Also I'd like to add the ability to remove city enchants from the main screen or city screen
Bobofett
Aw nuts on the dynamic part but thanks for the response!
As it stands having larger city names just causes problems like overlapping with nearby city names. Also I think it would be cool f larger cities had their names displayed larger on the map.
They should really have population tied to pioneers some how, I think Elemental is the only strategy game I've played where the settler unit doesn't effect the city producing it
No one looks lovingly back at Civ2? What are you talking about?
I don't really mind the building time minimums I just wish units weren't subject to the same restriction, part of what turns me off of using units over heroes is the time it takes to train them
Good stuff but as others have stated the UI is still in need of work. -Better indication of a city going idle -Capitol indication, and the ability to move capitol hopefully -Army management on tiles, ie separating and combining army buttons
There should either be minimum 1 essence per tile or there should be upkeep costs for enchantments, as it stands it kind of bugs me that enchanting a city feels more mandatory rather than a bonus
No offense to Stardock but your mod is the reason I preordered FE, loved your work on WoM
Yeah I guess I will wait, not really worth the trouble to send it back. Just really frustrated I can't play the game I purchased and it's unbelievable Stardock doesn't provide links for it's own patches.
Well this is a shame, guess Ill be returning the game which is way preferable to dealing with Gamespot.
Just bought this off Amazon and cannot update it at all. The update ervice hangs forever and bogs my system down to a crawl. Please tell me there's an alternative, this is atrocious.