NTJedi

NTJedi

Joined Member # 2399246
75 Posts 847 Replies 21,456 Reputation

[quote who="Tormy-" reply="8" id="2386945"] Hehe indeed! I see no problems with very different & sometimes weird "upkeep materials" like peasants. Just imagine: You summon/tame a mighty otherworldly beast and you must sacrifice some humans / turn in order to keep the beast calm. It's pretty acceptable imo. [/quote] Agreed, I'm thinking a group of vampires should have such an upkeep. If there's no battles after 3 turns where the vampires can drain

12 Replies 55,325 Views

[quote who="ThreeKings" reply="15" id="2385671"] Try Dominions 3, the Awakening. Link (there is a demo as well) For battles, you prechoose a set of commands, (spells, movment, attacks melee, missile etc.) for your troops. This will then play out for you when you get your turn back. This could be used for auto-combat. [/quote] I hope this can be included for gameplay... Dominions_3 is very fun having battles where orders are given before battles begin.&

33 Replies 16,653 Views

I've seen this topic discussed several times with many people on both sides for whether or not death means game over. Ideally the best solution so both parties are happy would be having a death gameplay setting: 1) Sovereign Death equals game over 2) Sovereign Death allows continued gameplay with heavy penalties and moderate delay until being returned. 3) Sovereign Dea

28 Replies 69,318 Views

I believe a very important key factor would be the type of victory condition options. Hopefully we'll have many optional victory conditions which opens more strategic decisions. Another important variable (if included) are assassins... an entire army of skeletons are just piles of bones if there's no death magic controlling them. Even a larger importance would be if a very powerful assassin finds a vun

8 Replies 33,141 Views

[quote] Developer Journal Part of that is because the AI in Elemental is a very big deal. People are excited about the features of Elemental but to me, those features are meaningless unless there are computer players that make good use of those features. Or more to the point, intelligent use of them. While Elemental will have multiplayer (up to 32 people for starters), the focus of the game is single player. That’s the part of the g

4 Replies 5,298 Views

[quote who="BoogieBac" reply="20" id="2381843"] Literally a 5 year old elemental mockup [/quote] I knew as soon as someone posted a practicial joke photo then the original post was going to be questioned by some individuals despite the link coming from within stardock with the title of elemental.jpg . I was glad to see your post which provided the official confirmation. If the picture I found is 5 years old than

28 Replies 33,364 Views

[quote who="porternielsen" reply="9" id="2382049"]Just a different point of view on this one, I like having to command all my troops to some degree because it adds the human error into the game. If I am not wise enought to manage all of my troops it should be something other players can exploit. Just a different oppinion. [/quote] These suggestions are for AI opponents and map independents, not human players. Don't worry, you weren't the first to make this mistake.</p

12 Replies 71,750 Views

[quote quoting="post"]Now that we've seen some sort of AI in action (although not a very good one), I thought it would be a good idea to come up with different "personalities" that monsters and dungeon creatures could use: [/quote] I've already covered this topic with many more personality types: https://forums.elementalgame.com/337474

3 Replies 5,720 Views

[quote who="RedneckDude" reply="14" id="2373825"]IMO, if we allow attachments in the forums, we may as well change the name to Virus Central!! Baaad Idea! [/quote] As mentioned within the original post... several other gaming forums allow attachments and I never see any complaints regarding viruses. An individual only needs to browse a few gaming forums to recognize allowing attachments for a single trusted location is a saf

19 Replies 44,543 Views
Reply to B in Forum Issues

[quote quoting="post"] My friend was banned without warning for making a moderately angry series of posts on the forums, for which he likely did deserve a warning. No explanation, no chance for apology, and he had already contributed to and would love to continue to contribute to the community in a positive way. [/quote] " moderately angry "; "series of posts"?? = way too vague and subjective... being his frien

102 Replies 181,443 Views
Reply to B in Forum Issues

[quote who="GeneralEtrius" reply="48" id="2379047"]For some reason, my posting abilities were removed in the Sins of a Solar Empire forum, even though I never posted there! I tried talking to Kryo, but he wasn't very helpful. [/quote] If you never posted on those forums then how do you know posting abilities previously existed? Just curious if there's a location where someone can view all their current privileges.

