red1939

red1939

Joined Member # 2390762
14 Posts 179 Replies 9,500 Reputation

I don't see anything particularly bad about the prestige system. It makes sense. I agree that increasing the population the standard way seems more appropriate, but if we assume that we start with 10 ppl in a city, than think how long it would take for children to be born (I mean when they become full-fledged citizens). The things I don't like about prestige, is that it would be more suited for influence system. If we make it a birth-rate stat, will there be any influence to talk about?

29 Replies 17,999 Views

I am wondering if they want us to report (still) bogus economics (dichotomy between reported and real income values), (still) horribly bugged city creation system (disappearing buildings, making proxy buildings by destroying some, build available icons for unavailable buildings), funny road system, bad starting locations, too much resources available? Or there are other pressing matters? :)

5 Replies 2,381 Views

I wanted to write a post about UI, but I think I will post a short comment (just before the crash), or should I say, a proposal of how - in my opinion - should tech development look like. Later I will try to add a screen shot presenting what I mean. 1. Divide the techs into three major groups: Civilization , Warfare & Other (it's probably better to find a more suitable name for it). In order to refer to a tech - for example - "Godl

67 Replies 42,800 Views

You know how many developers tried to make a successful X-com sequel and failed, do you? I keep my fingers crossed, though :).

20 Replies 33,096 Views

ON TOPIC: Yup, I agree. Changing a name of the faction, together with it's models won't make the most important part of a 'race' - play style. This is the most important thing. You can create an illusion of a diversity by adding race division (between factions) and different graphics (unit models & skins, town graphics, etc.), but in the end it won't matter. As you have already said, there are a couple of ingredients needed for an enjoyable faction: Diversified, dis

6 Replies 11,921 Views

While I like the fact that you think out of the box, but a no-city system had to be definitely a mod (no chance for such major game change), and I don't find it very effective. Cities make it possible for you to manage everything and centralize in the borders of a city. It's easier to know where your units are built, what city (place) are they guarding and with what city you are trading. It's a real life simulation that works, so you can't go wrong with it. You posted a short (no offense) sug

5 Replies 4,536 Views

Oh man, I have to do my own background. Let me see... some n***a background with a dirty street. I would call such unit... a rapper :). If we only had such power with the models (ie. races)... ;(

30 Replies 117,235 Views

Something similar happened to me. I built a few cities, roads, imporvements and was venturing around with my sovereign. After clicking on the "End turn" button several times, the game froze. debug.err

3 Replies 1,201 Views

There is another problem with this. When you hover over the city you see something like that: Max. city size: 30 City size: 31 Citizens per turn: 1 Turns to advance: 19 I marked the buggy/confusing pieces of info. If your city maximum size is 30, it should never be higher, period. If you can't reach a next city level, then you should be notified that you w

5 Replies 3,392 Views

So it's just binary system when it comes to ATK/DEF? If I have ATK >= DEF, I can inflict damage = DMG * number of units? How will higher values of ATK increase the damage? Will it be linear?

25 Replies 120,206 Views

First, I don't think that you should have so many units present in order spread a ZOC. I would say: 0-299 units - no ZOC 300-499 units - 1 square ZOC 500+ units - 2 square ZOC 3 square ZOC would be too much in my opinion. It's like: XXXXXXX XXXXXXX XXXXXXX XXXOXXX XXXXXXX XXXXXXX XXXXXXX Horribly too big. I understand that bigger army would be able to cover bigger area, but if you spread your u

8 Replies 7,362 Views

Baldur's Gate...? So I can click my unit to move, but it will only happen if the next turn has come? So if I cast a spell but no before the actual turn (a little after it started), than I will start casting the spell in the NEXT turn? Confusing system, I have to say.

22 Replies 21,358 Views

[quote who="Climber" reply="3" id="2423513"] (...)Well said. I've changed the forumla to 2.5% Damage inflicted = DAM * [1 + (ATT – DEF) * 2.5%] What it does is it broaden the damage ceiling. Now you cannot damage a high quality unit if your attack is 40 points lower than their DEF. If your ATT is within that 40 points, you just need to increase you Quantity of unit to deal more damage. Now your Bear Paladin can be killed by 10,000

25 Replies 120,206 Views
Reply to On population in WOM Ideas

So how would you restrict kingdoms to level only a few cities to a metropolis? The dumbest idea would be to set a fixed number of cities, which could attain such status. I think about a system where it would be done like this: 1. Your civilization reaches 20,000 citizens. 2. The game takes the biggest city and makes it a metropolis. 3. After you reach 40,000, you get another metro (we exclude the previous metropolis from the list). 4. The last metro you gain when you re

9 Replies 47,840 Views

Hello everyone! I don't know about you, but I am really fed up with spiders running away from me, being just a space away. I think, every unit, or at least some specific units (for example big armies) will have a ZOC (Zone of Control). This ZOC would span 1 space from them: XXX XOX XXX X - ZOC O - Unit If any foe crosses the ZOC (unlimited times during the turn), you can choose whether you want to stop (intercept) this unit, or not. It wouldn'

8 Replies 7,362 Views

[quote who="Raven X" reply="5" id="2423723"](...)I've only managed to finish One Game of Elemental since the latest Beta Build came out.(...)[/quote] Proof, or it didn't happen! :) Man, you're lucky, that you actually finished a game - I've never been so lucky. Either I tried to Alt-TAB in full-screen, or to develop a buggy tech. On the topic. I haven't tried loading the game yet, but at least I don't get any random errors/crashes. When somthing goes wrong, I

32 Replies 18,821 Views