Various bugs I have found so far. . .

Dunno if these have been listed already, but i don't have the time to sift through to see.

What i have experienced so far:

1) Sound stops working in Tactical battles except for music. No attack sounds.

2) Tactical battles will become non responsive. For instance, I had a summoned bear who was right next to an enemy. The icon would change to an attack icon but when i would click to tell him to attack, he would do nothing. I culd click on the munu command icons and the would respond. But I couldnt click on another unit to select them, couldnt tell him to move, couldn't do anything. I could, However, click the auto resolve button which is what I had to do to get out of the combat.

 

 

5,435 views 11 replies
Reply #1 Top

Having the same missing sound problem. Also, sometimes the font on the monsters card is messed up and the description is not fitting the card.

Reply #2 Top

I have also noticed the font getting messed up on cards. There was a caravan moving through my territory... it wasnt my territory until my land expanded in a turn and when I hovered over the caravan, the text was unreadable on its card. it was like there was some funky white text bleeding over the top of the normal text. Hard to explain.

 

Reply #3 Top

After a tactical battle, if I have to level up, the cursor will remain a move cursor. Clicking on the points to allocate to abilities requires finding a sweet spot.

Reply #4 Top

I have noticed sound stops during tactical battles.

 

As to why things become non responsive, that is because currently in a tactical battle you and your troops do not regenerate action points between turns, so after the first turn or so you are pretty much out of moves.  The enemy however get thier action points just fine between turns :(

Reply #5 Top

Confirm the loss out sound after a couple of tactical turns.

Reply #6 Top

When you guys say the sound stops working what sort of enemies are you fighting against? All types? Just creatures? Other humans/sovereigns?

Also for non-responsive battles can you still end the turn ok? 

Reply #7 Top

Quoting MasonOfSparta, reply 6
When you guys say the sound stops working what sort of enemies are you fighting against? All types? Just creatures? Other humans/sovereigns?

Also for non-responsive battles can you still end the turn ok? 
End of MasonOfSparta's quote

 

I was fighting against humans if memory serves.

And, no. I could not end the turn.

The only thing i could do (to end the battle) was click the Auto Resolve.

I Could NOT select another creature or move or anything of the sort.

 

Reply #8 Top

MasonOfSparta, the loss of sound during tactical combat always happens after a few turns. Don't know about combat against humans (haven't played against humans yet, thought it wasn't possible yet), but happens with all creatures.

 

Ciao,

Klaus

Reply #9 Top

It sounds like there may have been an issue where a unit "thought" it was still animating or moving when in fact it wasn't. We'll look into this. I apologize that you guys hit this, like many of the errors we're getting reports of we just hadn't seen them happen the way you guys are.

Reply #10 Top

The sound issue is perplexing, but I'll continue to look into it.

Reply #11 Top

I also have had both of these issues.

 

The sound thing is intermittent, but always occurs at the start of tactical battles and persists until reload. Does not seem to matter what models are involved.

 

For the Tactical freezing. I just got that today. I was defending a newly conquered city from a stack of many spear men of differing sizes. Near the end of combat, I made my second attack with a summoned fire giant and the game resolved the hit against the last remaining enemy unit (which was a multi-model spearmen unit) with no animation and hung, leaving the fire giant with 1 remaining action point. I let it sit for 15 minutes to try to resolve (while I ate lunch), and then force quit the program.