DamnedChoir

DamnedChoir

Joined Member # 2408362
9 Posts 133 Replies 374 Reputation

As an Anthropologist, I approve your use of the word Hominid, but you know I'm pretty sure all the Fallen count as Homonids too. This isn't really political correctness, though...this is more silly than anything. This is how the English language is structured, and the cliches are there so people have something to grasp onto. Elemental is a Medieval Fantasy game, which has a heavily European (English) and Male bias. While I'd certainly be happy to see other races or types of civilizati

78 Replies 154,514 Views

At the moment when creating a new Civilization our options for Traits are fairly limited. It may /seem/ like there are many traits to choose from, especially on the positive side, but I find quite a few of the things I would be looking for to create/distinguish a fantasy civilization are nowhere to be found. That being said, we're /defini

5 Replies 6,417 Views

I definitely think Essence needs to be handled differently. I actually suggested something different in another thread; I personally don't think that Essence should be a consumable resource that is also treated like a stat, going up in levels. I also don't like the current way Essence is determined. <span style="font-size:

26 Replies 33,523 Views

The Spell-Book and Spell-Research both need a lot of work, I'd like a better spell book and a better system of Spell Research which is more like technology research.

10 Replies 12,399 Views

Having more ways to gain exp besides running around and smashing stuff would be really useful.

11 Replies 8,978 Views

I agree, it would also add an extra element to sieges. It should be possible to change it, mind, but not without expense. Maybe a 'gate' improvement that can be placed and demolished?

8 Replies 8,878 Views

I would like this idea, but it would need to be possible for monsters/individuals to attack and sack a city, not just conquer it. Why would Ogres want to run a city, after-all?

34 Replies 18,340 Views

I like this too...it's actually rather hard to identify the difference between actual features on the 3d map and just generic scenery...this would help immensely.

3 Replies 5,440 Views

[quote who="TyLarson" reply="24" id="2666910"]Also, as far as starting equipment goes...I'll take back the free bit but you do start with 500 gildar so having the option of buying equipment at sovereign creation makes sense to me and would give a sovereign who decides to be choosy in placing his first city a chance to actually survive the wasteland to find a good spot. Rather than spending valuable character points on equipment you will completely replace in fifty to a hundred turns. As it st

41 Replies 22,503 Views

I agree with all of the main poster's points...I also think there should be /way/ more equipment available at Sovereign creation...but most importantly more clothing/posture/cosmetic choices. As is, most of the sovereigns end up looking pretty much the same but with different colored garments. <span style="font-size: small;

7 Replies 36,814 Views

For the problems with essence: I think Essence should not be permanently lost, but rather be like HP, you can raise your max essence like a stat but you never permanently lose it. Mana could still be based on Essence, but permanent rather than temporary.

79 Replies 221,979 Views

I have to say that I agree with pretty much all of these suggestions, but since the people here seem to have some of the same basic ideas that I have had, I'll re-iterate my specific issues with Magic so-far: Spell Points: I really dislike the current sp

98 Replies 265,936 Views

(Disclaimer: Long Spammy Post) 1. City Improvements: I personally am in the camp that I would like the city management to be a more complex part of the game. I've seen several people warning against that; but I beleive the reason they don't want that is

174 Replies 509,241 Views

I know you guys would probably lose money and don't want to lose your retail slot, but I, for one, would be happy to continually Beta-Test the game so it's chock-full of extra goodness come release. :) That being said; hopefully you'll make your window!

89 Replies 146,801 Views

I've already out in my two cents earlier but just looking over several of the pages I can already see things have gotten into an in-depth discussion. Ultimately, though, I think Mr. Raven's idea (whether it was his intent or not) is a good one: Separate systems for single and multi-player. <span style="font-family: co

469 Replies 1,482,825 Views

WINNER. TAKE. ALL Personally, I really don't like the 'Winner Take All' Approach, I also don't really like the approach they used in Rome: Total War. The problem with these approaches, I think, is that they encourage all clashes to

469 Replies 1,482,825 Views

Well, Evasion (or Evade) just sounded better than Dodge...Defense might be best but I didn't want it confused with the 'current' Defense stat. It could represent Dodges, Parries, Weaves, and other things that aren't armor.

12 Replies 11,257 Views