1.19b Out of Memory issue
Out of Memory error still hiding in the code somewhere. here is the debug.err no clue where to post the zip file.
Out of Memory error still hiding in the code somewhere. here is the debug.err no clue where to post the zip file.
One spot that the memory leak seems to be hiding is in the unit design. I loaded from my auto save after that crash where ram usage had hit 1.2Gb. The freshly loaded auto save was 667MB in size. I then created and deleted a dozen or more unit types. Memory climbed up to about 850MB before I got bored.
I just had a game that lasted for 280 rounds before crashing. The debug is too large for pastebin. Same as before gets to about 1.2Gb and the game dies.
Debug Message: - Ending Turn 280 -
Debug Message: Current Memory Usage: 1292520 KB
Debug Message: Cities in World: 64
Debug Message: Units in World: 1490
Debug Message: GarabageCollection - Begin
Debug Message: GarbageCollection - Complete
DebugMessage: Updating ZOC.
Debug Message: WARNING: No cutscene of internal name found, using subpack type name
Debug Message: WARNING: No cutscene of internal name found, using subpack type name
DebugMessage: About to auto save. Memory: 1323630592 bytes
DebugMessage: Deleting save game.
DebugMessage: SAVE GAME: Saving XML Data (start) Memory: 1328893952 bytes
DebugMessage: SAVE GAME: Saving XML Data (end) Memory: 1337294848 bytes
DebugMessage: SAVE GAME: Saving Quick Data Memory: 1337294848 bytes
DebugMessage: SAVE GAME: Saving Quick Data - Complete Memory: 1339400192 bytes
DebugMessage: SAVE GAME: Saving World Memory: 1339400192 bytes
DebugMessage: Error allocating memory: 23068672 bytes.
Another nice game crashing due to 1.19b OOM errors. http://pastebin.com/kq4K2HTg
Got tired of all the crashing and switched to playing Civ V for a bit, found that it was crashing at 1.2GB of RAM allocation too. So I just reinstalled the MS Visual C++ redistributable 2010 from the Microsoft web site. Civ V game went to 1.5 GB before I fell asleep. Will try to see how Elemental will do. Note I reinstalled the entire game from Impulse for each release. so it was a full install for every version. 1.11, 1.19a and 1.19b. There was some gibberish about .NET apps crashing at 1.2GB and I was guessing a bad version of the redistributable.
Sigh, nope does not fix it for Elemental. Still get a OOM error. ![]()
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