Lord Reliant

Lord Reliant

Joined Member # 2411813
81 Posts 1,298 Replies 28,116 Reputation

In the first map above, it looks like you had 9 allies. Is that right? I remember Derek saying you can't/shouldn't have more than 9 or you have issues. Is it possible the Oracle had 9 or more in the second one?

17 Replies 9,799 Views

[quote who="Derek Paxton" reply="1" id="3356170"]Fixed the issue where the guardian statues were already trigger (the AI was doing it, the AI is always messing with my plans).[/quote] When you say AI, do you mean Brad? I mean, there's a lot that could be read into that. ;) I'm sure that's the challenge with the scenario- setting it up so that the AI acts the way you want, while using the built-in AI which isn't scripted.

4 Replies 4,870 Views

[quote who="Azunai_" reply="11" id="3356188"]"Lethal III - adds +12 attack, replaces Lethal I and Lethal II"[/quote] This. Though I'd probably add a semicolon or period after attack so it would read: Lethal III - adds +12 attack; replaces Lethal I and Lethal II -or- Lethal III - adds +12 attack; replaces all prior Lethal traits Maybe using the wording "replaces all prior X traits" might make it easy, that way if you add/subtract some other traits in

21 Replies 22,860 Views

[quote who="Darxim" reply="4" id="3355882"] I would ask that my units with high initiative not be placed behind a wall of units with low initiative. Kind of defies the purpose of them having extra turns if they can't do anything with them.[/quote] This and/or that you could move through your own units to get to a tile rather than needing to go around them.

23 Replies 28,357 Views

Love the subtle (or sometimes not) homages. Now you just need a reference to Notch/Minecraft.

29 Replies 38,907 Views

[quote who="Derek Paxton" reply="3" id="3355589"] Yes, there are mysteries to explore. There is no bug, those are working as designed.[/quote] This is the part where you finish that statement with: MUAHAHAHAHAHAHAHAHA!

7 Replies 12,246 Views

[quote who="Derek Paxton" reply="6" id="3355593"] http://screencast.com/t/IpPCcITPvAQG Shows up in the tooltip for me. Hmm... there must be some cases where it isn't being displayed. Im not sure what the difference is. I also dont have the tech researched which unlocks chain mail (though i tried with that research too). In either case I saw the trait warning.[/quote] Derek, thanks for replying! Is it possible having a hero with

12 Replies 13,741 Views

I was thinking more about this and even if it's not possible to state the specific technology required yet because the notification is tied to it, maybe it would be possible to state this instead: This item cannot be equipped at this time due to a missing requirement. Not ideal, but if it at least gives some info that it can't be equipped in the tooltip that would help.

12 Replies 13,741 Views

I'm assuming it has some sort of impact on the game later, but only having played it for about 30 minutes, it's too early to tell. I'm also curious about the Frog idol. I'm wondering if you find whatever it needs if you get a copy of Brad's Elemental book? ;)

7 Replies 12,246 Views

[quote who="Tattyhat" reply="66" id="3355528"] So far I am loving the scenario. It's much better than FE's. I can't understand how Roslin can curse my city without even seeing it, maybe a bug, dunno.[/quote] Had the same question. I assume it's triggered in the scenario, and I'm fine with it happening since it make sense that the Oracle could see and do that. I just don't want it happening on a non-scenario game.

83 Replies 176,702 Views

I just started playing through the scenario in .90. Chain boots are missing their requirement description because I haven't researched the armor technology that unlocks them. It should show the requirement even if I haven't learned it yet via technology since there's no other reason given why I can't equip it.

12 Replies 13,741 Views

Also a good suggestion, Parrott. It's always interesting when we run into the same issues that the devs have worked through. Make me feel good that we seeing the same issues, even if the resolution isn't always an easy one. For some point in future of LH, I'd love to see the notification system generally act like Endless Space's. That system just added notifications along the right side that must be addressed prior to ending the turn. Right now, the pop-up dialogs for

8 Replies 5,133 Views

[quote who="Derek Paxton" reply="5" id="3355167"]The problem with that is that its a lot of stuff coming at the player right away. The flow seems wrong to start the game and have your first decision be the tech you want to research.[/quote] Understood. This sounds simplistic, but what about making the logic: If Research > 0 and Research = null, prompt for a research item and then assign points into that item. ?

8 Replies 5,133 Views

[quote who="AeonSkyBlue" reply="17" id="3355036"] I don't like the armor upgrade process. I would like to be able to pick what slot I want to upgrade to what item to be able to manage upgrade costs and preserve or get other stats besides defense. [/quote] It would be nice to do incremental upgrades and choose to go to each level instead of only to the highest version. There are times when I might not want or be able to go to the highest level but should be able to do a parti

24 Replies 28,847 Views