[quote quoting="post"]How come these freak-o-zoids are ruining my games? What's with the fat cartoon look? Call it what you want. WoW - ROTLK has cartoon wolves, fat dumb baby faced 15 foot tall yetti, and other stupid, out of preportion junk. Torchlight release a dungeon crawler looking like it's made for 7 year olds with comic outbursts. Settlers 7 went cutesie also. Elemental just did this too. Avatars and monsters look like dol
Tormy-
[quote who="divvu80" reply="53" id="2767770"] Quoting Wintersong, reply 6 Yay! My country is 0.76% of Elemental population. Wow! Same as mine! Italy here! Vamos a juegar juntos un dìa? [Vale, no puedo escrivir en Espanol, en mi tecla faltan un montòn de literas ] [/quote] Damn, it looks like that the number of EU players is very low atm. :| We need MOAR for MP ga
[quote who="Tridus" reply="307" id="2767360"] Quoting Rune_74, reply 290 Explain to me what fanboyism is, because you guys sure like to throw that around if people don't spout doom and gloom in every thread. I have offered ideas and critiques on different functions. Since you all want to focus on me, yes I did post on QT3, but god if you read that thread at all, it had nothing to be with being a fanboy(such an easy term to use if you want to dismi
[quote who="_PawelS_" reply="3" id="2767257"]I prefer turn-based battles too, but their implementation in Elemental still needs loads of work. [/quote] Yeah turn-based is the way to go in a game like EWoM. [..and yeah, we all know that the battle mechanics must be tweaked/polished a lot. :)] [quote who="Istari" reply="19" id="2767643"]I personally don't mind the limit. I think in MoM it was something like 9 units. [/quote] Note: You can change
[quote who="the_Monk" reply="4" id="2766962"] Quoting Tormy-, reply 3 I won't buy this...as I heard CoH is much better, and I bought that already. Nothing at all like CoH! You'd be doing yourself a disservice by not buying this amazingly FRESH take on RTS. RUSE is not an APM click-fest like StarCraft 2 or the like, I've seen plenty of "expert" RTS players (coming from WiC, CoH, SC or SupCom) getting th
Pure awesomeness! I especially like the arena page. [e digicons]:beer:[/e]
I won't buy this...as I heard CoH is much better, and I bought that already. :)
[quote who="p22" reply="40" id="2766796"]Personally, I think that Elemental is kind of game for which is much more difficult to make good AI then civ. You have both tactical and strategic battles, unit customizing system that is much less forgiving to bad designs (compared to promoting some unit in Civ), plus Civ4 is made so that it's game concepts are AI friendly. And questing and creature economy are also concepts difficult to train AI for. Not to mention it's difficult to train
[quote who="PsiRedEye22" reply="112" id="2766545"]Now that Roguelikes are on the table, I'm going with Nethack, ADOM, DoomRL, and Elona to a lesser extent, just because of how fucked up it is. [/quote] Actually the best roguelike is Incursion imo. [Note: Dwarf Fortress isn't a roguelike in my book, at least fortress mode isn't...]
