i have as much as 170+ other times 50+ etc.. Nothing they have or I can cast could give them bonuses like that, it seems like the attack number is stacking or calculating wrong with auto resolves somehow.
I'd sooner we got a random champion at the start in place of Janusk..he's fine for the campaign but in a custom game he should not be a fixed starting feature.
My current game is the second game I have has this same problem, im 369 turns in and I can mouse over things, select them etc.. but if i click end turn nothing happens anymore. VERY frustrating.
Right mouse tends to place a selected land tile. There also needs to be an easier way of painting large tracts of desert or snow etc.. without doing it a single square at a time. The ability to mouse scroll around a map when zoomed out to the cloth map would be nice to as the only way to do it atm seems to be zooming in an out to the mouse pointed in order to move it which is increidbly frustrating.
Aye, I still get Out of memory crashes fairly often too and I have a specific gaming rig
I've heard that clang and had the out of memory crash about every hour og gameplay since day 0, I assume it is still the 64bit and ATI issue again.
lol *cough*whipped*cough* [e digicons]:D[/e]
[quote who="Twohawks" reply="11" id="2736444"]I have to agree there but sometimes they are in the way where i want to place a city so i can expand an area of control to gather multiple resources.. so it really depends on where it is and what its producing some times I do keep em heh heh.. [/quote] Ive kept all three of the ones i had influence over so far if only to prevent the enemy empires from using them, seemed like the senisble thing to do. Bit annoyi
[quote who="Twohawks" reply="9" id="2736185"]I am so not missing your point in fact if you read this: once we concur them then the city should be able to improve.. but that's the way i think it should be.. so we agree on it should not be limited (at the very least not to level 1) you know that.. again all I am saying what you call a bug in the title is not a bug at all but a conscious design choice ( see this post https://forums.elementalgame.com/
[quote who="Twohawks" reply="4" id="2736089"]All I am saying is its not a bug.. they were designed only as a conduit for the special unit in ironeer's case an ogre which is a much stronger unit then the average unit... now me personally I love the idea of minor races.. (think barbarian) however I think level 1 is to small.. I feel they should have a limited ability to grow in population (say level 3) on their own.. once we concur them then the city should be able to improve..
[quote who="James009D" reply="3" id="2736083"]They are specifically capped at level 1 to prevent the minor factions from ever getting too large (I suppose). I think this was also an "easy" solution on how to retain the default benefits that the minor races are getting (ie. mining camps actually produce iron, crystal people produce crystals, ect). That is their benefits. [/quote] And the cap being in place when they are under thier control is FINE, but once conquered they are no l
[quote who="Twohawks" reply="1" id="2735903"] In my current game I have conquered three such NPC settlements the snathi, the poplar and the ironeers? at any rate i beat the settlements, then killed the sovereigns that were stood outside (taking the town before ending the faction). However the settlements do not level up like other settlements, which they blatantly should. these are considered minor races and there cities never grow... they provide access to kingdom/empir
I seem to have found a bug or maybe 2 relating to Neutral NPC settlements. In my current game I have conquered three such NPC settlements the snathi, the poplar and the ironeers? at any rate i beat the settlements, then killed the sovereigns that were stood outside (taking the town before ending the faction). However the settlements do not level up like other settlements, which they blatantly should. "settlement will level up in 0 population" is all it says and they stil
16. I had a son come of age who had the trait that his father did (i forget the name) that grants 2 free sentinels, however my son did not get 2 free sentinels.
15. Not sure if it intended to work this way but it seems a little odd, notable locations like dungeons and chests etc 2 or 3 levels above my own notable research tech level are appearing on the map to me now, which seems a bit odd considering I cannot explore them yet. Should they not only be appearing AFTER i have sufficient tech to use them as they were in the original version?
14. Ogres Camp issues - so I take an npc neighbouring town with an ogre camp..finally now the town i took it from had one guarding it with 40 or so health and 156 attack, it wasnt a levelled up ogre. Anyone after taking the town I make an ogre and i get something like 12/26 statwise. Why are my produced ogres so lame in comparison tot hose the npc's propduce? There is something SERIUSLY off with attack score scaling for npc beasts produced or randomly spawning.
13. Sovereign on overland map randomly becomes unselectable directly and cannot move on the overland map (even the teleport cheat doesnt work on him for the purposes of moving it). he can be selected via the icon lidt on thr left of th UI but still cannot be moved.
I have noticed sound stops during tactical battles. As to why things become non responsive, that is because currently in a tactical battle you and your troops do not regenerate action points between turns, so after the first turn or so you are pretty much out of moves. The enemy however get thier action points just fine between turns :(
Another patch, more fixes but again more issues too :( Major issues found of this patch 1. Noone in your army regenerates Action Points between turns when fighting a battle as opposed to auto resolving one. 2. Still many summoned creatures who have abilities that require mana yet have no mana, which pretty much DEFEATS the point. 3. Game crashes if you exit to main and abandon game and then try to reload a game without fail, every time. 4.&n
Okay so I got the latest patch woohoo! or um not so much as per usual it has created issues while fixing others. New issues I've noticed thus far. 1. Can no longer access Sovereigns EQUIP screen. You moved the button from the portrait to an EQUIP button choice inside the character panel as far as I can tell where champions are concerned but the sovereign has no equip button anywhere inside OR outside of the character panel. 2. Horses.. if you have som
[quote who="countblah2" reply="1" id="2728883"]I hear ya. Seems like an interesting and deep game if it wasn't behaving weirdly and has loads of technical issues. I know the designers put a lot of effort and thought into this, and have made some great games, but this doesn't seem anywhere near ready for release. [/quote] Unfortunately, I would tend to concur. I'm also kind of curious how all the beta testers missed ALL this stuff in house and in open beta.