Tahllian

Tahllian

Joined Member # 2413468
1 Posts 19 Replies 99 Reputation

I still prefer the way Master of Magic did it: Each attack point was a chance of hit, each defense value was a chance of defense. This gives a nice curve of distribution of damage values as opposed to the version that Elemental had at release with the "I one shot you or do nothing" effect 10 Damage vs. 10 defense. If each point of damage only has 70% chance to land, and each point of defense has 70% chance to work, you still have your 1 in a million

17 Replies 14,284 Views

The main difficulty is the unit and combat animations - everything else is trivial in comparison. There's no point in saying there's 100 men in a squad if it still only looks like 4.

21 Replies 12,928 Views

[quote]This is definitely a bug, since that feature would make useless the option "upgrade" which would only lead to units less powerful and/or more expensive.[/quote] To highlight this even further, if you replace other pieces but leave the non selectable slots alone, you can create unit gear combinations that are more powerful than normal. I.e. if a unit has special chest and leg pieces, you can add a helm and change the weapon - it'll keep the hidden selection

1 Replies 818 Views

[quote]If you have multiple champions with the "panic" perk (that reduces enemy morale) they lose their ability to act. It's an intended feature. [/quote] It still happens with only 1 champion in the fight. My morale is absurdly high. The enemy still fights in auto resolve. The enemy still gets 1 move in tactical combat. If it is in fact intended, it would still be a bug; It's inconsistent between auto resolve and tactical,

8 Replies 4,370 Views

[quote who="kryo" reply="3" id="2755814"]If you have a reliable repro case, by all means please do upload it to drop.io and link it.[/quote] Yahuula on the edge of the map contains my main army. It has 400+ morale and instantly sends any opposition it encounters into panic. This has been consistent 100% repro for 15+ battles. You can see by pulling it out of the city and attacking. Attached is a save file which I loaded and did one battle to crea

8 Replies 4,370 Views

[quote]Battle Bug: 50% of my battles the enemy moves 1 or 2 turns and then stops moving/acting. Not reacting to anything I do, not even counter-attacking my attacks, they become non-responsive. I saw this a few times for minor battles, there is a major battle vs an enemy capital with many forces I am about to attack in the save file. Reloading/rebooting did not help, its essentialy game braking.[/quote] I see this often, 100% reproduce-able for every fight my so

8 Replies 4,370 Views

[quote who="jstrebel" reply="16" id="2709683"]Thanks Greg, I'm in the US. I could order a Dell, Alienware or any other myriad of "customized" computers but I find they never work as well as one I build myself and always have "garbage-wear" installed. I've built a few desktops, some from kits, some from scratch, but I haven't been able to find a laptop kit yet that wasn't a full build.[/quote] If you want the convenience of a prebuilt system + the customized parts, go wi

25 Replies 131,062 Views

I'd wait for the changes from this post: https://forums.elementalgame.com/393192 [quote]“Well look at this, I can assassinate the AI’s sovereign with just a regular army.” “So?” This is where I, understandably, became shocked. “So? So?!” I exclaim. “These are Channelers . Imbued by the Destiny to rebuild the world and I wiped one out with a bunch of guys with Lord hammers while m

14 Replies 8,356 Views

FYI after loading autosave it was not stuck. However it reproduced for another person as a new game in https://forums.elementalgame.com/391684/#2725290

2 Replies 2,460 Views

Make sure you have no units that are waiting to be moved. Occasionally a peasant in the middle of nowhere stopped me from ending my turn.

11 Replies 4,042 Views

Other files: http://drop.io/ogtesje/asset/elemental1-00-2010-08-23t15-22-11-770-zip http://drop.io/ogtesje/asset/autosave-elesav

2 Replies 2,460 Views

[quote who="AlphaSite" reply="23" id="2710443"]Why not just create one big pre-parsed xml for non modded versions for the game. Which is bundled with the game and tie it in with 'blob' of xml? Or get the installer to do it during install, iv noticed people dont really mind too long install times.[/quote] Please do this instead of on first/every load. Have install and patches create/update your cache, segmented out to reduce refresh time. Potentially even include a pre-buil

85 Replies 234,745 Views

[quote who="Tomgi" reply="10" id="2689920"]I would love a MoM mod. The biggest hurdle I see as the game stands now is the implementation of Myrror. I have no idea if E:WoM have the ability to do that. Apart from that it looks like all the necessary construction blocks are there.[/quote] There was discussion about that in another thread - map changing hooks are in game, which should support this, dungeons with maps, etc.

11 Replies 11,166 Views

[quote who="Demiansky" reply="6" id="2687402"]Yeah, I guess the question is whether the mechanics of the game could accomodate a Master of Magic clone. So far, it looks like Elemental mod potential is very versalite, but I'm not entirely sure. [/quote] From what I've seen, they're very interested in adding support for mods later. If such a mod was complete except a few features that required additional modding hooks, we'd be able to request them. I take it thi

11 Replies 11,166 Views

I would appreciate a mod branch that's a clone of Master of Magic, for other mods to base off of, yes.

11 Replies 11,166 Views