Personalities of AI Opponents
Part of that is because the AI in Elemental is a very big deal. People are excited about the features of Elemental but to me, those features are meaningless unless there are computer players that make good use of those features. Or more to the point, intelligent use of them. While Elemental will have multiplayer (up to 32 people for starters), the focus of the game is single player. That’s the part of the game I want to make sure we absolutely nail and for that, it absolutely must have intelligent computer players.
I completely agree.
It would be great if Elemental:WoM had the option for gamers to adjust/improve the AI with modding. With time we'd see some interesting AI's appear.
Also it would be great if the AI has multiple personalities instead of one fixed AI used by all computer opponents. HOPEFULLY AI opponents are randomly given an AI personality at the start of each game which would make it MUCH more difficult for gamers to predict what the AI will be doing in the game. Also the option to disable one of the personalities in case it's weak or bugged.
Examples:
The_Sage: Usually peaceful and more concerned with mastering spells than conquering the land. Beware he/she hungers for territories with strong magic. This opponent is also known to attack anyone with greater research.
The_Cutthroat: Untrustworthy and usually organizes his assassins to attack the same time his troops march into enemy lands. He will make temporary alliances to knock down the greatest threat(most troops & highest gold/magic). He's known to attack territories which bring high gold income.
The_WarMonger: Purely focused on taking land to expand his kingdom. Weak enemies nearby will be his primary target unless someone owns more territories which he truly hates. Sometimes known to use assassins.
The_Paladin: His expansion is based off those which do the most evil which includes using death magic, demons, sacrifices, and most importantly who is killing the highest percentage of the innocent. His actions are usually honorable... in fact always honorable in his eyes. Known to ally with a weak nation to focus on a common stronger enemy.
The_Psycho: The actions and behavior are completely random and unpredictable. Sometimes he will attack the strongest and sometimes the weakest. It's known those with the highest prestige are more frequently attacked.
The_ArchMage: No known flaws or weaknesses and is an aggressive expansionist. A hunger for magic has the archmage searching more intense than the others. Also very effective for using spells before marching into territories. The player with the most research is usually more likely to become an enemy.
The_General: Able to focus on specific bottlenecks between terrain borders as he expands. Sometimes known to proceed in setting up supercombantants(SCs) to march and take territories as a team and occasionally send stronger ones solo. He will form allies with anyone willing to attack the player with the total largest army size.
The_Miner: He's primarily focused on mining resources out of the land for acquiring rare gems and having the most superior armored troops. He's more than happy to trade and possibly ally with anyone having resources he needs and usually attacks only after establishing an ally to help with the battles.