maniakos

maniakos

Joined Member # 2411140
33 Posts 201 Replies 14,839 Reputation

Split is better This is both an empire building game AND a wargame. Remember that galciv2 had both, and that you could also use a slider to decide weight/funding.

14 Replies 50,179 Views

That was expected from day 1. Story doesn't form the basis for holding a player base. Gameplay, mechanics, and progression are far more important. Bioware is making money out of it, and there will always be a player base for any MMO based on starwars.

36 Replies 79,765 Views

I prefer stardock to Firaxis any day. Firaxis and Sid have become too big for my tastes. And Civ 5 is a POS. That being said, I'm looking forward to XCOM, And I've been expecting Alpha centaury for ages...

55 Replies 163,397 Views

[quote who="Urrumi" reply="9" id="3080806"]No matter the difficulty setting, it is impossible to lose so long as you are careful about the battles your sovereign gets in. Even if you have no champions but your sovereign, and you have no city for dozens of turns, eventually, through XP and drops, you reach a point where you can still steamroll the AI. Which is cool, in its own way.[/quote] That's actually cool! a no cities game where you play without cities and raze the

12 Replies 12,060 Views

Will do a difficult game come next patch. As long as some of the annoying stuff are dealt with. Also I have high hopes for the new balance changes and the tactical AI!!! It will be a different game.

12 Replies 12,060 Views

These concurrency issues are the worst, and some redesign and implementation is needed indeed. (1-2 months of work) 1. Level up: why do it with a pop up? make a little arrow or + appear on the unit frame, have the user click it when he can and do the level up. 2. City spec: same as 1. 3. Quest events: these really need to go in the event queue on the side, the relevant stack should be frozen in place until they are resolved. Concurrency is HARD f

9 Replies 23,972 Views

[quote who="Frogboy" reply="31" id="3078773"]Well a big thing is listening to people play the game. Can you imagine how cool it would be to write the Starcraft AI to deal with the Korean champions?[/quote] It would still loose by a very large margin. The AI can match the APM, but not the metagame thinking. Even now the Difficult startcraft AI gets Resource bonuses - The only way of making it competitive.

91 Replies 205,876 Views

1. Did we start the battle or where we attacked? 2. Am I interested in winning this fight or should I retreat? 3. Should I cast any spell or should I conserve all my mana for a more important fight or strategic spell? 4. As an AI do I know how to focus my armies attacks across turns on a single target? Since we don't have ZoC you can't effectively block units unless the battlefield has choke po

91 Replies 205,876 Views

I can also verify this for unit enchants. However I can't decide if it is a bug or a feature. You just got a new shard, why should it affect spells you had cast 20-30 turns ago? I can understand the fact that "fixing" it would reduce micro. What about adding a button on the enchants list to "upgrade" each enchant by paying some mana cost, to a more powerful version, when you get new shards. Or add in that list to each line that

6 Replies 4,864 Views

This falls along the lines of the need to cap spell casting with a channeling mechanic ala MoM, to avoid having the ability to spend 1000's of mana on a single turn. It isn't a matter if the spell being global or not. A character must have the right skill level to use/learn it, regardless of what has transpired in the game. What I'm talking about would be allowing skill 1 fire mage to cast fireball (a skill 3 spell) because you have another master fire mage who has already

10 Replies 7,476 Views

It could be turned into a town portal spell that's more expensive. This way you get around the outpost abuse and it being expensive, caps it's use. I definitely think that we are in dire need of the channeling concept. Unlimited casting in combat and on the cloth map is way wrong!! Time/mana should be a factor when it comes to magic. This is the only way to add really powerful spells in the game. Casting call to arms 4-5 times in a row in a city with the magic buffs af

38 Replies 94,601 Views

I've got Tarth in my game walking around with 1 pioneer, and a faction score of 1 in turn 432. Even if I kill the pioneer tarth is still alive with a faction score of 1. I can make peace and ask for a trade agreement with tarth: I get 50g per turn they get nothing!!

0 Replies 2,798 Views

I would like to see other sources of mana being added to the game. So I'm concerned. I would like to see 2 way alchemy for instance. I would also like to see finding new rare spells in ruins. The current system is "all spells come from picks" That being said, with the current balance of the game as it is, a single end game spell can ruin the AI's day. I tend to conserve my mana always for those early big casts. Try saving mana for an early double crusade cast with 2 st

10 Replies 7,476 Views

[quote who="StillSingle" reply="2" id="3070191"]22. I don't mind this. There's enough spells in the base categories from levelling up. And you can't cast the spells unless you are high enough mage level in the discipline, so there is no point in splitting spell acquisition from spell mastery level. I don't think however there should be more quests/loot/champions that give you spells outside the base discipline spells. Especially some more early on spells to add variety in magi

10 Replies 7,476 Views

They must add raze. You can't just turn outposts in to cities. there are many checks that need to be done to see if this is possible. (distance, food,materials)

6 Replies 2,439 Views