[quote who="Filthgrinder" reply="11" id="2743015"] New, I have found that King Arthur - The Role-playing Wargame is pretty damn fantastic. The company is VERY small (I think around 5-10 ppl), and similar to Stardock they keep updating and adding content. Just an outstanding game. If they had city building it would give Elemental a knock out. Just a shame that Impulse has no multiplayer or the downloadabul content, so I had to buy in from Steam. [/quote] There's Stronghold
Archonsod
I was asking myself why I still play games like Age of Wonders, Lords of Magic, Master of Magic and even Magic the Gathering, despite them being just as buggy, imbalanced and all the rest of it even after all these years. And I realised one thing all of those games have, which Elemental currently lacks, is personality. I'm not playing MoM because it's a fine example of game crafting, I'm playing it because for a few hours I can actually feel like a despotic Necromancer ruling a nation o
[quote who="magiclyDelicious" reply="10" id="2742178"]wow, thanks for all of the great ideas. I looked up Eschalon and really like what I see! It seems to have that ultima online type of feel to it, I just hope the turn based combat is involved. Should I do book 1 before 2, or just jump right into 2 (my preference). [/quote] The story of 1 is summarised in II, but apart from the different plot the only changes I believe are some optional difficulty tweaks - you can have items
Nope, if there's no resources to exploit you're better off leaving them at first level. In fact, unless they're on an ancient library, ancient temple or goldmine I generally leave them at level one unless there's something specific I need to level them for (i.e. smelters, or prestige border pushing), or I'm stuck with an abundance of food
[quote who="Corbeaubm" reply="12" id="2742977"] Still wouldn't matter unless the AI stack attacked on the strategic map, thus gaining the first tactical turn. The minion army can almost always wipe the board on it's first turn.[/quote] With 10 points each they'd wipe out anything which wasn't a proper army. But to be honest I don't see that as a problem, I mean to pull it off you're using every magic caster in your nation, and they're supposed to be godlike. Having to actua
[quote who="Kardiophylax" reply="67" id="2739469"]I want to know if there are plans to improve the tactical battles or not. [/quote] Throughout the beta we were told improving the battles would be the focus of the first 30 days after release. So presumably so. And as people have noted if you dig into the engine there's things like different damage types already in there, so the groundwork would seem to be there.
It's easier to have a pre-made sovereign to take advantage of the faction bonuses. Or at least it would be if the damn bonuses were working.
Is your sovereign called Pimp Daddy by any chance? It'd be more fun to leave it in. In fact, considering the usual use for children they may as well rename the Dynasty screen Tarthian Brides Mail Order or something.
It's your own fault for researching the adventure tree. If you'd just have left it alone we'd have only had bandits and the odd wolf to deal with. I just hope nobody's got to the Drake spawning stage yet ...
I liked the names. It was quite funny, and of course that damned Hermit of doom running around just makes it even more hilarious. And why can't a Darkling be called Butters? I've seen one called Ebay already :P
[quote who="midnighthike" reply="28" id="2741705"] But of course unlimited amulets should be left alone. I mean 'Mr. T' anyone? right? am I right?... I'm right.[/quote] Yup, he has organised. Nope, still not finding any worthwhile use for it. I mean yeah, you can get infinite move rings or the like, but that just means you turn up to get y
Highly useful for encounters with suspiciously headless hermits I find.
Or just get the AI to prioritise it's targets correctly. A group of bowmen will usually kill the minion in a single turn of shooting, and anything above a man with a pointy stick will slaughter them in melee. But you can guarantee the AI is going to try and kill the hero standing at the back doing nothing rather than the units that are actually killing it.
I'm currently playing Pathologic. Anyone who thinks Elemental is bad ought to try that, it's the only game I know that keeps you playing despite the fact it's impossible to enjoy it. Or try Gods & Generals. I tend to find playing that puts an entirely new perspective on just how bad a game can be.
Pump defence and take the vengeance ability. You can wander into strike range, let them swing and miss and then counter attack for triple damage.
Space Rangers 2. Best game ever imho.
[quote who="skunkpuppy" reply="53" id="2742624"]What's with these people who become such ardent supporters of companies which produce inferior goods? It's a company who took your hard earned money! [/quote] It's also a company who will happily give me it back if I ask. Lets see you try that with McDonalds. [quote who="Werewindlefr" reply="59" id="2742731"] There are a few. Zealous and ready to defend Stardock to the bitter end, more than the Stardock employ
[quote quoting="post"] WILL this game be given an awarded the title "Best Strategy Game of the Year 2010" by X-Play and GameTrailers, and the title "Best PC Game of the Year" (for 2010 or 2011) by IGN. WILL this happen... do you think? How can we make it happen? Why wont it happen? How can we solve this? [/quote] Well, for IGN as I understand it it's as easy as giving them a couple of grand "advertising" money ...
[quote who="keithburgun" reply="2" id="2741975"] Can someone tell me more about this Dominions game? Does it have turn based tactical combat? Is 3 the best one?[/quote] Nope. You can give orders to your troops outside of battle, but once it begins it's entirely AI controlled. Best thing to do would be to try the demo.
Fantasy Wars / Elven Legacy is probably worth a look rather than Fantasy General - same thing but more modern. If you want a turn based RPG the Eschalon series is currently on sale on Impulse. Reminds me a lot of a rogue with graphics. Oh, and try King's Bounty or it's sequel Armoured Princess. It's HoMM style tactical combat but an RPG. And you can fight battles with your pants.
[quote quoting="post"] Many times I try to engage in diplomacy and the 'numbers' make it impossible. A comparably-sized faction will value a non-aggression pact from me at 150, and from themselves at 1500. If they already have materials and metal, then unless I'm willing to fork over 1350G, it's not gonna happen. And guess what - I'm rarely in a position to fork over 1350G. [/quote] You can gather diplomatic capital from scenic outlooks or the e
[quote who="SqueekyRat" reply="52" id="2740998"] Heck I bought Torchlight for $9.99 and found it to be far better in terms of polish and stability than EOWM. [/quote] I paid twice as much for Vista, and found it far less stable and lacking in polish. :P
[quote who="Syntaxed" reply="19" id="2741241"]They need to remove the Organized trait. Even if you made it expensive or if you made other traits better it is still a trait that has no diminishing returns thoughout the entire game. [/quote] Why is it a problem? In order to make any use of the trait, you need a) your sovereign to have a higher move than the troops can reach themselves, and b) your sovereign leading the stack. You can boost your sovereign's move easy enough, but the
MoM used a shared pool too, it tends to work better when you have 10 hitpoints removing one member of a unit, rather than the possibility of every man in the unit taking 2 damage each.