sage2

sage2

Joined Member # 2410223
6 Posts 21 Replies 131 Reputation

In regards to 5) one thing I've wondered is: why are there even stats? Because it's a roleplaying convention? Is that the right reason? Why not remove stats entirely, and just have special abilities / disabilities. For example, you could have a special abilities / disabilities called 'strong' or 'weak' and 'titan strength' or 'pathetically weak.' Now, you can also apply this ability as a result of a spell, or in character generation, or on level up. It's simpler, more descriptive

3 Replies 3,483 Views

"my own catastrophic poor judgment in not objectively evaluating the core game play components." I think all of us appreciate this candor. Coming to this understanding earlier, rather than later, will I hope in the long run enable you to turn Elemental around. I think it's unfortunate that this realization didn't happen before the launch -- I think there were at least some folks evaluating the beta who were of the opinion that the core game wasn't really "right", and I personally stil

200 Replies 787,039 Views

I complained about it in the beta, but I still have no idea, when a city levels up for a second time if the value of what I'm selecting: 1) Repalces the perviously selected specialty. 2) Adds to the previously selected specialty. 3) Replaces the previously selected specialty, if I chose the same class. I mean... whu?

6 Replies 6,019 Views

[quote who="Frogboy" reply="20" id="2730740"]Good thread. However, one correction: Parties work as you are requesting. A party of say knights (4) who have a combined attack of 28 do not roll between 1 and 28. They roll between 1 and 7 for each knight. Assuming each knight does say 3 damage to a unit, that would be 12 damage from that party of knights. If the defending unit has a defense of say 16, that party of knights may not do any damage at all.<

101 Replies 859,320 Views

[quote who="kryo" reply="2" id="2723680"]Reducing the world difficulty should make for fewer/weaker creeps. Reduced 56% Original 1015 x 253 [/quote] I don't want to make the game easier, just reduce the amount of creatures spawning. I suppose it's an xml config value somewhere, so it should be easy to change.

20 Replies 15,971 Views

It seems like there is an unnecessary amount of complexity that doesn't contribute to game play. One pet peeve of mine is the Hut / House etc... that you build in cities. Why am *I* the one building these? Instead, IMO, population expansion should occur automatically, but at a decreasing rate when certain thresholds are acheived, due to disease etc... A class of buildings could improve the growth of a city, and growth would then continue. These could be things like Sewer, Public Bath, Hospita

0 Replies 1,306 Views

My performance is usually really good. I saw the perf suddenly tank after I successfully completed my first research item. The game went from very smooth, to unplayable. It wasn't a slow degredation, however. The save game I made just after this happened does not load, either, just loops the animated background while trying to load.

10 Replies 1,496 Views

[quote quoting="post"]Greetings! Oh how I love this part of the beta. ... Pacing Pacing Pacing. This is always a tough thing but it just takes too long to do cool stuff. We’re going to eliminate the requirement to build a special building in order to train units. This was a holdover from Galactic Civilizations (it required a shipyard) and Sins of a Solar Empire (shipyard) that really has no purpose in Elemental other than act as a

70 Replies 197,860 Views

Magic system: You should start with a couple of spell ready to cast. "Available" should actually be "available to learn" Only a few spells (random) should be available to learn; the rest should be found as loot, in goodie houses, sold by traveling magicians (and perhaps some are con-artsists!) etc...

15 Replies 4,071 Views

Founded my city next to an old forest. When I reloaded my save game, it was gone. It's been replaced by a big patch of dirt. It also does not show up on the cloth map any more.

0 Replies 695 Views

[quote who="Frogboy" reply="2" id="2677186"]Yea, in the first few turns it's very cheap to recruit people. We may have overdone it. [/quote] Especially as you often can't find anyone to recruit. The secondary effect of the above is that if you're lucky enough to find someone to recruit during the early turns, it's an extra advantage. Maybe just a small (20%?) discount?

7 Replies 1,641 Views

[quote who="Frogboy" reply="4" id="2677092"]It's just poorly documented. You need to increase your quest level through research. [/quote] It's also somewhat broken. For example, even though questing says it allows you to travel to inns to get quests, I can do that anyway without the technology. Also, I believe that this tech tree could be called "Lore", and presented as exposing new Lore about the world. Right now, it feels artificial -- I mean, really, I need a tec

14 Replies 1,441 Views

Right now city traits feels half-baked. I like the idea, but it's not working well. The first time I have an option to select a trait, it is for various things a t+20%. Straight forward. The second time I have an option, it is for various things at +30%. This is where I'm confused: * Does this replace the 20% bonus (i.e. I am refocusing in something else?) * Does this add directly to the 20% (if I select the same thing, I get +50%?) * Does this do

2 Replies 1,275 Views

I would like there to be a 'random' option when setting up a custom game, for purposes of selecting what factions I am competing with. This could be represented by question mark faction icon. When this is selected, the game randomly selects a premade faction to fill that spot.

0 Replies 2,999 Views

[quote who="John_Hughes" reply="1" id="2675102"]How would you handle 7 singles units on the same tile? Now it is click tile, click the required unit Icon, click action. Having your suggestion be doable could present an issue with units that block each other out, graphically, such you would be force to first rotate the map/screen until able to click that outside unit from the back row of the original viewing angle, but then may still not have click-able access to units

3 Replies 4,793 Views