[quote quoting="post"] What do you guys think? Do you have a "sim" itch? [/quote] Nop. I always found the "Sim" games extremely boring. :P
Tormy-
[quote who="Whiskey144" reply="20" id="2645274"] I just hope Bobby Kotick dies first. [/quote] [e digicons]*_*[/e] Ok, now I know that who made this picture. ->
[quote who="gapper4" reply="3" id="2646242"]Thanks for the link Wintersong. I'm not a huge fan of turn- and tile-based combat due to its chess-like nature. I may be missing something, but can anyone point out the advantages over the TW model, where you can pause at any time and give orders ? As far as I understand, the tiles in Elemental are square, which would seem to make for some pretty crude manoevering and flanking, no ? [/quote] Turn/tile ba
[quote who="Fuzzy Logic" reply="35" id="2646246"]The world has already ended man, all we have left is some kinda weird collective nightmare... [/quote] Psst. Maybe we are in the matrix! [e digicons]:X[/e] [e digicons]:omg:[/e]
[quote who="Pakal_Votan" reply="5" id="2646198"]Game complete shit, million bags, only super is - graphics. PS sorry for bad english [/quote] Ehhhh. [e digicons]:w00t:[/e]
[quote who="larrypeters" reply="15" id="2644895"]I know your Sovereign ages slowly, and I'm pretty sure he won't die of old age, but I'm not 100% sure about that last one. Later, LAR [/quote] Sovs are immortal "biologically", but not physically. :)
[quote who="Raven X" reply="25" id="2645632"] Quoting Aractain, reply 19 I don't think balance could ever alter the scope of the game. Scope would be how the economy works, how quests work, magic etc. As you said balance is how much resources a veridium long sword takes to make. This is true, but, some cases of units being extremely over-powered, or monsters, etc etc, could in my opinion "alter the course of a game". Perhaps not th
Eh, Doms3 players probably remember of the spell "Crossbreeding". Basically you "combined/merged" different creatures via magery to create superior beings. It was a hella fun spell. :D
[quote who="Tridus" reply="28" id="2645887"] Quoting Aeon221, reply 27 I'll keep my reply short, as we appear to be talking past one another. This contest potentially damages the credibility of people who speak favorably of Stardock by creating the impression that they are motivated by prizes (large or small) and e-acclaim rather than the enjoyment of Stardock's excellent games. Agreed totally. Normally, i
[quote who="PoSmedley" reply="18" id="2644959"]You mean we haven't already? [/quote] Ehhh...[e digicons]:X[/e]
[quote who="Rebell44" reply="67" id="2645228"]I just sent email to Paradox CEO, I hope it will help. [/quote] Good luck, but I doubt it. [e digicons]:X[/e]
Yeah, I love it as well!...can't wait for Beta3. [e digicons]:pout:[/e]
Climber - We only have a few tactical combat related screenies. This is the latest ->
Wow, kyogre.....you really want to win this competition as I see. Nice! [e digicons]:thumbsup:[/e]
[quote who="Heavenfall" reply="53" id="2644779"]I reinstalled age of wonders - shadow magic while waiting. [/quote] It's on my HDD since years. I just refuse to uninstall it! [e digicons]B)[/e]
[quote who="Tridus" reply="1" id="2644756"]Age of Wonders used to have a forcefield upgrade that would shield a city from overland magic attacks. Doesn't help protect units in the field though, you'd need something like a counterspell or something like anti-magic barrier to do that. [/quote] Yep, we need to have a protection magic/counterspell system like this, else magic will be way too powerful. We've talked about this already btw.
[quote who="Tasunke" reply="51" id="2644805"]I don't mind turns as being mere abstractions, honestly. However 4 turns per year (1 per season) might be best. I suppose it really just depends on how long games last. [/quote] If aging will be implemented, your champions will die quite fast, if 1 year = 4 turns & the lifespan of the champions = human average. Perhaps 1 year should "last" for 12 turns, IE. 1 month = 1 turn.
[quote quoting="post"]... around this forum to bash other companies and their games. [/quote] I don't agree. We have lot of "positive" threads as well with regard to other games/gaming in general.
[quote who="Dale_" reply="55" id="2643808"]Anyways, the game account is the same as the forum account too. The game is registered to the account and can't be shifted. [/quote] It looks like that this concept became very popular. I think that the first company who used this account/forum account merge "system" was Blizzard. [World of Warcraft]
Hm....nice map...don't ask my why [maybe it's because of the "dual continents" concept], but...somehow it reminds me of the basic WoW map. [Kalimdor/Eastern Kingdoms]... [e digicons]o_O[/e]
[quote who="Anomander" reply="10" id="2643333"] Quoting VicenteC, reply 9 Quoting Tormy-, reply 6 Quoting Dale_, reply 4I loved Birthright! It had some potential, but the game was a bugfest basically. Agreed, the game was a bugfest, but the original Pen and Paper setting for AD&D is priceless. It mixes politics and adventures really really well. The PnP version the best AD&D produced [/quote]
I joined to the mighty army, but I realized that I have no chance to win anything [it requires lot of time to make the necessary points] so I guess I will just watch the "competition". Good luck everyone! :)
Bleh!...for a moment I thought that Dungeon Keeper III. is in development. [e digicons]:pout:[/e]
Good one, Winter! [e digicons]:w00t:[/e]
[quote who="Eidolon94" reply="68" id="2643188"]Will the Sovereign be able to cast spells while on a ship, or can he only do that when he is on land? [/quote] It would make no sense, if the Sov wouldn't be able to cast spells while on the ship. :)