Yup, if you're attacked in a square with +50% defence you'll get +50% defence on the combat map.
Archonsod
Summon gave you decent creatures from level one. None of the other books get any decent summons before level 4. You could theoretically rush for it and have them in the early game, but you'd be ignoring the more useful spells to do so.
Note that you actually have to select the weapon techs when it pops up the tech choice after research to unlock them. All your tech level does is determine how long it will take for the next breakthrough.
To be honest I don't mind the low number of cities, but I do get annoyed by the amount of impassable mountains. Less hilly terrain would help the map feel more open. I'd also like to be able to build on forests; I mean usually a forest anywhere near a town tends to become fuel for expansion rather than an impediment.
Re - Dungeon Master It only affects the sovereign's attacks. It does seem to be a substantial bonus though (seems to double or possibly even triple damage against neutral creatures), so if you're going for a questing sovereign it may well be worth it. With a bow and sufficient combat speed for three or four shots per round you can tear through most wandering parties and quest guardians. Seems to work on everything with the "creature" type, though I haven't tried i
I haven't seen any. Or at least any that are obvious. Though from their descriptions some would certainly fit more into the Fallen's perspective.
For a kingdom it's weapons - ranged combat - advanced ranged combat For empires it's offence and then either weapons of slaying or piercing weapons, can't remember exactly which.
[quote who="semperincomitatus" reply="4" id="2736724"] You can win 80% of the battles with that tactic, usually without loosing any units! Is it really entertaining to do the same thing over and over again? [/quote] Is it the game to blame if the player insists on doing something dull and repetitive?
Yup, Pariden's Ally is the starting tech line. I don't think there's anything comparable in brute force to ogres and the like, but note the Kingdom group techs give larger groups, so they might be able to make up the difference by numbers.
INT vs defence will have two problems. The first is that as everyone has said, it makes magic all but useless except for the odd buff in the late game. The second is the issue of doing damage - with the fireball example, if it's going to do 5 - 9 points of damage, then even if you succeed the hit roll there's still a good chance of getting a "miss" due to the damage being lower than the defence, unless all spells are going to start ignoring armour. I'd rather see
And hexagons make it impossible to move sidewards. It's swings and roundabouts.
It's working fine for me :?
It seems to affect the Empires for me, and not the Kingdoms. Though it's fun to exploit.
I suspect there's a maximum limit on the influence range depending on city size as well as prestige. I'm not sure if the Pariden trait actually affects prestige though; it would make more sense if it did, but I have a niggling feeling that neither trait actually works as intended (if at all) under the current mechanics.
[quote who="Demiansky" reply="25" id="2735393"]Dynasties were a silly thing to add to the game to begin with. Why? I'll say the same thing that I did when I first heard the idea to begin with. If the sovereign can't die of old age nor can his offspring inherit his kingdom, you've already removed 95 percent of the point of dynasties! [/quote] Yes, but in the real world rulers didn't have magical powers they could pass down through their bloo
Seeing a Darkling called "Ebay". Didn't check if he was selling used equipment at discount prices. And the diplomacy messages getting bugged, with Pariden telling me they'd wipe me from the face of the planet and my only available response being "safe travels"...
They do seem to be rarer than any other resource for some reason. Although saying that mounted units tend to be killers.
Here's a funny idea - if you think a spell or talent is unbalanced, how about not using it?
[quote who="taione" reply="2" id="2733818"]Yes. But once you capture a neutral city, shouldn't you be allowed to develop it? It feels like an oversight to me.[/quote] It's the way it was designed. The only real reason to take a neutral city is to access the ogre camp nearby.
[quote who="BlackRainZ" reply="14" id="2734320"]Im pretty sure that succession does matter just not for the player faction. If you kill an NPC sovereign than their next in line will become king or Queen.[/quote] Yep. Which makes me wonder what happens when you off an opposing sovereign and the next in line for succession happens to be a child of yours.
Like I said back in beta 4, fix the memory leak crash and I'd have been more than happy with that. The advances since then have put this firmly into one of my favourite releases of the year so far, so voted Love it.
1. What should I be researching first? The world has a ton of mobs and the AI can be aggressive. Should I always go for warfare first? I tend to go warfare for the first three techs - get logistics and then weapons up to ranged (until you get longbows). Design a unit with nothing but a longbow and train up parties of them, they're pretty effective in city defence against most early game opponents and they're cheap. I'll also tap the diplomacy tree as soon as I'm ready to
[quote who="greywar" reply="17" id="2734301"]I second your thought OP. Right now the tactical spells could be labeled as "Generic Damage Spell 1" and "Generic Damage Spell 2". The lack of varied damage and defense types for magic and melee is pretty awful and should be high on the list of things to fix.[/quote] They're working on it. We already had the generic damage spell for water replaced with the slightly mor
By the same token, some of us consider a game that lays it's bones completely bare to be like showing the secret to a magicians trick. I want to play a game set in a fantasy world, not feel like I'm playing with a graphical mod for an excel spreadsheet.
You can find various potions and tomes in the goodie huts that grant experience. Beyond that you need to fight. But then why would you want to level your sovereign if you're not using them in combat in the first place? Drop strength, dexterity and constitution on the design screen, pump intelligence, wisdom and charisma instead.