[quote who="falconne2" reply="24" id="2766557"] Well that's where we disagree. If I can figure out a few simple rules to blitzkrieg Elemental in 200 turns, it's not complex enough. [/quote] What? Because you can't rush the patched Civ4 AI [@normal diff - which is not getting any bonuses] you say? :O
[quote who="divvu80" reply="22" id="2766546"]Also, do not forget City upkeep. In Civ the AI has to consider his economy before and after both war and expansion, while in Elemental REXing is the way to go, new city do not cost nothing and are able to produce EVERYTHING your capital does... Except for diplomatic units, but that's a whole different story! Quoting Tormy-, reply 21 counter spells later on <
[quote who="Annatar11" reply="7" id="2766461"] What makes you think that? Perhaps because the AI in Civ only needs to worry about building its towns and normal troops, while Elemental's AI needs to worry about keeping its Sovereign alive, recruiting heroes, equipping heroes/sovereign, leveling heroes/sovereign, fighting monsters, doing quests, clearing goodie huts.. [/quote] This + other stuff like the AI in EWoM must be able to use the proper global/combat/
[quote who="Annatar11" reply="163" id="2766408"] Quoting Tridus, reply 162 Quoting Rishkith, reply 158 I might suggest that both Stardock and their customer base has grown to where a Community Manager might be necessary to filter interactions with customers. Not as forum moderators, but more to properly identify who your customer base is and identify their wants. I repeatedly saw Stardock people claiming baffling things like
[quote who="Wintersong" reply="286" id="2766385"] Quoting Tormy-, reply 285 Yeah I know. The mods are very tolerant...still. Tbh I would release the ....even "temporal silencing" helps a lot regarding improving the forum quality. Ignore option? [/quote] That could work as well I guess. :)
[quote who="Tridus" reply="284" id="2766372"] Quoting Tormy-, reply 283 Quoting Zero_the_Hero, reply 275 In this forum, you either kiss stardock's ass or you are told to "shut up and go away" by half dozens of truculent thread-guard fan boys. If you read some random posts about the game, you will be capable to name each one of them. Nonsense. There is a HUGE difference between posting your
Interesting video. :) Note #1.: Imo the [patched up] Civ4 AI is far from being perfect [it's mediocre] and it's been made for a "simple" game basically. I am pretty sure that the EWoM AI will be very good later on, but you shouldn't forget 1 thing: EWoM is a much more complex game than Civ4. So writing the AI for EWoM is/will be much more harder than writing the AI for Civ4. Note #2.: Do you know that would be really challenging for an AI developer? Writing
[quote who="Zero_the_Hero" reply="275" id="2766104"] In this forum, you either kiss stardock's ass or you are told to "shut up and go away" by half dozens of truculent thread-guard fan boys. If you read some random posts about the game, you will be capable to name each one of them. [/quote] Nonsense. There is a HUGE difference between posting your opinion in a civilized way/giving constructive feedback and whining/flaming constantly or quot
[quote who="brainiac74" reply="7" id="2766200"] Quoting vieuxchat, reply 6 It's an old work on the tactical battles. So it's no longer up to date. Really? I kinda wish they didn't use that image on the retail box art (cardboard sleeve) then. The caption next to this image says "Wage War Create custom soldiers, engage in tactical battles and conquer your foes"... sort of implying that the tactical battles would look something like
[quote who="malekith" reply="1" id="2765535"]It's somewhat random. If you notice, some techs appear shaded more brown or red. These techs have a less than 100% chance of being available when you level up in a research field. The Empire tech tree has more of these than Kingdom, especially in the Adventuring tree. The way it plays out, the Empire adventuring tree does feel pretty random (while still having a defined progression). [/quote] Yep, it's working l
Ohhhh the OP surely played with King's Bounty - AP. ;)
[quote who="random_target" reply="21" id="2766313"]I agree that gold mines are almost the only way to get a stable income of gold, but I also think that this is the point. This is not just another game, this is a post apocalyptic world. You are supposed to treat resource zones like something worth starting a war for. You are supposed to calculate the wages of your troops, deciding where to place your defenses and when it is safe to attack. It
[quote who="Zero_the_Hero" reply="100" id="2765062"]Thanks for all the guys who answered my question about the current possibility of AI tweaking and combat system revamp by a mod. I think the lack of those in a game that was advertised as the ultimate modable game is quite sad. It would be even if the AI rocked. We freak players always find some new weird strong strategies that developers had no idea of, and it's nice to implement the AI to behave like that if the condi
[quote who="falconne2" reply="149" id="2764936"] Quoting Mivo, reply 148 I actually don't know how I feel about the removal of the stacks. Pretty much everyone in this thread (I probably missed some posts) seems to welcome this. I wonder how well the AI will handle this, though. I really don't play TBS games online, so the quality of the AI is an important aspect for me. I'm dubious about it too. I'm all for tactical warfare on hexes, but I
[quote who="Dariune" reply="6" id="2761980"]Guys, im an avid RPG fan (more so of the old school RPG's than newer ones but I am aware there are some new gems out there) and i have never played this game. I saw it released and somehow never got it. Can you let me know what games its like? What patches / mods to get to get full enjoyment from the game? Is the story and character customisation any good? etc? [/quote] You won't be disappoint
[quote who="Rune_74" reply="1" id="2762816"]I guess thats a matter of taste? [/quote] It is....also, just take a look at the EWoM reviews. Some of the reviewers loved the art style, while some others hated it.