[quote who="KingHobbit" reply="5" id="3280502"] I am thinking the Great Wolf bonus. If you kill him the other wolves should lose their bonus.[/quote] I could go either way on that. At least that is a skill the Great Wolf had to burn up a turn to use. So I am somewhat ok with that staying, as the howl has already got them riled up. It is the automatic bonuses that are already effective at the beginning of battle that should go away for sure though.
BlackSmokeDMax
Not to mention you have to get all the way out to economics for road to outposts. That's not really very quick, unless you concentrate on solely that, to in what is my estimation, your detriment. Not to say I wouldn't prefer manual road building, but eh, *shrug*. Not game breaking for me at all.
Are the scrolls buffed by shards as well? If true, I wouldn't mind seeing that nerfed to just a set damage amount for the scroll version. Perhaps higher than base regular spell, but still a set limit. I really think that an actual spell cast by a magic using champion should be more powerful than a scroll read by perhaps, a non magic using at all champion.
[quote who="parrottmath" reply="3" id="3278990"]the download page for me has both that download and another button that says update.[/quote] Just checked, mine has that also. Should be two large yellow buttons, one labeled "Download" and one labeled "Update"
[quote who="Alstein" reply="31" id="3278973"]and the mod I want (a real base game merged mod of fixes/improvements)[/quote] FE converted to a mod of that type would sure be interesting. Guess that would be more of a total conversion than mod, but still sounds very interesting. And for the record, I really like the current patch speed. I'll take them as fast as possible as long as there are meaningful updates. And by that I mean either a significant bug/balan
[quote who="Viperswhip" reply="5" id="3278529"] build anything in swamps[/quote] FYI you can build on swamps, if you "Raise Earth" on them first.
[quote who="mttriglav" reply="12" id="3276936"]Also...how could they rush a settler at start if they first have to research technology which allows rushing? No matter what the player does, they DO have to wait a few dozen turns before they can rush anything...[/quote] Only 10 turns if you cast Inspiration on first city.
The necromantic powers in that one are strong.
[quote who="kenn-lu" reply="3" id="3276877"]I have seen an "army" including the facion leader, 2 normal army units and 1 settler. They built a city and the same "army" continued onward including the settler.[/quote] Hell of a nice find. Been playing in beta since the beginning and hadn't heard of this before. Wonder if we just weren't paying close enough attention or if this is new?
Make sure to check out the whole modding forum at that time: https://forums.elementalgame.com/forum/1008
The army is there as more of a protective force from the opposite side killing them easily before you can recruit them.
This bum is trying to take me down with the spell of making? I must break him!
[quote who="Rhettrongun" reply="15" id="3275701"]I find summon ice elemental the most useful summon in the vanilla game. It's instant unlike the earth/fire summons, it can tank a tough enemy like a dragon for a turn (which can potentially 1 hit champions otherwise), plus inflicting slow on high level enemies is really useful. I'd say getting rid of the extra turns needed to cast earth/fire summon tactically would make sense. Just make them cost more mana to cast. 
[quote who="farkas" reply="3" id="3275593"]You were right! Thanks. So I turned off auto-save and the long wait times between those turns are gone. But I still think it's weird because if I manually hit "save" it only takes a couple of seconds to do so. The reason it takes all that time in auto-save mod still puzzles me. Maybe the Devs can look into this.... Regards, farkas[/quote] Part of that may be the renaming of the last autos
Hold down middle mouse button and drag. It'll start ya spinning. If you don't want it to snap back, go to advanced settings and un-check "snap back when rotating"
This quest isn't the quick move a couple steps away type of quest. You may have to travel a far distance to find the right quest spots.
Sounds like autosave. edit: Guess Parrotmath beat me to it. By a lot. lol, that's what I get for opening multiple threads at once.
Great idea, more info is never a bad thing.
[quote]Also, how do I get my shadow wargs to be summoned with a level higher than 0? Summoner III does not appear to achieve this.[/quote] Not certain on this, don't think I've ever paid much attention to summoned level of shadow warg. It does sound like a bug though.
You have to find the correct resource to build on. Once you find that, and have built either a town our outpost close enough that the resource is in your territory, just highlight the resource and click build.
[quote who="seanw3" reply="66" id="3274423"]I'll buy it for the stamps. But also to support more substantial DLC.[/quote] Agreed. The $5 is worth it to me to throw some extra oomph to the random maps, more substantial DLC would be icing.
[quote who="tkobo" reply="64" id="3274407"]Or i could look at it as,is the new incarnation a kept promise as a replacement for the first incarnation.[/quote] But this isn't a replacement, this is an addition. They certainly did not take away your right to play WoM. So you now have 2 different games for the price you paid.
There is no physical copy of Fallen Enchantress. It is digital only, no matter the source.
[quote who="Frogboy" reply="16" id="3273747"]Most of the maps will have ships on them.[/quote] WHAT??? [/Minions]