[quote who="Naidrev" reply="11" id="3348592"] The only problem with not being able to move after combat is the AI stealing treasure from lairs. That is the problem that needs to be solved.[/quote] How huge a problem is this really? Far from game breaking and you can use it the same way vs the AI. It's a part of thinking forward.
NorsemanViking
This is a very good change. You can't og arround and do everything with one stack. I played yesterday and finally I had huge problems when the AI attacked my land With 3 huge stacks. Now more armies are needed earlier, not just one super army, or at least there are trade-offs and rewards to both strategies. This change improves strategical planning with your armies a good notch. <span style="text-decoration
I don't see why low class spells have to be super usefull the whole game. Why? You have to develop your magical skill the same way you develop other things.
Never underestimate your players. We are smart chaps... well, most of us are.... ;)
[quote who="parrottmath" reply="64" id="3348207"] Quoting sweatyboatman, reply 63 Way to go, Stardock! If I didn't know any better, I'd think they were reading the forums and listening to our ideas. I like to think that everybody at stardock are in an intellectual void of great decisions and they have decided to implement the game in the best way possible, if that just so happens to coincide with the forum ideas, well then that's just a great coin
Just loging in to brag about the developer team, after reading all the changes in the log. Good job, I love all the changes so far in 0.85 and am sure they will all improve the game.
I'm annoyed you can build roads for free.....
Never played Dom3, but I want Dom4! :)
The Vikings! Jolly good series!
My games are ruined if there aren't opponents out there trying to ruin my game. I love it if my chances of winning in the end is not higher then arround 20%. Are there any levels lower then easy? Perhaps introduce a super easy option? It's also important to point out that other options also effect difficulty, as for instance strength and quantity of ressources/magic, autoplaced buildings or snaking turned on, number of opponents, quantity of monsters etc....
I find Tarth very powerfull now in my hands at least. The attack bonus With 3 units or less in an army is extremely powerfull early to mid game. I can afford to make 2 units per hero, so that means I can start leveling up my heroes much faster. I play on redicilous on both difficulty settings. Guess Tarth would be even more powerfull on the lower levels where creature armies are rather easy to take out.
[quote quoting="post"] I am of the opinion that either the number of horses/wargs you get per turn should be decreased or their cost for trained units should be increased. Currently, if you build even a single stables, you will have so many horses that by turn 100 you won't even care anymore about your horse number (and you can trade them to AI without a source of horses for absurd amounts of money). No other resource is like this - crystal is in dire supply almost all the time, and
[quote quoting="post"] I am of the opinion that either the number of horses/wargs you get per turn should be decreased or their cost for trained units should be increased. Currently, if you build even a single stables, you will have so many horses that by turn 100 you won't even care anymore about your horse number (and you can trade them to AI without a source of horses for absurd amounts of money). No other resource is like this - crystal is in dire supply almost all the time, and
Multiplayer: Sequential Turn Mode, Hybrid (standard simultaneous multi outside of combat, sequential inside combat) Not sure how this will work. Will it help vs. doubble movement exploits?
[quote who="Ratatosk7" reply="136" id="3345507"] Great patch! Forgetting multiplayer, LH seems to be stripping away all the legacy baggage FE carried over from WoM. Its just amazing how much more of a polished experience it is overall, its like playing an entirely different game (ignoring bugs that happen with beta development of course). I don't mean to nag but it would be nice if we could do something with all that water though, even if we don't ha
Civilization series, GalCiv2 and FE; Legendary Heroes! Don't care for other games actually, but Europa Universalis series of course (but it's not turn based, just slow paced rts grand strategy).
Strange indeed.
[quote who="NorsemanViking" reply="27" id="3343279"] Quoting NorsemanViking, reply 26 Quoting NorsemanViking, reply 25 Quoting NorsemanViking, reply 24 Quoting MM77, reply 23 [/quote]Removing the XP-split again would be the most terrible thing they could do to this game. It would reduce a level of strategy regarding heroes and also open up for unfun exploits again, pluss making units once again useless.[/quote] 1. I disagree.... It would open up
[quote who="NorsemanViking" reply="26" id="3343278"] Quoting NorsemanViking, reply 25 Quoting NorsemanViking, reply 24 Quoting MM77, reply 23 [/quote]Removing the XP-split again would be the most terrible thing they could do to this game. It would reduce a level of strategy regarding heroes and also open up for unfun exploits again, pluss making units once again useless.[/quote] 1. I disagree.... It would open up new levels of strategy for a LOT of peo
[quote who="NorsemanViking" reply="25" id="3343277"] Quoting NorsemanViking, reply 24 Quoting MM77, reply 23 [/quote]Removing the XP-split again would be the most terrible thing they could do to this game. It would reduce a level of strategy regarding heroes and also open up for unfun exploits again, pluss making units once again useless.[/quote] 1. I disagree.... It would open up new levels of strategy for a LOT of people who don't use them now like me.
[quote who="NorsemanViking" reply="24" id="3343276"] Quoting MM77, reply 23 [/quote]Removing the XP-split again would be the most terrible thing they could do to this game. It would reduce a level of strategy regarding heroes and also open up for unfun exploits again, pluss making units once again useless.[/quote] When it comes to money and upkeep. I think some people here have just become to used to a playstyle where they dont need to worry about money, going none or l
[quote who="MM77" reply="23" id="3339845"] [/quote]Removing the XP-split again would be the most terrible thing they could do to this game. It would reduce a level of strategy regarding heroes and also open up for unfun exploits again, pluss making units once again useless.[/quote] When it comes to money and upkeep. I think some people here have just become to used to a playstyle where they dont need to worry about money, going none or low taxes forever and waiting forever to
[quote who="mqpiffle" reply="82" id="3343201"] I understand the first instinct of a designer is to just cut a mechanic that doesn't work out as envisioned, but I had thought the encumbrance overhaul should have gone the other way, by making it deeper and cutting the unnecessary base initiative bonuses from weapons. By release the game is going to be a console friendly strategy-and-rpg lite. Not good. [/quote] + New sys
[quote who="xaltotun" reply="56" id="3342587"] I think it would be better to give people a game start option (slider) on city distance. Not everyone feels the same way on the subject. In addition, the further we go into making city unrest a driver for the game the less fun the game will be for some people. Notice the latest unreleased patch increases the amount of unrest based on the num
Removing the XP-split again would be the most terrible thing they could do to this game. It would reduce a level of strategy regarding heroes and also open up for unfun exploits again, pluss making units once again useless. When it comes to money and upkeep. I think some people here have just become to used to a playstyle where they dont need to worry about money, going none or low taxes forever and waiting forever to build out the economy..... Finally we have got more depth into this