102 Replies 181,443 Views

[quote who="BoogieBac" reply="15" id="2377244"] Anyways, thanks for your help - you guys rock! Thanks, but we definatly need to figure out why some systems aren't getting the fonts. [/quote] My first guess is the user profile lacking permissions for changes to the Windows/Fonts directory. My second guess would be one or two types of anti-virus software view the new font files as a threat and have them removed.

24 Replies 93,856 Views

[quote who="Raven X" reply="10" id="2378931"]You should also be able to build a Spy or some kind of Stealth unit that can march into enemy lands undetected. [/quote] There should be different stealth levels as well. Naturally a demonic shadow assassin should be able to hide more easily than a regular ninja.

12 Replies 10,902 Views

[quote who="Ron Lugge" reply="14" id="2375271"]I have to wonder if that really was a copy of the original engine of elemental, or a mockup of the failed MOM remake... [/quote] Only Stardock knows the truth... will they share?

28 Replies 33,364 Views

The list of fantasy monsters easily runs into thousands, it's more important knowing the tag(s) of each monster: https://forums.elementalgame.com/340526

8 Replies 13,010 Views

[quote who="segallion" reply="3" id="2375971"]I also agree this would make a good feature. Segallion [/quote] I also agree... however a few special units such as druids or rangers should not have penalties for sight in forests.

10 Replies 39,539 Views
Reply to Trade Routes in WOM Ideas

[quote quoting="post"] if you built another city or developed a trade agreement with another player, you could see a trade route or road develop over time between the cities and you could tell the value of that route by the level of road development or the number of caravans you could see on it. Aside from the cool visual effect (at least, in my opinion), [/quote] Well one problem would be the visual appearance of a road and/or trade route would alert enemie

10 Replies 9,677 Views

Every X-mas, Birthday or other gift related holidays I've been requesting only gift cards from Fry's Electronics so I can purchase a good laptop for little cost. I even received a $100 visa gift card for staying 5 years at my current company. A couple times a year I will walk into a Fry's Electronics and ask them to merge the gift cards into one larger gift card. Currently at $400.oo and still growing. My plan is to purchase a laptop one month before Stardoc

14 Replies 49,708 Views

[quote who="Tormy-" reply="43" id="2374398"]While we are at it, what does "Gameplay Skeleton" means exactly? [/quote] Stardock sends over one of their necromancers to separate the skeleton and soul of the beta tester from the body. The now merged skeleton and soul is then given specific amounts of death magic to remain animated. The necromancer arrives unannounced and first time beta testers will sometimes fight back thus zombies are usually used to surrou

70 Replies 238,412 Views

[quote who="Elvenshae" reply="55" id="2374705"] Customers usually ask for something sorta like maybe what they think they want, at this particular moment. This, however, has usually an only tangential relationship to what they actually want and, more importantly, what they actually need. [/quote] Not always true because this depends on the type of customers and the type of business. When a butcher asks a farmer for more cattle next year... he's not ac

56 Replies 173,465 Views

[quote quoting="post"] Here’s some stuff that we spent hundreds of thousands of dollars a year on that I think a lot of people would be shocked about. [/quote] Unfortunately #4 is just around the corner... higher taxes coming for businesses despite the United States already having almost the world's highest corporate tax rate. As Steve Balmer said, "if the change is enacted, we're better off taking lots of people and

56 Replies 173,465 Views

[quote who="Morridinn" reply="37" id="2372494"] Heaven forbid people should be able to make babies or live with illnesses AND try to get good jobs. Whiny ass politicians... [/quote] For a company running safely in the black it's usually not a problem. For a company running in the red it's usually a problem especially a small company. If the small company goes out of business it doesn't help the new mom(now unemployed) or any other employees

56 Replies 173,465 Views

Here's a very old pic of Elemental... based on recent screenshots it's evolved quite nicely. Ancient eye candy for the Elemental community. :)

28 Replies 33,364 Views