DamnedChoir

DamnedChoir

Joined Member # 2408362
9 Posts 133 Replies 374 Reputation

This may simply be due to the game still being unfinished, but I noticed that for sovereigns, Gauntlets and Shields seem to take up the same 'costume' slot. Essentially, you cannot wear Gauntlets, and have a Shield on the same Sovereign. (This likely applies to troops as well, but I haven't tried it yet.) <span style="font-

2 Replies 1,558 Views

I really don't like the current Research system, and there must be a better alternative. The main reasons I don't like it, I beleive, were already stated: Firstly, you choose which category to research in, you research for a while, then you get a bunch o

15 Replies 7,710 Views

The units should really auto-level, and having the CPU track exp and stats and the like like that really isn't that much work, for the people who said that having units level up is 'too hard'. I've played several games where units leveled up and got exp as whole units: like the total war games. It's not /that/ hard for a computer to keep track of that. <span style="font-family: comic sans ms,sans-serif;

24 Replies 14,068 Views

I think another good aspect of a system like this is that it would clearly illustrate the difference between training and equipment when it comes to troops. Ideally, Attack and Evasion/Defense (whatever you want to call it) should be trainable; something linked to stats. <span style="font-family: comic sans ms,sans-se

12 Replies 11,257 Views

Customization is the most important thing to me in a game like this. Though my voice will likely be lost in the tide of responses...I think the lore and story, if possible, should be set up in such a way that it makes sense that new factions would arise from the ashes. Sure, have races, and cultural distinctions, and lore out there, but new factions would essentially be rising from the ashes for whatever reason to make their mark, and in that case give players the ability to /

207 Replies 510,230 Views

Mixed race armies will make me happy. As long as we can use each race's natural advantages together on the battlefield, and in the city...I'll beam.

151 Replies 387,180 Views

Being able to equip troops with multiple/backup weapons would be useful. Knights who use lances on horseback, swords on foot...or soldiers with javelins to throw before switching to a melee weapon. Would make things interesting.

23 Replies 76,496 Views

I think the so-called 'Bad-Ass Window' makes less and less sense the longer the game you play. How about another idea: Everyone gets equipment points and starting gold; there could/should be advantages for Sovs to pick that give them additional equipment points, or less equipment points. This way everyone gets a minimum of equipment without needing to spend points; people who eschew equipment may do so and get more points, people who want more can have less points and get more

14 Replies 48,817 Views
Reply to Army Painter in WOM Ideas

Anything that adds more customization (less load on the devs, more on the players) and more variability is good in my book. I'd really like to be able to create a custom civ, custom sov, and custom units that stand out from those of other people's, just like GalCiv, but with swords. :P

11 Replies 12,080 Views

I don't really see how splitting attack into hit and damage is a real pain, that's so simple that it's the basis of most RPG systems period. Granted, Elemental is a TBS...but it's also an RPG influenced TBS with equipment and quests and loot and levels. I don't think making it a little more sophisticated, so that people can make more varied units and characters is that radical.

12 Replies 11,257 Views

Currently, the system of Stats has it so that the Stat number you has, whether it be 5, 10, 15, 0r 20, gives you a percent bonus or penalty to your current 'other attributes'. For example, Defense 20 gives you 200% armor, Defense 10 gives you nothing, Strength 5 makes your attack 50% as powerful as it should be, etc. I think that a system of Flat Bonuses might be more effective in this regard making characters slightly more sensible. As it is I think a /Sovereign/ with

2 Replies 5,925 Views

Currently, we have a stat named 'Defense' which acts to give us a percentage increase on whatever armor we're wearing. I've heard this suggestion already a few times but was unable to find it in any of the more recent suggestion threads so I thought I'd post it here: Essentially, I think it would be a good idea instead of 'Defense' to have two stats, Armor and Evasion. 'Armor' would be a stat that you essentially do not put your points into, and reduces the damage that

12 Replies 11,257 Views

I'd argue that there should probably be 'Evasion' and 'Armor' as two separate values, and the stats should add bonuses, not multiply pre-existing ones. There should be a difference between lightly armored and heavily armored troops besides: lightly armored troops suck. With stats giving bonuses, someone with horrendous strength and a horrendous weapon isn't twice as horrendous, they're just horrendous+horrendous. (20 Str=+10 Attack, and Horrendous Sword=18 Attack. Under the cu

13 Replies 10,559 Views

I should probably submit several bug reports for this, but the new update appears to be missing a large deal of things that were in the previous updates, as well as in the change notes: including new sovereign parts, new sovereigns, and equipment. In general, the sovereign creation is now extremely buggy with things like beards listed under equipment and clothing, some earlier options which were available before completely missing, and otherwise just a mess.

73 Replies 133,459 Views

Personally, I'd just like to be able to create units like Roman Hastatii or Norse Berserkers. Not the actual /cultural flavor/ mind, but being able to have effective troops that say; use light weapons, heavy shields, and move quickly, or use no armor, and heavy weapons, and attack suicidally. Having troops in this game be flexible and very customizable to your play-style is important to me.

16 Replies 11,732 Views

I /really/ like the idea of using starting gold to buy equipment... I also /really/ like the idea of being able to equip your sovereign in-play. I always thought the game was made to be flexible so you could create your own content, and If my Kingdom uses some funky kinds of armor I'd like my sovereign to be able to use that too. Equipping your sovereign at start with character points just makes no sense...though I understand it's beta, just making my opinions known so p

13 Replies 10,559 Views

As is, I don't really like the way sovereign stats, equipment, and combat are currently being handled. I think that the stats a Sovereign gets including Attack, Defense, and HP should have less to do with equipment and more to do with stats. The current system makes it so that if you have 10 Str/Dex you have 100% attack/defense, and 20 Str/Dex, 200% Attack/Defense. Of course this means that a Sovereign with no armor and 20 Dex starts off with a Zero defense. And a Sovereign wi

13 Replies 10,559 Views

Definably not. Even without CTD's the game certainly still /feels/ too loose, too buggy, and in general less 'tight' than even previous releases. Still needs some tinkering.

51 Replies 24,761 Views

To be honest I would just like to see some of the 'weaker' technologies still useful later in the game. I don't want to be forced to send out masses of guys in plate armor and with magic swords, I want to be able to say, have shortswords be faster and weigh less, and have leather armor weigh less and reduce movement less. That way I could design troops with more variety and flexibility the more technology I have, rather than like in some strategy games just pumping out a mass

42 Replies 21,606 Views