Tormy-

Tormy-

Joined Member # 2394730
96 Posts 1,939 Replies 22,860 Reputation

[quote who="LutherX" reply="7" id="2604923"]Features are nice, but... I don't know about the rest of ya, but every creature I or my kid made with that thing came out so cartoony and not something I'd want in a game like E. But hey, features are good, would be cool to use if I actually did see a spore creature that 'did it' for me [/quote] Yep indeed most of them are [a bit] cartoony, however you can change those cartoony parts in

8 Replies 8,255 Views

[quote who="NTJedi" reply="45" id="2604636"] The Win 7 64Bit version was not around when I was building my home system and the Vista_64Bit version not only has problems with some of the older games, but would have taken more time tweaking thus I selected to install the XP64Bit version. [/quote] Hmmm...it takes 2 hours to create an uber tweaked x64 Vista version with vlite. Also, all of the older games are running on my x64 Vista, including the Dosbox games.

59 Replies 103,379 Views

[quote who="Grimgravy" reply="4" id="2604582"]I too would like more stock races. But if having only two does away with silly race conversion on capture and allows unit mixing, I say go for it. More tools for the community to produce content seems like a better use of resources to me. That said, strager does have a point. [/quote] This. I agree completely. This was one of the reasons why I loved AoW 2. - SM. Lots of different races. -> Diversity & fun

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[quote who="Tasunke" reply="4" id="2604449"]Well ... they have gold upkeep, but not food upkeep (currently) ... I think proper upkeep will be something we will adress in Beta 4 [/quote] Yep. I would like to see some "fun" stuff as well with regard to the upkeep system. Like if the player manages to tame a dragon somehow...the dragon's upkeep should be something special. Like 1 peasant [population] / turn. :D

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[quote who="John_Hughes" reply="1" id="2604220"]Research allows for GROUPS of soldiers to be generated/built and at a resource savings too. Have you tried to build a Company of Soldiers yet? [/quote] I think this is what he was talking about [example]: You should be able to train 1 Peasant 1 Knight 1 Archer 1 Pioneer in the same time, in 1 city....and I think it's kinda pointless. I mean it takes a specific amount of time to build X unit.So basically it won'

5 Replies 5,639 Views

[quote who="Raven X" reply="102" id="2604412"] Quoting Frogboy, reply 101 I think there is real value to having the terrain (swamp, deserts, etc.) affect production based on a player's race. Agreed. It's called Variety. [/quote] Agreed as well. :)

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[quote who="kapeman" reply="33" id="2604040"] Quoting knworld, reply 30 Quoting TheGreatTurtle, reply 23 Quoting knworld, reply 19Not sure if this is a general cause for the crashes, but I just noticed that I stopped crashing if I unchecked the "Enable Event Music" and "Enable layered music." Oddly this seems to have fixed another problem I was having (my units were not moving properly) but unfortunatly I am still crashing shortly after I research f

46 Replies 37,438 Views

[quote who="strager" reply="4" id="2603321"]You'd still have a lot of work to do. But you could get a basic shape etc. in Spore.... [/quote] Indeed, but regardless...this helps A LOT :)

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[quote who="Peace Phoenix" reply="26" id="2603936"] The current build seems to crash often for my Windows_XP_64Bit system I am not sure if Windows XP 64 is a supported system for Elemental. It is clearly not supported for Impulse. [/quote] x64 XP is a horrible OS....and I am not kidding. [e digicons]:-"[/e]

59 Replies 103,379 Views

Ermmm...those links were working [HELLO! This topic was created in 2009 september [e digicons]:rolleyes:[/e] ] , but daedalao's website is down at the moment.

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[quote who="Frogboy" reply="7" id="2603547"]It was the top here: https://www.elementalgame.com/journals [/quote] Oh damn...I haven't visited that link for ages....I didn't know that the polls will be hosted there. [e digicons]:(O[/e] I guess I will visit that link on a daily basis from now on. [e digicons]:rolleyes:[/e]

59 Replies 103,379 Views

[quote who="landisaurus" reply="5" id="2603330"]That is an interesting feature. To what format(s) does it export? (I mean is it only max and maya? With png wrap?) [/quote] The exporter will create a collada file (a .dae file), along with the specular, diffuse and normal textures. It will place them in your “My documents/My Spore Creations/Creatures/” directory Now you can load it up in any 3D application that supports Collada. The plugin

8 Replies 8,255 Views

[quote who="Raven X" reply="3" id="2603157"] Quoting Tormy-, reply 2 Yep..even tho I didn't bought Spore, but if this will be possible, I will buy it. Cloverfield type monster: http://www.youtube.com/watch?v=7-TP4IovB3Y Some demon type creature: http://www.youtube.com/watch?v=Wv6c7FVpr0A You actually don't need to buy Spore to get the Creature Creator (and NO I don't mean Pirate it). They gave out the Creature Crea

8 Replies 8,255 Views

[quote who="joasoze" reply="1" id="2603136"]The first positive thing I have ever heard about Spore actually [/quote] Yep..even tho I didn't bought Spore, but if this will be possible, I will buy it. Cloverfield type monster: http://www.youtube.com/watch?v=7-TP4IovB3Y Some demon type creature: http://www.youtube.com/watch?v=Wv6c7FVpr0A

8 Replies 8,255 Views

Take a look at this topic: http://forum.spore.com/jforum/posts/list/37155.page You can actually export the 3d models, what you create with Spore's Creature Creator. In fact, it looks like, that you can convert those exported files to .3ds format even. Tasunke posted this video in an other topic, check it out [dragons created with Spore's CC.] -> http:/

8 Replies 8,255 Views

[quote who="Tasunke" reply="2" id="2602876"]http://www.youtube.com/watch?v=JB8rEtC-d3Y&feature=related We should just buy Spore programming or something [/quote] Wow! Impressive! Now...if we could export these 3d models what we make in the Creature Creator...that would be awesome! I guess we cannot do that. :| *edit* What the?! Actually maybe we can export the 3d models? Take a look at this for example [exporting created creatures to Maya]: <a href

6 Replies 9,344 Views

[quote who="John_Hughes" reply="69" id="2602861"]With .302 I currently have a re-loaded Game active that has run to 365 Turns. Memory leaks way less. I vote Go! [/quote] I am kinda cofused to be honest. In the first 4-5 games I was crashing occasionally, after that I started a new game with the exact same settings, I had no CTDs in that game. I abandoned that game after ~400 turns, and started a new one...again with the same settings. Guess what?&nb

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[quote who="Raven X" reply="17" id="2602760"] Quoting Magicke, reply 15 Well Raven X, you are one of the posters here I trust for a review of hardware/software(we all have some differences). I appreciate the vote of confidence, my friend. Even my reviews are tainted though some times. A professional reviewer needs to keep his or her personal feelings out of a review if they are to be a impartial judge of what they're reviewin

46 Replies 37,438 Views

[quote who="kyogre12" reply="91" id="2602446"] To be honest, I don't think lack of cities will be much of a problem, although I am a little unsure of what potential problem you see with it. Is it that those factions will have no place to house their armies? No population to recruit from? [/quote] Yep, something like that. I mean let's see Isengard for example. If the scenario will start when the Uruks are ready to march...it will be extremely hard to balance it. 10k-20k&nbsp

145 Replies 96,606 Views