Tormy-

Tormy-

Joined Member # 2394730
96 Posts 1,939 Replies 22,860 Reputation

There was an update on Saturday? [e digicons]o_O[/e] Ohhh, hmmmm.....I guess that is for the "normal" build? Because the beta build wasn't patched yesterday, but I might me wrong.

15 Replies 5,369 Views

[quote who="davidjc_af" reply="1" id="2777537"]It's probably a sepcial ability they are trying to use. Right now if an Air Elemental tries to use an ability it crashes my game everytime. ic annot even get past one battle because of it. [/quote] Yep, I think that's it. I tried to replay the same battle, and when the troll attacked one of my units -> CTD. I guess the troll tried to use his special ability.

2 Replies 3,498 Views

Friday update: ****** * Gameplay / Balance * + New Sovereign Ability: Wealthy +1 gildar per turn + New Sovereign Ability: Green Thumb +2 food per turn + Organized Sovereign Ability removed + Shop Costs moved to be a formula (unless specified in the XML) + Research costs increased + More balancing of initial resource seeding + Fertile land availability increased + Long Bows now cost 40 gildar

15 Replies 5,369 Views

[quote who="louist" reply="5" id="2778268"]Looks like a first person take on Dwarven Fortress. I'm in. [/quote] Eh, weird stuff. According to the developer he sold ~60.000 copies of Minecraft in 3 weeks = ~600.000 euros. Perhaps Toady should use the same business model?...because he makes like ~3000 dollars/month. [Note: He has made more than 16.000 dollars in 1 month, when the new major version was released, but you got the picture...:)]</p

15 Replies 67,991 Views

[quote who="Kalin" reply="7" id="2778518"]Talking about it made me go and dug up the save (wish there was more save info to make finding stuff easier) to pull this screenshot: That's a 4 stack, a 1 stack and a 12 stack of young dragons in game... 17 dragons, in one battle... does that qualify as epic enough? [/quote] Holy dragon****! [e digicons]:omg:[/e] [e digicons]:rofl:[/e]

14 Replies 5,287 Views

http://uk.pc.ign.com/articles/112/1120940p1.html Activision Blizzard CEO Bobby Kotick said it's likely his company will begin selling in-engine cutscenes as full movies in the near future. Speaking today at the Bank of America Merrill Lynch Media, Communications & Entertainment Conference in California, Kotick said StarCraft II's

21 Replies 73,217 Views

[quote who="Satrhan" reply="100" id="2775356"]Not to jump on the negative bandwagon, but I agree that the economy seems to be way down on the list of things that need changes, if it is on there at all. I hope I'm wrong, but I'm afraid that they'll leave this for the mods. [/quote] Well yeah....the combat system, tactical battles, the magic system, the AI & UI fixes/polishing should have priority. Like I've said the eco system is boring and simple [subjective op

111 Replies 343,792 Views

Hm....According to GoG -> http://www.gog.com/en/gamecard/warlords_battlecry_3 compatible with - Windows XP & Windows Vista (32 & 64 bit) ...if it isn't working, it should work using Virtual Box I guess. :)

14 Replies 91,569 Views

[quote who="Spitz" reply="29" id="2775595"]DL and tried SM last night. Awesome, I don't know how I missed it the first time around. Does anyone know more about what the fan-made patch does for SM and whether it's compatible with the Impulse version? [/quote] It should be compatible I guess [..but I am not sure]. + I guess you are talking about the 3in1 modpack [..because it combines the best mo

59 Replies 120,269 Views

[quote who="starfuryzeta" reply="17" id="2774767"]Would you settle for Wookies riding squirrels battling Nazis? Reduced 68% Original 500 x 647 [/quote] Lol! [e digicons]:rofl:[/e]

31 Replies 82,644 Views

[quote who="Istari" reply="94" id="2774978"] Quoting Chibiabos, reply 90 No, I can't. As I posted in its own thread, it was not until I encountered the 6th champion that one was recruitable at all. The first 5 had no "Recruit" nor even "talk to" icon under "Actions" if I had the NPC champion selected. They are completely unrecruitable. 1.08 CHANGELOG ADDENDUM: + Most -- well over half -- of the heroes in th

245 Replies 840,806 Views

Interesting picture. Cossacks [?] riding on bears & carrying weapons from the WW2 era. [MP40, MP44 & PPSH] [e digicons]:omg:[/e] [e digicons]:rofl:[/e] [e digicons]:thumbsup:[/e]

31 Replies 82,644 Views

[quote who="Aractain" reply="1" id="2769982"]Hes clearly a crim crim. I mean charging people to play 3D paint... [/quote] Lol...well I am very surprised that this game is so popular...selling 60k copies in 3 weeks? I find it hard to believe to be honest.... [Considering that the developer wasn't lying...:D]

11 Replies 53,866 Views

[quote who="Tasunke" reply="96" id="2773654"]Combat Mechanics, Magic, and Tactical Battles are definitely the Top 3 ( and AI well ... yea that's there too, but you can only see how to make a good AI in reaction to the core mechanics ... therefore these battle/ magic mechanics need to be changed first, so that the AI can adapt and evolve to a "good" game) yea ... it needs to be a "good game" first, and then have "good AI" later. Edit: This relates to the

111 Replies 343,792 Views

[quote who="Mandelik" reply="189" id="2773280"] Quoting wayninja, reply 187 Quoting Frogboy, reply 140 Yea, we're not going for epic tactical battles. MOM is our influence, not total war. Where and when did he say that? Because he was the one who repeated again and again that: - there would be battles with thousands of soldiers - it would be like the opening scene of

420 Replies 1,128,467 Views

[quote who="Redwind85" reply="18" id="2772836"] Quoting Tormy-, reply 14 I guess you misunderstood my suggestion? What you see on the picture in the OP are armies [X1,X2,Z1,Z2,Z3,Z4] on the overland map. So the suggestion is: multiple armies involved in 1 battle in the same time, just like in Age of Wonders - Shadow Magic. *edit* I updated the OP, so it should be more clear now. n

20 Replies 82,530 Views

[quote who="Robert Hentschke" reply="17" id="2772798"] Infinite number of units? 1 army = 12 squads/groups max. right now. The maximum number of armies in 1 battle would be 12 using this "joint attack system". There is no limit for how many stacks can be in one square. That means infinite or if you'd like to split a few hairs, one square containing all units that your empire controls. There could be 7 complete armies of 12 units each in either X1 or X2. N

20 Replies 82,530 Views

[quote who="wayninja" reply="13" id="2772726"]Well, it's a large bag of popcorn... from reading this thread I can't tell if that qualifies. The butter, however, is epic. There can be no debate. It's bacon flavored. [/quote] ..and that is what matters! [e digicons]:moo:[/e]

52 Replies 59,726 Views

[quote who="Robert Hentschke" reply="15" id="2772659"]I think the adjacent units should not physically enter the battlefield but the attacker/defender should get global adjustments for "being outflanked" or the likes. Battle Isle was probably the first (non-asian) computerized board game that used such a system. Even in a turn based game you had to cover your flanks... There can be more than one army stack per square. If any adjacent units would enter the battle (reg

20 Replies 82,530 Views

[quote who="Redwind85" reply="13" id="2772548"]i wouldent min this - but they would need to also implement a initiative system - so the units move interdepentent of each other instead of group based. cause a few casters if they attack first have won first round with their aoe spells. and having multiple armies join in the fight would just give their aoe spells the better effect. but i love this idea regardless! [/quote] [e digicons]o_O[

20 Replies 82,530 Views