stripe7

stripe7

Joined Member # 2397320
9 Posts 24 Replies 174 Reputation

Simple fix for this have NPC monsters all spawn from the monster spawn points after the first turn. Be interesting if the NPC monsters build new spawn points after wandering around for x number of turns. :D

19 Replies 60,947 Views

I ran into this issue a few times. I just reinstalled the app and the issue went away. The custom sovereign is stored in the My Games folder so it is saved.

5 Replies 6,189 Views

Yank out the entire installation and reinstall with 1.1 non beta. [e digicons]O:)[/e] alternatively try reinstalling your C++ runtime library, I had to do that for some odd reason to get my other games to work after installing Elemental. Could have been some previous file corruption that I did not notice before, but all I know is that it got my games to work.

35 Replies 110,298 Views

Just decided to try the game again. started a game got killed. started a new game without restarting the application and it ran for a while then crashed without any reason. http://pastebin.com/v9emqwS2

1 Replies 2,950 Views

Got the same thing, This is the 3rd one to hit me. Turn 14 for this, same with others all CTD's had to do with attack on a city. Also no Janusk showing up. Is that from the game setting? http://pastebin.com/t1PSKQKm I suspect crash may be due to bandits attacking a town and killing a sovereign early in the game when there is only one town.

2 Replies 2,715 Views

not sure what is doing so but something tries to allocate about 20MB of RAM after every auto save. Its failure results in the OOM message. Game crashes at 1.2GB of allocated RAM.

3 Replies 3,675 Views

http://pastebin.com/mct8QXc2 Same old thing, OOM after auto save at 1.2GB of RAM being used. Also had 2 crashes not related to OOM.

3 Replies 3,675 Views

Got tired of all the crashing and switched to playing Civ V for a bit, found that it was crashing at 1.2GB of RAM allocation too. So I just reinstalled the MS Visual C++ redistributable 2010 from the Microsoft web site. Civ V game went to 1.5 GB before I fell asleep. Will try to see how Elemental will do. Note I reinstalled the entire game from Impulse for each release. so it was a full install for every version. 1.11, 1.19a and 1.19b. There was some gibberish about .NET apps crashing at 1.2G

4 Replies 3,326 Views

Can we have the option of turning off auto unit switching? I have take more damage or lost battles because I clicked on one unit at told it to attack and the auto switch picked another unit far away and moved it instead towards the target.

2 Replies 3,017 Views

The lost horse, rats, etc quests seem to have lost their zoomed in icons. They show up in the cloth map just not in the normal map. Also the little unit icons that depict the party selected has a tendency to get the character icons wrong, with Janusk for example showing with the icon of a created sovereign character.

0 Replies 2,347 Views

1.19b is a beta full of debug code, probably not even optimized for performance yet. I would not worry too much about performance until a release version.

36 Replies 12,851 Views

I have a game which crashes a few turns after loading from the save. It does not look like a OOM error crash. The game just quits. I have the save file and debug.err, if you can tell me where to send it. It is different in that I did a lot of terrain modification. Raising mountains to isolate my towns as well as creating land for expansion.

0 Replies 1,641 Views

I just had a game that lasted for 280 rounds before crashing. The debug is too large for pastebin. Same as before gets to about 1.2Gb and the game dies. Debug Message: - Ending Turn 280 - Debug Message: Current Memory Usage: 1292520 KB Debug Message: Cities in World: 64 Debug Message: Units in World: 1490 Debug Message: GarabageCollection - Begin Debug Message: GarbageCollection - Complete DebugMessage:&n

4 Replies 3,326 Views

One spot that the memory leak seems to be hiding is in the unit design. I loaded from my auto save after that crash where ram usage had hit 1.2Gb. The freshly loaded auto save was 667MB in size. I then created and deleted a dozen or more unit types. Memory climbed up to about 850MB before I got bored.

4 Replies 3,326 Views

Out of Memory error still hiding in the code somewhere. here is the debug.err no clue where to post the zip file. http://pastebin.com/h8HC3KzW

4 Replies 3,326 Views

hmm, never got that far, too many oom's. However the same issue exists with ordinary troops fighting mobs and ending up with salted pork, rings etc. It needs to go into the the palace's treasury. :D

2 Replies 1,387 Views

8 GB of RAM on my machine last thing I thought I would have a problem with at present was running out of memory. [e digicons]O:)[/e] How about a 64-bit build of the game. [e digicons]}:)[/e] Heheh, you guys are doing good, keep it up! Looking forward to all the memory leaks getting plugged.

14 Replies 8,349 Views

Are the AI's configured via an XML file? That is each leader has an XML file that would configure their likes and dislikes in terms of troop types upgrades, use of spells and build order? Is it possible for us to configure the npc leaders via a configurator of some sort that would let us custom build NPC leaders to fight?

80 Replies 280,527 Views